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(+1)

I think this game is combination from Resident evil 1, and clock tower.
Awesome!! for user who have problem with controller, here I share my controller setting that may suit for you too. 

(+1)

Took me a few moments to configure controller input but once I got that I actually enjoyed the game, well done, it has a lot to offer, I'd assume it's inspired by old RE games. Controlls well, beautiful visuals, a lot fo thought went into presentation, like cutscenes, even the intro animation before you get to the menu.

Well done so far, looking forward to see more!

(+2)

This was awesome. I hope the full release isn't far because I WANT IT! I recorded a video of it for youtube. 

(+1)

Maaaan you made me relive the 90s!!! What a dope game!!! Great job on this one!!!

does it work with an Xbox controller 

yes

(2 edits) (+1)

Hello.

I found a bug that if you aim right after going through a door you can't use the action button (open doors or go through the stairs) and enter in any menu (the inventary or settings) but you can still walk and shoot.

The only way I found to fix it was to try go through the stairs, and then I was able to open the menu again, but if you go to a room without stairs you'll have to re-open the game because you can't open doors.

(I had to re-play it 2 times but was able to find the cause of the bug) 

There is a bug too that you can't configure the walking buttons (I wanted to use wasd to walk)

Really liked the game, keep it up.

(+1)

Thanks for the bug report! I will fix this as soon as I can! : )

What are the MacOS requirements?

Also I've noticed that it doesn't play on MacOS Catalina, however, whenever I play on MacOS Mojave, the textures for the characters don't load. They're just pure white/gray. 

Could anyone please assist me with this? Thanks!

Mac version doesn't really work. I should remove it.
The only way to play it correctly on Mac is by downloading the Windows version and playing it through Wine Emulator on Mac. This seems to work correctly.

Gave it a go...

Man this game looks really awesome! Too bad it seems I can't play it though because when I start it the game shows in my task manager like the game is on and booted but nothing happens. I'm guessing it's an OS version issue. I'm on windows 10

Version    10.0.18362 Build 18362. The pics give me a Clock Tower 2 vibe with the dolls  and what not hehe. You guys nailed the 32 bit asthetic :D

odd, it works perfectly on my windows 10 pc. Do you have the same problem with other games? or games made with the unity engine?

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Thanks for the reply Casper :D I actually did get it to work. It was on my pc's end as I suspected since I seen no one else with the same issue. I simply uninstalled the last Win 10 update that my pc automatically did, restarted and it works! Unity games always seemed a bit funky for me but they do work :) I know to expect bugs on this demo since there are mentions in the posts but it's fine as this is indie developed and I'm sure they'll be ironed out with time :) You guys absolutely nailed the ps1 asthetic on all fronts with this project though from the character models, pre-rendered backgrounds, music, voice acting. I like how you also took from Fear Effect to let player know when their aim is aligned with enemies since you opted to omit auto aim too! In-game reloading is always a plus as well!

I'm glad it works and that you liked it! ^^
And I'm trying to fix as many bugs as possible with every update. So check the update log on this page from time to time if you want to play without bugs or problems. : )

(+1)

Oh man that was amazing. Maybe the best survival horror PS1 throwback ever. I love everything about it. 

(+2)(-1)

I can't believe that somebody will make so canonical game. I love it so far. But please make it also on mobile platforms(iOS, Android).

(+2)

low chance I will ever release it for mobile. but other platforms will most likely get a port.

(+1)

Thank you for reply! And good luck with the development! :)

(+1)

When I saw the thumbnail of a YouTube video showcasing this game, it totally fooled me. I really thought it was a PS game that I'd somehow overlooked. And it looks fantastic. Unfortunately I can't seem to get my Xbox 360 controller to work with this game, but playing with the keyboard is fine.

I like the music that plays in Pol's room. The way the character moves reminds me of Silent Hill 1 (floaty) I'm not very good with tank controls, but it wouldn't be the same if they weren't there. I liked the voice acting haha

The spider doll enemies are pretty fast. With my poor skill, I kept getting caught by them lol. But it's funny that I can avoid the normal doll enemies by simply walking away. The block/key puzzle was very easy (for me at least.) Overrall, I didn't experience any bugs.

Good luck with the full game! :)

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Yal already know how great this is, so I'll just go and list the few things I wasn't super keen about as a self-proclaimed tank control horror game god:

I feel as if you and the enemies seemingly not being able to interact on stairs limits some of the fear factor and combat potential, buuuut I totally get it; RE didn't nail allowing everyone to freely move on stairs until RE3, I believe? Even so... it'd be nice...

You already went and added a 180 quickturn which is GREAT; I was just about to complain about that. I can't imagine playing the whole game without one like it's og RE1 or something. Now just add a shortcut button for the map and we perfect :)

Uhhh OH having to examine the pieces of scenery that had healing items tied to them twice was kinda weird; I didn't immediately realize there was an item to pick up until I left the room and later came back.

That's about it! Everything else was everything I'd ever wanted? I loved it.

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I LOVED this. I had so much fun with it and I need to go back to it to get to the Fun House. Is there a way to save it as I'd like to carry on?
Thought the enemies were really unique and cool and the PS1 style horror in the style of Resi Evil and Silent Hill, it all works in the dollhouse setting. When I came out and went back into the game it did freeze on me, other than that it seemed to work fine, though I couldn't get my controller configured for one reason or another. 

This looks so good and look forward to seeing the full game!

Keep up the awesome work!

https://www.youtube.com/watch?v=GtI9Glk8Dvw

(+1)

Hey so I was very excited to try the game out but I have now ran ito some bugs that made the whole demo unplayable. I was trying to change the button settings now I can't get into them and my enter button will go into settings then boot me out. Plus I can no longer select items. Any help is appreciated and really hope the game gets a full release.

if you mess up the button config you can always press F1+F2 at the main menu screen and quit the game. then start the game again and everything should be set to default.

Thanks for replying I tried what you said unfortuantly I may have just bugged the game it will not work

maybe just press f1+f2 many times and then press alt+f4. then start the game again. do it at the moment when you see the title screen and hear the music.

(+1)

:D Dark strange game))) cool

I made an account just to tell you how great the demo was! There is something about low-poly models with basic prerendered that create an atmosphere that modern games cannot replicate. On top of that, the art direction and music is on point!

I am having a problem with the demo not displaying textures for 3D models. I'm unable to complete the block puzzle as a result since I can't see what's written on them. I'm using a Mac. Is this is common problem?

Wac is a problem. I heard from another Mac user that you can play the Windows version on Mac using Wine Emulator. This seems to work better than the real Mac version of Alisa.

(+1)

Thanks. I'll try that!

(+2)

I made an account just to write this comment. I first saw this game played on YouTube, then I had to play it for myself. I love the style, as I'm a huge fan of 90's games like this. I will be following the development of the full game for sure. I'm more excited to see the full release of Alisa than I have been for any game in a really long time.


If you need any additional voice acting, I'd be happy to record some lines free of charge.

i can't remap the d-pad to asdw, the other buttons i can remap.

wasd doesn't work indeed.
Maybe I'll make it an option in a later update.

Deleted 4 years ago

I don't have a lot of experience with Linux. But I think if Alisa game gives the error, it will do it for other Unity games too. You should look it up why it's doing it for Unity games in general. Maybe someone put up a sollution on the internet.
But atleast you could play it with Wine : )

I am currently playing the demo on Linux (Debian 10 Buster) with no issues, I just needed to make the file "Alisa Demo.x86_64" executable with chmod +x command, after that I just open the file by double clicking from the file manager (Dolphin on KDE). Are you running the game from a path under the root user home directory (like /root/Downloads)? (That's what it seems from the output you posted) That can be a problem with graphical applications on Linux

(1 edit)

my distro "Puppy Linux" is a only ROOT user :) :(

i go try run as non-root user here...

edit: on puppy i try run as normal user.

# run-as-spot ./Alisa\ Demo.x86_64

give the same... if i run with video disabled

# ./Alisa\ Demo.x86_64 -nographics

the game work (only the audio), i found some topics with unity3d's games don't found some gpus on some systems i'm done.

i go continue run on Linux using Wine. runs perfect <3

on future, i go donate.

i love classic style survival horror games <3

(+1)

Great demo!!! I'm a huge classic survival horror fan and this demo really felt like playing RE1. Keep the good work, I can't wait to see more.

Hello I have run into several bugs that made the game unplayable for me. The first is that the game softlocks when I check the wardrobe, and after I talked to the merchant I was unable to shoot my gun. Also

I'm working on a fix now.

(+1)

Hello! I know that this will sound a bit out there but if you are ever in the need of voices I can put in some free voices. Also, the game is FUN-OMINAL! Ok I will stop with the puns.

(1 edit) (+1)

I legit made an account to write this, This game, for as short as it is, is amazing. It'd dripping with personality and charm. Oozes creepiness especially with headphones and a darkened room. And whenever you can see your aiming reticle light up indicating you are aiming at something you can shoot adds tension and fear when you can't see what it is you are shooting. Big props to you Casper Croes and I hope we get more information soon, I will be looking out for it for sure. Keep up the good work!


PS. Played my last attempt (the one where i finally beat it (that big guy in the kitchen was a nightmare)) in nothing but the leotard and honestly, that's just fucking excellent, lewdness levels exceed expectations!

Thanks for the kind comment! ^^

(+1)

While playing, when I went into the bathroom I couldn't see her. I could hear the sound of footsteps when walking. Left the bathroom and it went back to normal.


I saw someone on youtube play this and immediately had to get it! I absolutely love games with this sort of theme, graphics, everything. My PS4 controller worked perfectly as well! I was extremely surprised(and still am!) with how the game doesn't have any sort of lag! Usually almost any sort of game lags on my laptop(as it's a few years old at least). No FPS drop or anything! Almost wept tears of joy. I'm so glad I got to experience this.

(+1)

Yes, there is such a bug that you sometimes appear behind a door. This will be fixed soon. But I'm glad it didn't stop you from having fun ^^
I put a lot of work in optimizing the game. It runs on my 10+ years old laptop aswell : p so any pc will run this : )

I have an Xbox controller and for some reason I am never able to configure it for some reason. Is this a bug? 

Can you help me?

it should work. Is your controller working in other games or programs?
You can navigate in the button config with the arrow buttons on the keyboard and pressing enter to ready-assign a button on your controller.
This is normally no bug that prevents from using a controller. In case you are using Mac, this might be a problem because the mac version is extremely broken at some points.

(+1)

Thank you! My game works now! I love it!!

hi my name is Emily I have some ideas for this game if you’re interested this sought of game is the sought of stuff I love if you want some ideas I would be happy to help (I’m not an amazing drawer but I’m okay on blender) and if you need a voice actress I would be happy to give it a go email me at gothqueen16402@gmail.com 

Playing on mac via PS4 controller, movement not working at all.


How can I fix this?

The game won't recognize that I have a Xbox 1 controller plugged in either :( I think it only works for PS3 and 360 ones

it should normally work. but the mac version is extremely broken.
in case you want to try playing it on mac, you can always try playing with the Wine Emulator and playing the windows version. I heard it worked better at some points but not sure about the controller compatibility. XboxOne and Xbox360 controllers use the same driver. so you should also check if the Xinput drivers are installed. (if it exists for mac)

I fixed the problem. I was testing it out in a sandbox and it was causing the issue. After I tested outside of it the controller worked :) The only thing I ran into after that was the up/down aiming bug but that has been mentioned by others on here

I see : ) just install the latest version of Alisa Demo. It should be fixed.

(+1)

Youtuber Jacksepticeye just post a 3 Scary Games with this game in it and man it looks good! Keep up the amazing work Casper :)

yes, it was an amaxing video! : D

(1 edit)

Apparently there's a bug that makes you invisible. When you go in front of the mirror in the bathroom, go into the start screen and try using your key. it will make a message saying "Can't use it here." Without letting that message disappear, go into your start menu again and try using the key again. this interaction interferes with the interaction with the mirror and when Alisa comes off the mirror, it turns her invisible. Don't ask me why, I'm able to do it consistently on my game. you can reverse this by trying to use the key a third time.

Also, if you click on the mirror, you will get the message saying "I don't look so good." Immediately after Alisa comes off the mirror (before the camera pans over), open up the start menu and click on items. spam the back button until that same message passes through. Yes, it will pass through even though you are looking at your items. then hit the action button twice to try using the key. Alisa should be leaning over the mirror. The difference is you can move her around in that pose. You can go through doors and even shoot your gun in that pose.It looks funny by the way. 

There was also something I did with the start menu that let me move around while I was in the menu. I could go through doors and stuff while in the menu. I don't remember how I did that one though, but it again involved the mirror. 

thanks for the bug report. I will check it out. are you sure you played the last version?
But anyway, version 1.12 has bugged aim up and down. So that'll be fixed in the next version.

(1 edit)

Just checked it, these bugs are not present in current versions. : ) only the aim up and down but that'll be fixed in version 1.13 or higher.

(+1)

Man, I just played the demo and it's insanely amazing, you guys just made a masterpiece and I want more so badly, can't wait to play the full game!!

I just wanted to say that I really appreciate the remake of the first zombie cutscene from Resident Evil 1. Cool little easter egg!

Such a great start to an awesome horror game! I did run into some bugs. 

(1 edit)

I'm losin' my mind over the big guy in the kitchen
P.S. - Mostly because I'm an idiot. :P

(+1)

Really cool game. I had a little bit of trouble with the controls, which was mostly my fault.

Hi Mr. Croes and congratulations on your release of the first demo of Alisa. I had a great experience playing it and I’m highly looking forward to play the next demo (if any before the final release). You did an amazing job at recreating the style, ambiance, and gameplay of an old PS1 survival horror game and I had, as I was playing, many flashbacks of the very first Resident Evil. My congratulations also to Miss Yoshimura for her great soundtrack that truly fits the ambiance of an old survival horror game (Is she actually your muse for Alisa’s character? Not only does she voice her but their names are almost the same).

There are many points I would like to share with you on how you could continue to improve your game:


BUGS/GLITCHES (Maybe some of these have already been addressed in the new version of your game... Also, I was playing with an Xbox 360 controller, if such information matters.):

1-When you enter a room, if you stand too far away from the door when pressing the action button (to trigger the enter command), you will sometimes appear outside of the room you try to enter (beyond the walls), or literally inside the door. I did not test it on all doors but it happened on many of them.

2-When you go up or down the stairs, if you hold the aim button while reaching the floor, Alisa will remain in her climbing animation, and you can even shoot your weapon at the same time. 

3-When your health is very low and Alisa gets in her ‘’wounded gait’’, if you unequid your weapon and walk (but not run), she will fall face down for no apparent reason and won’t be able to get up. The funny thing is that she can still move around while she lays down, use her weapon, change room, climb the stairs, and even have the conversation with Pol, all this while laying down! 

4-If you press the aim button very shortly, the weapon/health window will not fully appear on screen and appear incomplete. It seems that the window is dragged on screen at the same speed Alisa is raising her weapon, and therefore, if you interrupt the raising motion before she is fully done, the window will also stop its motion.

5-In the conversation between Alisa and Pol, the bottom and top of the screen become black. Still, as the camera transits from one character to the other as they talk, the bottom and top of the screen become normal again for a brief flash (before turning black again). It does the same during the cutscene where Alisa wakes up in bed and also the one where she meets the first enemy doll. 


GAMEPLAY ADVISES:

1-The enemies are extremely easy to pass by as they don’t attack immediately when you get close to them (you can even run around them while remaining very close to them; they will then just stop moving forward and will simply rotate on a fixed axis while trying to face you, which even allows you to literally push them and they won’t even attack). I would suggest changing their attack pattern so they would attack more quickly when you get close to them, making it therefore risky to try to pass them by).

2-The pink doll enemies, when shot, will stop walking and attacking, which makes them extremely vulnerable once you get a good shooting angle on them (like when they walk straight towards you). Indeed, if you shoot the pistol at max speed, the dolls will barely even be able to walks towards you. Also, even if the doll is right in front of you, your pistol can shoot faster than her attack motion, making the doll unable to attack you in time. I would suggest removing that ‘’stop walking/attacking when being shot’’ thing so that the dolls can become a better challenge (especially if you intend to include an auto-aim option in the future!). But keep the sound they make when you shoot them, I like it!

3-I would suggest having a weak melee weapon very early in the game so the player can at least have a weapon in case he will end up with no ammunition (or try to save them). It could actually even be Alisa’s bare fists and/or feet when equipping no weapon (just like Jennifer in Rule of Rose).

4-When you are in the items menu, for some reason, the only way to exit is by selecting that ‘’return arrow’’, which is very annoying and counter intuitive. We should also be able to exit the items menu using the cancel/return button on the controller. 

5-When looking at the map, it would be nice to see Alisa’s exact location into the room she is. An arrow or triangle would be good as it can also indicate the direction she is facing, therefore making navigation easier. 

6-Being able to delete keys that you don’t need anymore might be a good idea.

7-Why is the military uniform providing the same defence percentage as the regular dress (15%)? It would be nice if it would give a little extra defence, since you pay for it.

8-Maybe it was just for the demo, but I hope we won’t get the machinegun so early in the game. It is too strong.


OTHER ADVICES ON THE GAME:
1-Being able to exit the game from the main menu would be nice. Right now I can only exit the game using Alt-F4 as the ‘’Quit’’ function just resets the game.

2-The voice acting could get some improvement... Although the current recordings definitely give the game a PS1 vibe! 


MINOR SUGGESTIONS (I’m being very picky here so be warned):

1-The way Alisa walks when she holds no weapon is really unnatural. I would suggest giving her a more natural gait.

2-When Alisa’s health is very low, she will get into her ‘’wounded gait’’. Her walking wounded gait is good, but her running one looks strange, like if she was jumping a little while running. I would suggest modifying it so it looks more natural. It should also be slower, in my opinion, as one so close to death should not be able to go that fast.

3-When Alisa is in her ‘’wounded gait’’, if you change room, she will appear in the new room standing straight (as if unwounded) but will then immediately fall forward into her wounded posture. This also happens after completing the key puzzle. It gives the impression that she is suddenly deflating and it would be nice to address it.  

4-When one remove’s Alisa’s dress, she ends up being barefoot. Still, the sound of her footsteps is clearly the one of someone wearing shoes. A barefoot sound would be nice.

5-When Alisa is barefoot, her feet are in the same angle as when she is wearing shoes (i.e. like if she were wearing heels), which looks weird. Correcting this would make her look more natural.

6-In most games, when your character remains still for a while, he will often change posture as if he was bored or was losing patience. Although Alisa will put her machinegun over her shoulders after a while when standing still, she does nothing when holding the pistol or no weapon. A change of posture would be nice too.

7-When you open the drawer at the beginning of the demo, you find the handgun, a key, and a note. But when you pick the handgun, you suddenly have an extra clip of ammunitions. Maybe we should not get the extra clip out of nowhere and instead pick it up independently?  


GENERAL ADVICE:
1-While keeping the ‘’Name your own price’’ option when downloading the game, I believe being able to receive a bonus for donating a certain amount of money would be nice. But maybe it is more an option for when the full game will be released...


So I hope my advices will be of some help and I’ll be happy to provide them on the next demos! 

I wish you the best of luck with the rest of the game’s development; this is truly a project I’m looking forward to play in its full version!

(+1)

Thank you for your feedback! I will try to answer as many questions as possible.

Thanks for adressing some bugs where other people couldn't find the cause. This will indeed help to fix it.
Some bugs are probably already fixed, Because you can get out of the item menu pushing "cancel" since the first update.
Some stuff just didn't make it into the demo because I didn't have enough time to put them in. Like really small things (like the sounds of naked feet on the ground).
Also many of the animations were the first animations ever made and were going to be replaced with polished animations but didn't get there. The main pink doll has indeed very crappy AI. But this is because the animations were also temporary and I had to find a way to balance it for people that are bad at this game. Because 50% of the players die from this pink doll. So yea.
The dresses has soft attributes. But they are not clear in current version. I'm fixing that for the next update.
For the map: I can not put an exact location for the player because of the low resolution. an arrow would sometimes be the size of a room.
Right now, this map is exactly the same as RE1. So I guess it's fine for now.
The machine gun is for the demo. Will indeed be a later game weapon in the full version.
There will be melee weapons. Quit should work as normal. No idea why it restarts your game. But I will check again. It might be a bug.
I will also re-record the voices of Alisa. I guess Pol is alright for now.
The fact that she sometimes looks normal and going back to wounded-state is because there is an interaction-animation for doors and picking up stuff. this is why it looks this way.
If I wanted to make this demo perfect, I would have had to delay it with another half-a-year.
Remember that this is my first real game.

And I guess if people want to give something, then that's fine. I don't have anything to give in return really.
But I'm going to use the money for giveaways and possible ports to different platforms. So it goes to good cause for everyone.

(+1)

What i liked about the game:

1. It was very immersive. Reminded me a lot of some old games like Metal Gear Solid or Silent Hill.

2. Voice acting is a nice feature. I didn't expect it. I think it is awesome!

3. I like the puppet character a lot. Can't wait to see more in the full release.

4. The stoury is intriguing. I really would like to know more!

5. Her sassy walk is amazing!


What I disliked about the game:

1. I had a bug when you enter the room, you see the room but Alisa stays behind, she is not in the room with the camera. I don't know how to explain this, but that happened in the video (the 1st game in the video)

2. NO saving points. It's ok for the demo but in the full game I hope there will be some!

3. When enemies reach you, they sometimes just look at you for a while and don't hit you. I guess that is another bug. But considering that I am not so skillful that was very helpful XD Still, I think for the full release that is not quite gucci.


Overall, I had a blast playing this game. So much fun! Thank you, developer, for such a great job!

(+1)

Yea, that bug happened because you interacted with the door from quite far away. But it's good that I know this bug. Will fix it in the next update. 
Save points is for the fullgame. Because this is only a ~20min demo.
And that enemy behaviour is to balance it a little. But this will change in the full version with new animations.
For some people, the game is too difficult and for other people it's too easy. So I had to find some kind of (temporary) balance.

(1 edit)

I see. Yeah, I think the game is a bit hard but that makes it more interesting and challenging. That is why, I beelieve, the game's difficulty is perfect right now!

Thanks for replying)

(+1)

truly felt like old times. no problems for me at all and i cant wait to see how it all turns out in the end. i hope this inspires more to try and make there own 90's horror game. it just feel right to play them like this. thank you for the hard work

(1 edit) (+1)

Hey dude, this is a great demo! A few things about this one:

1. For some reason, I couldn't angle up and down when I ready the gun, maybe it's my controller? I have no idea. Auto-aiming would be a great feature to have if manual aiming doesn't work out for a player like me. (Edit: Never mind this one, I read that you'll include it in one of your replies.)

2. After I obtained the Left Hand Key, I went fast on the selection of options, hit the option to leave the puzzle and it froze the game on me and all I could do is pause the game and exit out.

3. When I went back into a room, the game literally blacked out with no explanation.

Nonetheless, this is a great inspiration of PS1 horror games such as Resident Evil! Keep up the good work.

Yea the same happened to me, the first version was working fine, the new release i cant aim down too, yea auto aim would be cool too

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