Not the fat guy, the one that fell from the sky, broke his back, and was floating face down.
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Way to incorporate both themes! I agree with the other comments about the underwater movement feeling right, and I think it's one of the best projects in the jam at handling buoyancy (or the lack thereof).
Hey, I actually found that, but now that i got to the jailbreak part, I can't proceed. I deleted the file and restarted the game, but nothing changed. And I'm getting the "Hmm. Let me look that up" message again when I asked about amicus to see if she remembered.
I've bugged the game out, I think. The only task I have is decipher the code. I tell her to remember the amicus trials, she says "Hmm, I'll look that up." and never says anything else. I've tried deleting the game and registry files associated with the term "acolyte," but she's there every time I reopen the game.
I really didn't expect to get hooked on it, but I was. I recorded a let's play, but lost the audio, and I'm genuinely disappointed. Tropical storm really caught me off guard with the voice, but the grunt at the end was the cherry on the weird sundae. You guys really put some soul (and flesh) into this.
I think you did something really great with the lo-fi graphics by forcing me to never really get a good look at what's chasing me. The monster stays a mystery, and that makes a good monster. Good job!
This was honestly a good start. I think the biggest missed opportunity here has to do with the sound design during the last part. If the sounds had been triggered at specific points to direct me away from or toward the exit, it would've been super cool. Looking forward to what you do next!
Thy flesh starts at 13:35.
Honestly, when I made this video, I didn't know that you made both Black Eyes and Not All There. They were suggested to me completely separately. What I loved most about this one was the random pop-ins from behind columns like a happy gopher.This one starts at 8:00.