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A jam submission

HighRollerView game page

HighRoller is a short atmospheric tilt maze puzzle game with tight controls and a simple art style. Give it a try!
Submitted by RailgunZx (@RailgunZx) — 3 minutes, 22 seconds before the deadline
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HighRoller's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#443.6913.691
Theme#663.8543.854
Overall#943.5373.537
Game Design#1113.5453.545
Graphics#1163.7073.707
Fun#1163.5043.504
Innovation#2632.9192.919

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 80 to 61 of 109 · Next page · Previous page · First page · Last page
Submitted

Good work, a little hard but I enjoy it! Rated

Submitted(+1)

You were right , it is tough !, but i enjoyed it though!

i also rated it :)

https://itch.io/jam/brackeys-3/rate/574177

it would be great if you can rate our game too :)


Developer

That looks cool I'll definitely be playing your game soon!

Submitted

I will be waiting for your feedback :)

i would love to know what do think about our game :)

Submitted(+1)

Rate for Rate done ! I actually had fun playing yours, hard tbh!

here check mine, looks like u haven't!

https://itch.io/jam/brackeys-3/rate/574293

Developer

I've rated yours already, it was interesting! Thanks for playing mine

Submitted(+1)

i really like the concept, it will be even better if i could play this game on mobile devices. But i dunno maybe it just me, coz i always died on level 1, maybe make it easier on first stage. But beside that the game, the music and also the controls is feel goo. nice job ;)

Submitted(+1)

Loved the music, kept me calm while I died a million times! The tone and graphic aesthetic you've chosen is really nice and consistent too. I felt the difficult increase could have been a bit more balanced, but still had a good time.

Submitted(+1)

I'm calm and simultaneously stressed out lmao. The music and graphics are delightful. The gameplay requires very precise movements, but I didn't really feel cheated much; maybe just a bit more friction or control would be nice as I felt like I was lacking that sometimes. It could be that my mouse sensitivity is just innately too high- it'd be dope if you could port this to mobile and use a gyro!


How did you end up doing the map rotation with ball bit? Any matrix magics?

Developer(+2)

No matrix multiplication, but there is a bit of magic. I originally just applied rotation to the floor to get the ball to roll. but I felt that Unity's physics were just a bit too janky. The ball never really felt good. Also, it was completely broken if you moved the platform too fast. My solution to this was to fake the whole thing. The floor doesn't move at all and a force is being applied to the ball with a strength dependent on how far you moved your mouse. Then I just simply tilt everything else so it looks like the floor is what's moving. The holes are also fake. It's really hard to cut holes in a mesh, especially if I want to adjust where the holes are all the time for balance purposes. My solution was to use a shader for the holes and a trigger collider. The ball plays an animation of it falling in when the trigger is entered. Anyways, thanks for playing!

Submitted(+1)

yo, das clever

Submitted(+1)

little hard and controls are wonky a bit but great game overall! :D

Submitted(+1)

Very calming and fun! Just a bit too hard at some parts. When the holes get blocked with that turqoise color, indicate to the player a bit before they get unblocked again that  they get unblocked (e.g. let them blink for 1 second)

Submitted (1 edit) (+1)

I love these types of marble games, and this one has really relaxing music and nice graphics. I think the first level is too difficult for being the first level, and you could make them really simple at first and gradually increase the difficulty of the challenges. I also agree with some other comments that the collision mask of the holes could be smaller, generally it's a good practice to make the obstacles collisions smaller than they appear. Overall, solid work!

Submitted(+1)

Excellent game, maybe too diffiult in some parts but great game overall.

Submitted

The controlls feels a little weird at first but then i started to manage it better. Good game the idk but it reminds me of the bonus levels on sonic

Submitted(+1)

wow great work! RATED!!

Submitted(+1)

Great job on your game. Love the music. Its kinda too hard cuz the holes are kinda too big but maybe its a game design. Good job.

Submitted(+1)

Rated :)

Submitted

Love the atmospheric music and the game's fun too. The collision for the hole is a bit too wide though imo.

Submitted(+1)

Nice game! You did a great job but It's a little bit too difficult at first. In general, this game is awesome =)

Submitted(+1)

hard game nice job

Submitted(+1)

High Roller has a very nice vibe to it.  It's a very relaxing game to get into.  That being said, there are some things that I thought break the flow a bit.  Like how colliding with a hole, even a little bit, would suck up my ball.  I feel like this should be more physics based.  I also think your design is too hard on the player, especially near the beginning of the game with the timed mechanics.  Because of the volatile nature of the control, these mechanics need more leniency.  Not bad though, just needs a few tweaks.

Developer (1 edit) (+1)

I'll definitely be adjusting the difficulty. As for the holes, I think what I'll do going forward is adjust the animation based on the velocity of the ball as it collides with the hole so I can make it feel more natural depending on how fast you're going. Thanks for playing!

Submitted(+1)

Very challenging puzzle game! 

Submitted(+1)

A fun, polished and very HARD game, i love the menu, the theme music is so calm  and beautiful, increasing the mass of the ball will make it a lot better i guess, and starting with much easier levels too. I like the first groupe of gems that you don't have to collect, only to increase your score i suggest you make all of the blue ones like that! to be precise in this game is almost impossible since the ball moves too fast! but this can reall turns out to a very beautiful game if only you change small stuff, and oh ! make it so the player respawn always in the check point :) good job tho , i enjoyed playing it.

Viewing comments 80 to 61 of 109 · Next page · Previous page · First page · Last page