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Idiot Hippo Games

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A member registered Nov 28, 2023 · View creator page →

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Really enjoyed the art style and how the story is presented. Everything works together to create a tense and immersive atmosphere.

The idea felt super creative and different, especially having to modify an equation to change your weapon. I found that really cool. Apparently, even after being done with my studies, I’m still stuck looking at equations.

The atmosphere was very cool overall, and at certain points I ended up hitting a metal structure with the monster chasing me from behind. Those situations felt genuinely tense, even more so because of that bar on the side decreasing. I wasn’t sure what it meant, but the fact that it was going down alone already made me feel rushed.

The file name is one of the things from 2026.

Great premise! I loved the realistic art style and the camera work, even if it was a little dizzying. I just didn’t have “a game where you eat rats” on my 2026 plans

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It’s crazy how much content is packed into this! I loved the 3D look (the blocky style definitely gives off Minecraft vibes, but the gameplay feels more like Mario with way more to do). My only issue was the camera angle; it made me lose all sense of depth, so I kept failing even the simplest parkour jumps.

This game made me realize my sense of quantity is completely broken! On my first try, I failed miserably and didn’t even fill a third of the bottle. But by the second one, I managed to get a perfect! Really fun and addictive.

A very complete game for a jam! I was a bit confused at first with so many tabs and tasks, but it gets really satisfying once you start automating everything. A small tutorial or some tooltips for the different tabs would be a great addition to help players get started!

This turned out so good! The art is amazing, and I loved how the decisions impact the stats and actions (I definitely recognized some of those scenarios from elsewhere!). It get very repetitive after a point, but considering it’s a jam game, it’s an incredibly good entry!

For a clicker, this really surprised me. I’m a big fan of the genre, but it’s rare to find one that actually catches my eye since they usually feel like more of the same. This one is genuinely good, especially with that insane amount of upgrades!

The art is absolutely beautiful! It feels like an epic RPG version of the Snake game.

The way things are looking in 2026, these are definitely the only RAM I’ll be able to afford.

Fun and easy to understand gameplay! It’s just a bit tough to differentiate the seeds in the beginning. Maybe they’re a little too realistic since they all just look like… well, seeds.

Solid puzzles, but the water physics are a bit buggy. It kept noclipping at random moments in some levels and making me lose

Great concept! Most games treat growing as a positive, so having it be a disadvantage was a nice surprise.Also, I absolutely hate that enemy at the end of the third level.

I really enjoyed the gameplay, especially seeing the bacteria count reach absurd levels. It’s interesting that the start felt like the biggest challenge since you’re so limited on resources and upgrades at first.

This is such a unique concept for a roguelike. It really taught me that the same greed that drives you is what ends up killing you. One minute you’re unstoppable and taking everyone down, and the next you’re just a fragile, defenseless ball.

t’s really cool to see an online game in a jam. My only issue was that there was just too much information on the screen at the same time.

It’s a simple but very fun experience. I tried to challenge myself on very hard, and let’s just say it didn’t go as planned.

It’s cool to see how what starts with just a few enemies ends up turning into complete chaos on screen.

I really liked how the gameplay evolves. It starts off so simple, but you can definitely see the potential as things start to scale up. It’s a very solid and addictive loop.

I really liked the vibe of the cell, the atmosphere is very consistent. It’s a bit tricky to navigate at times, but the concept is great.

Everything is explained so well, and the tutorial does a great job preparing you for the puzzles ahead. The animations are really fluid, and combined with those retro sounds, it’s honestly a work of art.

QUANTOS MINIGAMES. Levando em conta o tempo da jam, o jogo ficou com muita coisa, e foi uma idéia bem fora da caixinha pro tema. TIveram umas partes bem engraçadas e em si é um jogo muito divertido (também é muito legal ver outros br’s na jam). Na inha primeira run, devido ao fato de ser na build web, algumas coisas acabaram atraplahando minha gameplay e não conseguir ser um macaco tão esperto, mas no fim consegui virar um homem sabichão.

I loved the PvZ inspiration since it’s probably my favorite tower defense game, but I definitely wasn’t expecting the sunflower to actually attack the enemies.

I love the aesthetic and the sounds, it’s all very well done. Planting and growing things is such a relaxing experience, and the animations are smooth enough to keep the gameplay moving fast.

The art looks really cool.

tried to open the game, but it wouldn’t start.

I really wanted to see how the game plays. If there’s a post jam version later on, I’ll definitely come back and check it out.

I couldn’t actually find the executable to play the game.

The art is simple but looks really nice, and choosing debuffs to make the run harder is a cool mechanic. My first few runs were a total disaster though, mostly because I thought the masks were actually buffs.

failed and got stuck on the very first floor, not my best moment :/

Cool concept and level design. It’s satisfying to figure out how to navigate the corridors as you keep growing.

The beach theme is great and the music makes the whole experience feel very peaceful.

The game looks great and has a nice flow, even if the difficulty is a bit high. It takes a second to get used to, but it’s fun.

I struggled a bit at the start because it’s kind of confusing, but it definitely picks up. The music is a highlight for me. The intro theme is very calm and nice, and the music during the asteroid section really matches the vibe of the game.

The retro style looks nice and the gameplay is pretty fast too.

Such a brilliant concept. The amount of different builds you can experiment with is impressive, which adds a lot of replayability. I unintentionally built a setup that destroys adjacent runes and still went pretty far. It is the kind of game you keep playing just to try and get the perfect run.

This game gave me a lot of nostalgia from a game I played as a kid called Sandbox. It was simple like this, pixel-based, with elements interacting with each other. Really cool.

As a big fan of The Binding of Isaac, I really enjoyed playing your game. The amount of enemy and room variety genuinely surprised me, especially for such a short jam timeframe.