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A platformer with a movement system that does not understand how gravity works is unreasonably funny, I feel like you could put 4000 hours into mastering whatever is happening when you hit a slope in this game. Seeing what type of stuff would happen when you try to break the game was great, even without an objective (0 out of 0 packages?)

(+1)

Yeah, I love games that mess with gravity and so I wanted to make a speedrunning momentum platformer you could run on any surface, in any direction! I do love that head canon that the world just doesn't know how to do gravity, and if I had more time I would have given Justice a model and made it so that when they go spinning through the air, they start flailing around. Anyway, I'm glad you enjoyed it and found plenty of things to break!

(And you get a package requirement from many of the quests in the game which you can access by going to the mail office.)

Missed the interact key in the settings, my bad