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(1 edit)

Reminded me a lot of A Dark Room. You got a lot done in a short time,  nice job.  It's also great to see another mobile friendly game.


If you keep working on this here's my suggestions:

You need more explanations- I think ExpPts Collector unlocked the next level Haste but I'm still not sure? Cost so you know if you just need to wait longer, or you've maxed out. Item pickups like the pick axe should let the player know what it's for. I still have no idea what the difference between P and EP is, or even what they did for me.

Make it harder, I didn't even know there was a hearts/life system until the button came up.


Like vennnot said the castle loop needs more variation, not just layout but monsters too.


I think generally you need a bit more connection between the level up and castle loops, maybe a results page which could also add to the explanation.

(+1)

Thanks for playing and your comments - For now will add the descriptions on the main page (would have made more of a intro if I had more time). Later, I will improve the description and provide a better feedback on your return, before releasing to mobile.

There are different types of monsters and upgrades - you should have gotten the hammer at the second stair case / boots on the second.

The difference between the p is that is 1 experience point where as the first EP is 5 experience points, next is 25 and so on

Thanks again for playing