Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

psychroclasm

103
Posts
9
Topics
4
Followers
28
Following
A member registered Aug 29, 2018 · View creator page →

Recent community posts

Mr Mayor's a cool guy who's led a life of adventure and made wonderful friends.

Oh, so THAT's why it's called Affection.

For a game about nothing, it sure makes you feel a lot of things.

I know there's very little chance of this getting expanded, but I love the concept of sacrifice for an advantage. The only downside is that I think you'd have to force the player to start all over to make the sacrifice appealing.

Only criticisms are that doors and items are a bit hard to find, and that something strange happened with glitch girl. She triggered twice, for some reason.

I figured it was either a hitbox issue, or something to do with how the movement speed was calculated when multiple holes lined up that broke collision detection. Thanks for the peek behind the curtain!

(1 edit)

There's basically an hour and a half of unused footage that's just me playing the game without blinking. Best time starts at 10:37.

Hey, the .rar that itch.io gave me gives me a "corrupted header" notification when I try to unpack it, and it only contained two credits files and two .dlls. I found the tumblr, though, and the file linked there works just fine. https://t.umblr.com/redirect?z=http%3A%2F%2Fwww.mediafire.com%2Ffile%2Fowtorewup...

I really enjoyed that the tree developed superpowers that it could keep across all timelines, and that I didn't need to collect every triangle to get the last ending. I think my favorite line was "I'll find a cure for your ability to move."

I forgot to ask on Twitter: any chance of transparent color options down the line?

Well, I played for almost two hours to hit that time, so I'd say I enjoyed it.

(1 edit)

Woo! 1:05.92! I'll put the video up on Thursday.

Edit: Forgot screenshots are a thing. Still putting the video up on Thursday.

It's pretty cool that you actually put something on the other side of the holes, instead of just making them black inside. Good details.

Good job! Looking forward to the sequel.

Mission accomplished, man.

Thanks! Now I need to go do it again until I can get that last brain. And maybe explore the sewers again.

It took me a minute, but I got there.

It took me several hours, but I DID finish it.

You got me with Stanley. Did NOT see that coming.


Ain't that the truth...

I probably should've equipped the gun earlier.

Following you here and on twitter, man. I really do hope that "when" comes soon.

I managed to get through the whole first chapter with broken legs because I was afraid of wasting my medkit.

Thanks for the encouragement!

Sweet, thanks for the explanation!

I love the idea of layering particular room effects over one another to get the correct solution. This could easily turn into a full game with more room effects.

Yeah, that makes sense. I have two recording softwares going at the same time, so I guess it was bound to happen. I'm following you on itch.io, so I should see any updates you post.

Looking forward to the full release! Are you guys planning to release a demo with a boss fight, or are you saving that for the full game?

No problem! I did a video playthrough that I'll post tomorrow where I stumble through with my high school Spanish, but have a full translation onscreen. The game's designed well enough that I didn't really need the translation to make it through, anyway.

Good job! I had 3 problems, though. Theres a little bit of input lag, which makes jumping difficult. 

Also, I'd suggest getting rid of the rounded corners on the walls, or changing the way the player interacts with them. I got stuck several times, and the dash would unstick me occasionally, but not always. 

The last thing is that the wall grab just stopped working at some points, so you may want to look into that.

It's still beatable, though, and I'd love to see the difficulty ramp up even further in new levels.

(1 edit)

Not the dev, but I translated the script for the demo, if you want it:

Intro

Legend has it that humans long ago coexisted with certain beings called tempomanos. It is said that, although similar in appearance to humans, they had the ability to alter the time of certain objects on a small scale, and to reverse cause and effect on a whim. During the fifth eon, thousands of years ago, humans and tempomanos coexisted in harmony and peace. One day, an evil wizard abruptly altered the causality of the natural temporal line and plunged its inhabitants into chaos, and the anomaly of a universe of diffuse cause and effect. This phenomenon was called "The Gap". Countless tempomanos and human troops were were sacrificed in an attempt to overthrow the wizard; but, immersed in the impotence of the situation, society ended up divided, and the tempomanos, faced with the constant accusations, retreated into exile and clandestinity. One day, a great human scientist managed to find the formula to defeat the vile tempomano, and fragment his power by encapsulating it in seven orbs. These temporal orbs were sent to an impregnable place, guarded by powerful monsters in each one of the seven towers of the mountain range. Since then, time flows dancing and clear, and humans live with this arrangement, going as far as including time as the fourth of its dimensions. And that is the legend of how the temporal line was reconstructed, and time as we know it was created.

Conversation 1

Good, good, look what we have here! At last, you've arrived! I thought this moment would never come. Perfect, let's start. I hope you remember how to use your magic. It will help you activate cauldrons and defeat enemies. Go through that door to start, dear.

Conversation 2

I see you're skilled. You learn fast! However, not everything in this tower is harmless. Behind this door, there are dangers waiting for you to fight. Use your powers, and don't rest on your laurels! But be careful, USING THE DASH WILL SPEND TEMPORAL ENERGY! Good luck, little girl. I'll see you soon.

Conversation 3

Aremi, you have great power inside you... Now is when the real adventure begins.... Time is a more malleable matter than you think. You just have to trust yourself. But, be careful. Your energy is limited, so use it with caution. And now listen to me carefully. KEEP TRACK OF HOW MUCH TEMPORAL ENERGY YOU HAVE LEFT! WHEN YOU USE IT, YOU WILL GO BACK IN TIME, AND YOU WON'T BE ABLE TO USE SPELLS WHILE DOING IT. IF YOU SPEND YOUR ENERGY, YOU'LL HAVE TO RECHARGE IT. Certain elements of the tower react to this power. Sometimes, you won't be able to advance if you don't use it correctly. Try casting a spell and go back in time!

Conversation 4

We'll see each other again! Little else I have left to teach you, little one (for now). The towers are immense, and each room contains a puzzle, a riddle, an enigma. But this has only just begun! We'll see each other sooner than you think (hehe)! Keep training, because the temporal orbs do not wait. It has been a pleasure to share these moments together!

End Splash Screen

Thanks for playing the Towerglass demo! We hope you enjoyed it! :) You can follow us at: @aftermindteam (twitter) Aftermind team (YouTube).

I wish they'd included an explanation of the purple flame. That took me a while to understand.


EDIT: Consistency and clarity.

24:16 for final run with routing commentary.

Oh, god. That first time you see the images morph to change the facial expression is so disconcerting.

No idea why YouTube is making some scenes blurry, but I enjoyed how amazingly weird this was. Sorry I didn't realize there were multiple endings until after recording.

I know it's boring that I just stop and listen to whatever's being said, but I've played too many games where advancing the story during a conversation either cuts off the current dialog or queues the next dialog right behind it so it plays after it's relevant and the conversation becomes disjointed.

No problem! Gotta say that extra glass shard came in handy, though.

Hope there's more like this in the future!

I honestly wasn't expecting much after the first couple of puzzles, but by the time I hit the tavern, everything was starting to click. The tavern music was amazing, and I definitely didn't see that twist coming.
(1 edit)

Thanks for making this. It was a surprisingly emotional experience, and there's so much detail in the attic, and even nonessential items have voiced flavor text. The amount of effort you put into this really shows.

Bonus: I'd love to see hidden Mr. Piggles references in whatever worlds she visits next, like crudely drawn cave art, or a real pig named Mr. Piggles, or an NPC with a name like Mr. Squiggles who snorts when they talk. He's just a cool little guy.

Edit: Ooh, what if the actual Mr. Piggles shows up and Sarah's just like "How did you get here?"

I think it hasn't been released yet (I know, we basically preordered DLC, and that wasn't clearly marked). It says it'll be available Q1 2019, the second one says Q2 2019, and the third one is Q3.