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ScottPonder

15
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9
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A member registered Aug 25, 2023 · View creator page →

Creator of

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I really had fun with this one. I played a couple of times to see how each function would affect my laser. Using tan(x) really made things go crazy. One suggestion I would make is to add a feature for previewing the laser pathing. That would make it easier for players to experiment.

I like the simplicity of this. Rolling towards the goal while growing presented its own challenge of making it through the levels. I got through some of the levels, but I think the room with the many spikes was a bit too difficult for me to get through. Possibly, adding variable jump height could have helped.

I like the simplicity of this. Rolling towards the goal while growing presented its own challenge of making it through the levels. I got through some of the levels, but I think the room with the many spikes was a bit too difficult for me to get through. Possibly, adding variable jump height could have helped.

Overall, this was fun to play. It was a nice spin on Minesweeper. Having to walk around the map with your light source being the level's countdown was a great idea. The added elements of the ghost and the magic circle were also a good way to keep the experience from staling. 

I got up to Tricky, but it got difficult for me at that point. I may try again another time.

The character portraits and background art were nicely done. I really liked the character designs overall, especially the visitor. The music was fitting for the visuals, and the story was short but interesting (great for a small game like this). 

My only two critiques were that there could have been a bit more sound effects (something to indicate someone was dying at least) and the character names could be placed next to the character portraits or on top of the dialogue. I got confused on the second question because of this.

I really enjoyed playing this all the way through. Every level presented a new challenge that built up difficulty as you progressed. The art style and animation were well put together, making level transitions seamless and level design clear and concise.

The art style and direction were what I immediately liked about this game. Fun and simple, yet effective in presenting a Halloween party. The UI design was also great in effectively telling the player what to do without much text (if any). 

One issue I came across was that the music was not playing properly. I think it was an issue on my end and something to do with playing on browser. I refreshed the game page twice, but the music wouldn't play right.

I liked the hacking minigames. Though I think one of them was buggy, as every time I beat it, the completion bar went to full, even though I wasn't close to completion beforehand.

If you could recall, was there a specific action that you made before the map screen went black? Like, for instance, were you at the house before going to the map, or did you opened and closed the options menu?

Pretty neat game. I really like the art and aesthetic. I died in the first round, but I got used to juking the shadow creature in the second. I see it says there are two endings. Does the other ending have anything to do with the well?

There is a note you can find in the graveyard.

Very fun game! I liked the mechanics, and the checkpoint system was much appreciated (probably used a dozen of them throughout the game).

(1 edit)

Thanks! The lose condition occurs when the player cannot use any more nodes (i.e., cannot expand the network). Edit: Now there is a time limit.

Fun game!
I liked the simplicity of the gameplay loop. Probably should cap the upgrades though. I kept increasing the speed of the villagers until they were going mach 8 across the screen. The ghost didn't have a chance at that point.