Good lord, I would play an entire game based around the hammer and coin movement. Great job!
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Hey, I actually found that, but now that i got to the jailbreak part, I can't proceed. I deleted the file and restarted the game, but nothing changed. And I'm getting the "Hmm. Let me look that up" message again when I asked about amicus to see if she remembered.
I've bugged the game out, I think. The only task I have is decipher the code. I tell her to remember the amicus trials, she says "Hmm, I'll look that up." and never says anything else. I've tried deleting the game and registry files associated with the term "acolyte," but she's there every time I reopen the game.
I really didn't expect to get hooked on it, but I was. I recorded a let's play, but lost the audio, and I'm genuinely disappointed. Tropical storm really caught me off guard with the voice, but the grunt at the end was the cherry on the weird sundae. You guys really put some soul (and flesh) into this.
You did a lot with a very limited aesthetic! I think the VHS element actually added something here, because you can blame the blackouts/teleportation on camera malfunction. Very good idea.
I think you did something really great with the lo-fi graphics by forcing me to never really get a good look at what's chasing me. The monster stays a mystery, and that makes a good monster. Good job!
This was honestly a good start. I think the biggest missed opportunity here has to do with the sound design during the last part. If the sounds had been triggered at specific points to direct me away from or toward the exit, it would've been super cool. Looking forward to what you do next!
Thy flesh starts at 13:35.
Honestly, when I made this video, I didn't know that you made both Black Eyes and Not All There. They were suggested to me completely separately. What I loved most about this one was the random pop-ins from behind columns like a happy gopher.This one starts at 8:00.
Obviously, the game looks fantastic, and I appreciate the story, as well. My biggest ask is for a little more direction, or visual blocks for areas I'm not supposed to get to. I just asked myself over and over why I couldn't just step over the rocks and cross to the other boat, instead of taking the route through the statue. and maybe add more rocks and debris around the diving suit, because nothing really stood out to tell me which little bit of ocean I could walk into. Other than that, I expect the final product to be incredible! Good luck!
Honestly loved it. The only thing I'd consider changing is the blood trail, because it seems to lead to every room in the complex, but that's not a huge deal. Good luck with the final project!
What I want to say, more than anything, is that you did a great job by not making a big deal out of the ghost. No big musical sting, no jumpscare noise... she's just a fact, and she doesn't just go away after she appears. Most games scare you, you run away, and then you're safe for a while. Not here. Once she's out, you're stuck with her. Pretty amazing that it was made in such a short time, too!