Really fun with great audio and visuals. One time the enemy charged through the wall and ended up out of bounds. Had to restart the game because they kept gaining hp and I couldn't do anything. Awesome entry though
Snarg
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I got like 3 player size upgrades before anything meaningful but I guess that's how randomness works. Super clean visuals and audio. Being able to hit yourself with the gun makes the game infinitely more tense and makes the weapon feel more powerful. Very interesting dynamic, it almost feels like an enemy itself.
This is so creative! Every level takes the same basic building blocks but introduces a novel new way for them to interact. 8 and 9 have to be my favorites. There's some jank, both with the physics and the movement system but it isn't too bad. Also number 7 is kind of finicky and weird and evil so I didn't get all the coins for that one. All in all though super cool game
I love the look of this game, all the characters are super charming. My main criticism would be that as a game it's kind of whatever. You play minigames until your stats are comically overscaled and the main mechanics don't matter because of it. Even then, performing poorly at the minigames also doesn't do anything. So I'd say that as a game it's pretty boring but the presentation is awesome.
Thanks for playing! Without more detail I can't tell if what you're describing is a bug or not as there are a couple of scenarios in which you aren't allowed to place certain buildings. All of those should trigger a message from the supervisor character in the bottom right. Did you get a message or was it just not working?
Sokogear is a super clean puzzle game with <20 ratings: https://mdamage.itch.io/sokogear
Also I worked on this game: https://snarg.itch.io/job-factory
First off the idea of controlling time to open new paths and inherit momentum from moving objects is really cool but the execution could have been better. The world felt overly large and directionless, the time manipulation is pretty finicky and although I know I've been mind poisoned by air strafing the movement just doesn't feel right. Also PLEASE do not bind stuff to control, especially when shift is still free. I accidentally closed the tab twice and created a bookmark just by trying to slide.
I know it has Soko in the name but it took me a while to find out you could push the key as well, maybe have a tutorial level for that kind of stuff that is trivial to complete but forces you to use the mechanic. Other than that this is really cool, everything is super clean and fits together extremely well. I would not have felt out of place as a demo on steam.
Cool idea! Got to all axes and around a hundred kills but 1000 seems a bit much so I didn't finish it. The premise of the game itself is fun but I wish there were some more interesting mechanics built on top of it as there is only one enemy type and 3 items, 2 if you consider the axe an upgrade to the knife.
Glad you liked it and thanks for the feedback! The waves do get a bit more challenging towards the end but we really could've upped the ante a little. I remember there being some random error I couldn't reproduce, sucks that that happened to you. We thought the game was pretty stable all in all but you can only ever do so much testing for a jam, sorry.






