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Cool concept and level design. It’s satisfying to figure out how to navigate the corridors as you keep growing.
I think this is one of the games I tried during the jam that uses the Grow theme in a genuinely fun and clever way. The game feels very dynamic overall. Playing as a character that keeps growing over time, to the point where you no longer fit through the corridors, makes you feel like a growing time bomb.
The shrinking points mechanic—choosing whether to use them to extend the level or carefully plan your route to finish it—feels like a great design choice. I also really liked the introduction of the ceiling spikes. The game trains you to think that “growing too much is bad,” but in that level you’re actually forced to let the ball (the character) grow to its maximum size. Only then can you roll safely without falling between the columns into the floor spikes. At the same time, you’re limited in how much you can jump to avoid hitting the ceiling, and you need to move fast so the columns don’t push you upward.
Overall, it’s a very fun game with an excellent difficulty curve💛
*clapping peter gif*
This was awesome. I love how simplistic the instructions were and the overall game idea, but still challenging and engaging. I died so many times in the room with all the spikes on the ceiling, and because I stopped to think, I learned there were moving platforms. I died many more times after that. But I beat all the levels! The music and sounds were well done and the art was very tight. Well done!
i am simply not good enough of a gamer to succeed at this, but it's a very neat idea and i love the visuals ! nice work :]
I like the simplicity of this. Rolling towards the goal while growing presented its own challenge of making it through the levels. I got through some of the levels, but I think the room with the many spikes was a bit too difficult for me to get through. Possibly, adding variable jump height could have helped.
I like the simplicity of this. Rolling towards the goal while growing presented its own challenge of making it through the levels. I got through some of the levels, but I think the room with the many spikes was a bit too difficult for me to get through. Possibly, adding variable jump height could have helped.
This felt like a perfect match for the jam theme. The growing-ball mechanic was creative and fun, and the gameplay worked really well overall. Level design was decent and enjoyable.
With a bit more polish—like fixing small bugs, improving visuals, and adding a restart option if the ball gets stuck—this could become a game people would really enjoy playing more.
gread idea, i like the increasing difficult =D Good Job
good game! can be frustrating cus im a little too slow but good job