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Gilded Lily

22
Posts
A member registered Apr 23, 2024 · View creator page →

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Wildly well thought out! Some real mechanics here that should be explored even further. A lot of information to take in for the player, but perhaps that says more about me than it does the quality of the game. 

So far the most accomplished looking game of the jam! Wholly professional looking and very impressive. 

weirdly addicting with great visuals!

fun, cool art style, liked the cleansing mechanic! Only notes are the dash is a bit unforgiving but if that was intended i just need to get good and it could greatly benefit from a volume option lol. Great game though!!!

You can feel how deeply satisfying this can become! And great way to run with the prompt! I found myself looking for a clearer way to differentiate the shape classes - maybe with color instead of all pink? The slow down mechanic was a stroke of genius for this game.

So far my personal favorite of the jam. The most pure fun, the most up my alley. If there were more levels and a clearer risk/reward for using more ink/lines this is a game I'd easily snag on Steam. You should be proud!

gameplay, SOUNDTRACK!!! (out of time and stay with me made me so happy), Mechanics, vibes, this game is amazing i was streaming it for my friend and me and him both started playing for over an hour. PLEASE continue this project and put it on steam you have something awesome here!!!!!!!

Even though I've only worked in Godot for a literal week so my opinion here means almost nothing I still want it to be said that I can't even fathom how you made the AI here so effective! Crazily good job. The game itself feels like it could've been included in UFO50, just with a different aesthetic, and that's a huge compliment. 

I love you for this <3

As someone who occasionally plays golf with your friends this evokes the same rage. Fun game liked the idea of different shaped golf balls!

Some of the best sound design I've seen in the whole jam! Music, stereo effects, sounds, all great! The shooting mechanic was very successful, as was the whole atmosphere. The low resolution graphics mixed with the heavily distorted shaders did make playing it a bit difficult - having things being obscured was good but the motion again the tile was a bit nauseating. Ran great!

Incredible take on both the Controlled Chaos theme AND using simple shapes in a 3D environment. Feels like it'd soar as a VR game, but as is it's still very impressive!

Some real similarities to the game I submitted so I knew I had to check this out! And I feel yours is a lot more successful in many ways - the CRT effect is smooth, the controls are easy, the sounds satisfying. Perhaps if the shapes stayed in the game window the player wouldn't get as many unsorted shapes that they never see float by. Very well done, sell it to Apple to put on their Severance page!

I really like the character sprites and color combo, makes the whole game stand out. I had a much more pleasing time, too, when I discovered the speed-up button! I think I ran into a bug where at the inventory screen at the door after a run I couldn't hit Done or anything, I was just stuck looking at my two characters. What I played though was fun!

Wild amount of work went into this! Looks and sounds so good, you'd only expect this much polish in games made in 10x the time! The spinning in a circle bonus level felt like maybe it should slowly shrink or something, I didn't see how a player could accidentally slide out of bounds to the point where I had to just bail after a bit. But truly, a real achievement.

loved the idea FPS chess vibes good satisfying rolling mechanics!

I played the impossible quiz and maze when I was younger this brought back PTSD but i enjoyed it great job! 

Crazy how well polished this looks! There was one run that ended in a deeply chaotic non-stop pile of bad guy garbage, which is of course on theme but did feel a bit like a bug! Overall very well thought out!

That roll of shame when you hit a wall is ice cold! Great use of simple shapes and background music, although the constant sound effect when moving made me have to go on mute after a bit. Great tutorial section to show how to move without words!

Loved the art style and the idea the kids running away was a very funny mechanic and fun to manage i think it fit the theme well but i got stuck multiple times because I couldnt move the children but eventually beat it only missing 4 kids LOL. Pretty cool concept and very creative!

Took just a single run to get it, which is huge with showing how to play your game without text! Great music, properly stressful. I made it 40 seconds, which felt like 15 minutes, which is both a pro and a con!

really fun and loved the music