So, is May coming back?
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Decided to go ahead with the video, but I may switch it with a new one when the update comes out. Really loving it so far!
Note: if you thought the voices were harsh and annoying before, you're in for a rough ride with this video.
See, this is what I wish FNAF was. Murderous animatronics that actually move. I also wanted to say I was really impressed with the attention to detail. The footsteps are clearly bare feet on a floor, and the flags in the game room actually move. You didn't have to do either of those things, but it took the immersion to a new level. Excited for the future of this game.
I'm glad to hear it's still in development. PT really kicked off the "home horror" genre, and its cancellation put so many devs to work, but a lot of the games being made to fill that void are either in development hell or have been cancelled. I really hope you succeed. The work you've done so far is really great.
Damn, I was really gearing up for a ritual to bring my family back. Which probably says a lot about me. Acceptance was probably healthier. The voiced parts really helped build a sense of loss, and the (what I call) nightmare portions were a good "show, don't tell" concept to illustrate how he was living with his grief.
I love this concept, and I want to see more, but I don't know how. I think you created a really interesting dynamic by making this self-aware game character and actually putting the player into the game as well. The ending gave me an idea: Instead of continuing to help the character we started with, what if the player (as a character) is just as trapped in this place as the other character? Like the end of this portion was the player jumping to another avatar so that we can escape by selfishly throwing others to their deaths?
Why the hell is the wall-knock the most immersive sound I've heard in a game this month? I never once thought "This is in my headphones." I don't know how you did it, but it gave me chills literally every time it happened.
I'm always down for learning about different cultures' ghosts and monsters. The end of the chapter explaining exactly what I did to affect whether the spirit attacked me made this into a really educational experience, and it's really refreshing to see a different approach to supernatural horror. Being given the option to show respect for a spirit and being rewarded for it was great, and having multiple ways to end the experience really added depth, especially the most realistic option for a haunting, "Get the **** out." Ready for chapter 2 whenever you guys finish.
Ooh, got the spooky update out just in time for recording. I'll be back with a video.
Edit: Not sharing the whole video yet, but this was my favorite moment.The whole game was the equivalent of somebody threatening to hit you in the eye with a stretched rubber band for 20 minutes, and I loved it so much. I really wish I had a heart rate monitor, because I'm pretty sure my heart rate stayed high from the moment I turned around after I turned on the basement lights. Great job.