I think this is one of the games I tried during the jam that uses the Grow theme in a genuinely fun and clever way. The game feels very dynamic overall. Playing as a character that keeps growing over time, to the point where you no longer fit through the corridors, makes you feel like a growing time bomb.
The shrinking points mechanic—choosing whether to use them to extend the level or carefully plan your route to finish it—feels like a great design choice. I also really liked the introduction of the ceiling spikes. The game trains you to think that âgrowing too much is bad,â but in that level youâre actually forced to let the ball (the character) grow to its maximum size. Only then can you roll safely without falling between the columns into the floor spikes. At the same time, youâre limited in how much you can jump to avoid hitting the ceiling, and you need to move fast so the columns donât push you upward.
Overall, itâs a very fun game with an excellent difficulty curveđ