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RobertoIvy_01

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A member registered Nov 21, 2023 · View creator page →

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I thought this was an excellent game. It’s a bit short, but it feels very well polished and carefully made. I played it on my phone, and I honestly think it has a lot of potential as a mobile game. It feels like the kind of game that could easily have 100 levels, with the goal of earning three stars on each one to unlock an extra set of bonus levels. This could definitely work really well on the Play Store.

That said, the sound effects don’t feel fully professional yet. If you ever decide to grow this game in the future, it might be worth using more customized audio that better matches the game’s style and atmosphere. The Grow theme is well applied: making a plant grow in each level by guiding water to the pot is a great idea and a solid execution. Great job overall!

Thanks for the feedback:D I actually made the game thinking about .io games. But I became extremely demotivated, therefore, I was unable to improve the final result. 

I think this is one of the most polished games in the jam, at least among the ones I’ve tried so far. I even watched Navy play through your game in live, and it was clear that she spent a good amount of time engaged with it. That alone says a lot about how well the game holds the player’s attention. 

The art style isn’t really my personal taste, but I can definitely recognize how well executed it is. The main menu screen, in particular, looks amazing: the use of dithering in the pixel art and the dark, moody color palette work extremely well. The way the theme is interpreted is also interesting and, more importantly, original, which gives the game an extra point in my book.

I think this is one of the games I tried during the jam that uses the Grow theme in a genuinely fun and clever way. The game feels very dynamic overall. Playing as a character that keeps growing over time, to the point where you no longer fit through the corridors, makes you feel like a growing time bomb.

The shrinking points mechanic—choosing whether to use them to extend the level or carefully plan your route to finish it—feels like a great design choice. I also really liked the introduction of the ceiling spikes. The game trains you to think that “growing too much is bad,” but in that level you’re actually forced to let the ball (the character) grow to its maximum size. Only then can you roll safely without falling between the columns into the floor spikes. At the same time, you’re limited in how much you can jump to avoid hitting the ceiling, and you need to move fast so the columns don’t push you upward.

Overall, it’s a very fun game with an excellent difficulty curve💛

The game is a simple clicker, and honestly, that’s exactly what it needs to be. The Grow theme is applied in a very straightforward way: you grow plants while also growing your money. You invest in upgrades like the autoclicker, reducing the number of taps needed to make a plant grow and earn money, adding multipliers to increase that value, buying more plants, and everything else that helps you earn money faster and faster.

What I really like is the pacing. The goal sounds like a huge number at first, but once you start playing, you actually reach it pretty quickly—and that’s a good thing. The game ends before it starts to feel repetitive or before you get tired of doing the same thing for too long. It respects the player’s time. The art is cute and works perfectly for what the game is trying to do.


By the way, I'm rich :D


Of course! You’re one of my top picks to win this jam:)

I truly loved this game. The way it interprets the theme “grow” feels both simple and deeply meaningful. Watching your baby monster grow little by little—although, humorously, she grows incredibly fast—creates a strong emotional connection from the very beginning. What I found especially interesting is that the game doesn’t allow you to do anything else except care for her, show affection, and help her grow. That limitation is actually its greatest strength.

As the monster grows, the small box that once contained her slowly becomes too tight, until it eventually disappears. To me, this visual change carries a beautiful metaphor. My personal interpretation of the ending is that she has grown so much that she no longer depends on us as a parent, and that is why she is no longer visible on the screen. It feels like a quiet, bittersweet moment of letting go.


(At this point I knew what was coming, I didn't want her to leave😔☝️)



Yeah, I wouldn't even consider it a game, but thanks. 

thanks:D

I loved the game, the puzzles were a bit simple but enjoyable. I like the concept with the JAM theme, replaying past actions.

Awesome :)

Hey, this is a great game, I really like the effect of how the bullets freeze and rewind over time. Congrats :D I really liked the character design

It's a really good idea with the JAM theme and very fun to play :D

Thanks! :D Oh yes, I tried the Glimmerwood demo, I just forgot to leave a comment, but I did give it a rating. 

Thanks :) Yes, it's very simple, but it's the best I could do in 2 days

It's one of the cutest games I've seen in the JAM, I like it:)

One of my favorite JAM games, I love the game design and mechanics, though sometimes I feel slow, which is understandable when you're controlling a huge creature.

Yeah, I have a few ideas to see how I can make it so not everything depends on RNG, thanks for rate.

Thanks:)

It really captures how tricky it is to handle a ship. I enjoyed the game:)

Wow, this game is really fun, Grap is OP but the final battle still gave me a hard time. Really well polished :)

God damn, I’m clapping with all my 58 hands — this game is amazing. I enjoyed every minigame, and the hacker’s personality was awesome. Super polished, I loved it! completely agree with the other comments

Oh okay, I probably missed that instruction xD

My favorite so far! It’s extremely polished, and the possession mechanic is very original (more in execution than in concept). The design is amazing — congratulations!💛

Thanks bro:D

Damn, man, this is incredible. It’s a really well-made and polished game, and the idea is super original.

Though I accidentally pressed Q and lost my weapon, haha — I’m not sure if that’s supposed to happen, because I couldn’t get it back and had to restart.

Oh yes, now I get it! It’s really well done. The real challenge is definitely managing all the entities — great use of the theme there.

This has been a fun and challenging experience. Great game—beautiful both visually and audibly

I honestly didn’t understand what I was supposed to do. I tried experimenting, but I couldn’t make any progress:(

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The game is good, the story is good, and the death screen song made me laugh. I struggled a bit with the parkour in the first level, but I eventually did it! However, I had an issue in the ogre mountain: the attack pushed me through a wall and I fell into the void without dying.

The only thing I liked about my "game" was the art xD Although I liked the idea for perhaps making a more complete game in the future. Thanks for playing! :D💛

Yeah, I know! I found out about the jam pretty late, so this is what I could put together in under two days. It’s more like a rock-paper-scissors card mechanic test than a full game. Thanks for your comment! :D💛

The idea definitely works better for a mobile game.  Thanks💛

Thanks:D💛

Great concept, it really reminds me of carnival games — though the colors are a bit hard to tell apart.

I really like the smooth camera movement effect.

Pretty tough game for me — I'm bad at these kinds of games XD. The shop section made me laugh, it was like: YES, I'm sure! hahaha. The minimalist art style fits really well with this type of game. I like it!