I really like the visuals, I guess the tittle is inspired by Zone of the Enders games, right? I find this quite good pick, I like these games a lot!! i really wished they didnt cancel the 3rd, I get from the ambient some inspiration from these games too. I like the mechanics, feel easier to shoot straight into boss with auto aim and just move to avoid attacks, which are very varied by the way, awesome selection of attacks, also if your inspiration was BeyBlade it was mine too haha, well done all together!! I rate graphics, mechanics, and fun the most but all is great really, also, if you have some time, please rate my game too, thanks!!!
Play game
Zone of the spinners's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| WINNERS | #5 | n/a | n/a |
| FUN | #10 | 4.036 | 4.036 |
| CONTROLS | #18 | 3.793 | 3.793 |
| USE OF THEME | #20 | 4.071 | 4.071 |
| Overall | #23 | 3.781 | 3.781 |
| BOSS DESIGN | #26 | 3.771 | 3.771 |
| SOUNDS / MUSIC | #70 | 3.493 | 3.493 |
| ART / VISUALS | #196 | 3.521 | 3.521 |
Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The player and the bosses are all spinners. Without spoiling anything, some of the bosses have attacks that incorporating spinning in some way as well
Did your team make the majority of the art and music during the jam?
Sound and music are from Pixabay. I made everything else
Comments
Very nicely made game, I really love how you can both parry and heal yourself when you do that melee attack. My favorite boss has to be the second one with the spinning beams because of that feeling of not dodging but instead deflecting their attack is just huge. All of the bosses felt extremely fair and balanced, even though I thought some were challenging at first. One thing that I would love to see is more opportunities for melee attacks on the bosses since it’s pretty fun to do it. Good job!
Very fun little game. I really like the visuals and the music. I didnt manage to kill the first Boss as wanted to collect the green screws but somehow I died from them? A little confusing, but the Boss fight in itself was very nice and had quite some diversity to it!
A Job nicely done!
I really loved this game, the camera, the art, and the sound are all fantastic. It was the most fun beyblade style game in the jam for me!
That was a great and cool game. Fun. At first confused by auto-aiming, but then realized that it's good, not to distract from the main point of the game. One of the few games I gave the highest marks to.
really cool game! favorite of the "beyblade" variety i have played so far lol. the mechanic between healing and melee'ing was really cool and made for fun gameplay to play around with the shooting to build up large combos. enjoyed it!
really fun game! the controls felt good to use and the theme/art was amazing!! I'd love to see more from you in the future!
(If you're willing to I'd love it If you rate and give me some feedback on my game! I'd love to see where I can improve for the future! :D )
Pretty impressive game. Up to the theme as possible. GJ!
Super fun and great control. Love the tutorial too.
Please rate my first ever game jam duck game. Hope you enjoy it.
This game is a blast, I have no words. The JAM-themed concept is everywhere and it's a frenetic game like the ones I like. It was seriously a wonderful experience, excellent work!
You saw the theme and asked yourself "how can I put this everywhere" - and you did, and it looks and plays great. I have just two tiny tidbits about this game I didn't quite enjoy, one is that after the rest of the bosses after the first really punished melee gameplay and that the combo counter really didn't add much to the entire game, other than a number at the end. Still, very juicy, very fun submission as always from you :)
This game is seriously fun! The whole spinning mechanic reminded me of Beyblade-style battles (if I got it right), and the idea of restoring health by making contact with enemies is super clever. The first boss really highlights this, but the sheer number of attacks makes it tricky to actually get close — it kind of forces you to dash away instead of playing aggressively. Would love to see this mechanic pushed even further!
The game feels incredibly smooth. The controls are buttery — tight, responsive, and just a joy to use. The bosses are well-designed, each with their own style, and the difficulty ramps up in a fair way. I do wish melee attacks played a bigger role because they fit the concept so well. Maybe if bosses were weaker in the early phases with ranged attacks, and then you had to finish them off in close combat? That could make for some awesome, intense fights.
One small thing: when I was holding “K,” I kept wanting to press “J” at the same time, but the game wouldn’t let me. A little sound cue could make it clearer that both can’t be used together.
All in all, this was one of the most fun games I played in the jam. Fast, fluid, and super satisfying. Amazing work!
This game was hella fun. The controls were a little frustrating, but I got over that fast. At first I questioned the design of the first boss, then the second boss came in with one of the sickest boss battle designs I've ever experienced! This game is sensational.
A really interesting and well-made game!
I really liked the idea of having to make contact with your opponent in order to regain your life, but I'd have liked to see this exploited a little more. It's especially with the first boss that we experience this mechanic, and even then it's very difficult to make contact as we're overwhelmed by attacks that invite us to use our dash away from the boss ^^'.
All the same, I had a lot of fun playing the game, and apart from this little feedback, the bosses are very well designed and a lot of fun to face.
Also, maybe it's just me, but I tended to want to press the “J” key when I was already pressing the “K” key. I think it's great that you can't do both at the same time, but perhaps it lacks a beep to let you know that you can't do both at the same time.
Anyway, congratulations on a great game :D
I kinda ran into the problem of the bosses feeling a little too similar if you could mostly just melee them, so I felt the best way to vary things would be to have the player need to melee other things ( the sawblades, green bars etc. )
Though yeah, I guess I could've done more lol
I thought for a while if a player should be able to cancel shooting by trying to melee and vice versa, but I felt like that may end up being too exploitable so to speak lol.
Thanks for playing and for the feedback :)
every about this game was just so nice, the controls were very smooth, effects were cool, I loved its fast paced gameplay and the bosses varied a lot which I enjoy much. great game.
Incredible amazing art style and effects, Although the Ui is kind of frustrating to me at first. Until I figure out what these bars mean. Amazing game in general.


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