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YellowHammerGames

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A member registered Apr 21, 2025 · View creator page →

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LOL, yeah I feel old :D 

Thanks for playing!

Hay another 2 player game, cool :D The tire tracks on the grass was a nice touch! I'd maybe shrink the cars just a bit, they felt a little big compared to the track. 

Nice! Looks really good and you can totally see how it relates to the theme. I did have to download it though, in the browser it was basically unplayable. I suspect removing the snow particles on the web version would help a lot. In my experience  a lot of people will only play the online version because of the risk with downloading, so maybe keep that in mind for future jams. If you keep working on this a couple of suggestions I'd make are adding a jump button to cut corners (I kept pressing space and resetting :D ) and smooth the transition to first person on level 3. The sudden jump is a bit jarring at the moment. 

Nice idea, and it runs really well in web (which can be a big problem with 3D games). Turning seemed to be glitchy for me. Are you supposed to just avoid the ghosts? It seemed like you could hit them, but they wouldn't die.

LOL yeah I wanted to add one player, but ran out of time.

Nice Job! I know what it's like running out of time, seems to happen to me every jam :D  I hope you add score in the future.

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The art and audio were both great. Cutting the bushes before they were dead seemed to then make them smaller, I didn't find a way to make them larger. Maybe I missed it, but if not adding that would be a great way to give the player more order control.

Thanks! Yeah that's where the mouthwash comes in :) I will say it's also way easier on mobile.

Thanks that means a lot!

Seems like I always do something a bit "different" :D I just try to have fun with it. Glad you liked it!

Yeah I'd planned on something like that, but didn't have the time to implement it so just did the quick soda/mouthwash.

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LOL, yeah I did think about making it random each open like it was a new patient but then I couldn't really have the decay/tooth loss progression. Thanks for playing!

Loved the idea of the mini games. Did run into a glitch with the fishing one where it just kept saying Bad, might have been a one off glitch. 

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Reminded me a lot of A Dark Room. You got a lot done in a short time,  nice job.  It's also great to see another mobile friendly game.


If you keep working on this here's my suggestions:

You need more explanations- I think ExpPts Collector unlocked the next level Haste but I'm still not sure? Cost so you know if you just need to wait longer, or you've maxed out. Item pickups like the pick axe should let the player know what it's for. I still have no idea what the difference between P and EP is, or even what they did for me.

Make it harder, I didn't even know there was a hearts/life system until the button came up.


Like vennnot said the castle loop needs more variation, not just layout but monsters too.


I think generally you need a bit more connection between the level up and castle loops, maybe a results page which could also add to the explanation.

Huh, could have sworn I'd tried that going in each direction.  Maybe I just ran out of time just before I got there.

You may not have got as much done as you'd have liked (to be honest I rarely do in this jam :D ), but you got a really good start. 

I'd eat all the bodies and no more would spawn/the world didn't move on, am I missing something?

Nice work on the controls! The dissolve shader seemed to work for me too (Opera browser). I kept forgetting what the different colors did , so if you work on this more maybe add something to help identify?

Great minds think alike ;) Nice work. FYI for anyone using the Opera browser for me it didn't display correctly, just lips on a black background.  Not sure what's causing it, and it was fine when I switched...

Built the 4 first addition, then got stuck because of the bug :D  You might want to switch the music to looping (at least it seemed to stop for me...)

Using the pitch fork on the sheep made me laugh :D 

I was only able to run it in the small window size, the full screen button didn't come up for me. Not sure how others managed it? I was still able to get a feel for it though. I'd actually had a similar idea, so it was nice to see how you took it on.

Nice idea! Some instructions would have helped a lot, I kinda figured it out though.

A nice relaxing game makes a good change of pace, great job!  :)

Yeah the SFX was a bit of a last second add. I had planned on adding a menu system where you could change volumes and keys, but life got in the way :D

I get "The developer has not uploaded a game yet...", is this something up with itch, or?

Not sure if this is an issue with lag on itch (which I suspect) or what but I'm glad I don't suffer for epilepsy :D

Nice job! One thing I noticed was the game grabs mouse for input, so having to refresh to restart is going to be kinda hard for some users. So if you work on this after the jam I'd add an in game restart.

Great thanks

https://yellowhammergames.itch.io/workout

Not sure if I can be added. If I can then great, but if not I'd still like any feedback. Kinda ran out of time so it's not as polished as I'd like, but it's playable.

Hey for the short time of this jam it turned out great! Trust me I didn't finish polishing mine near as much as I'd have liked. It doesn't have to stop with the jam though ;)

Great job, it's a really great game! 

It gets really hard very quick, if you keep working on it I'd maybe ease into it a bit more. I gave up on the secret room you can access from the 2nd room. Largely because it was so hard, but also partly because I didn't see how you'd get out again after getting to the respawner. I assume the crystal would have warped me out?

Also I'd change or add another second change world key. If you use W,A & D it's a bit awkward. Maybe Ctrl would be good since there's 2.

Great job, it's a really great game! 

It gets really hard very quick, if you keep working on it I'd maybe ease into it a bit more. I gave up on the secret room you can access from the 2nd room. Largely because it was so hard, but also partly because I didn't see how you'd get out again after getting to the respawner. I assume the crystal would have warped me out?

Also I'd change or add another second change world key. If you use W,A & D it's a bit awkward. Maybe Ctrl would be good since there's 2.

Thanks for playing! Yeah the text had seemed fine when I originally put it in, but after I added more it kinda caused it to back up. I've since fixed it, but uploads are locked until after judging.

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Congrats, it turned out great! One thing you might want to add (even just in the description) is the keys, and maybe the objective.

The retro green and black look's cool. Played really well too.

So am I right in assuming the cool ending was destroying my keyboard in a fit of rage? :D JK although it sure wasn't easy (and yes I did get to the end). I really appreciate the ah crap I'm out of time, I was pretty much in the same boat :)

Nice work! I really liked the controls. 

Looks like you made a good start on it, bit more work and I think it'll be great!