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psychroclasm

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A member registered Aug 29, 2018 · View creator page →

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Not the dev, but I translated the script for the demo, if you want it:

Intro

Legend has it that humans long ago coexisted with certain beings called tempomanos. It is said that, although similar in appearance to humans, they had the ability to alter the time of certain objects on a small scale, and to reverse cause and effect on a whim. During the fifth eon, thousands of years ago, humans and tempomanos coexisted in harmony and peace. One day, an evil wizard abruptly altered the causality of the natural temporal line and plunged its inhabitants into chaos, and the anomaly of a universe of diffuse cause and effect. This phenomenon was called "The Gap". Countless tempomanos and human troops were were sacrificed in an attempt to overthrow the wizard; but, immersed in the impotence of the situation, society ended up divided, and the tempomanos, faced with the constant accusations, retreated into exile and clandestinity. One day, a great human scientist managed to find the formula to defeat the vile tempomano, and fragment his power by encapsulating it in seven orbs. These temporal orbs were sent to an impregnable place, guarded by powerful monsters in each one of the seven towers of the mountain range. Since then, time flows dancing and clear, and humans live with this arrangement, going as far as including time as the fourth of its dimensions. And that is the legend of how the temporal line was reconstructed, and time as we know it was created.

Conversation 1

Good, good, look what we have here! At last, you've arrived! I thought this moment would never come. Perfect, let's start. I hope you remember how to use your magic. It will help you activate cauldrons and defeat enemies. Go through that door to start, dear.

Conversation 2

I see you're skilled. You learn fast! However, not everything in this tower is harmless. Behind this door, there are dangers waiting for you to fight. Use your powers, and don't rest on your laurels! But be careful, USING THE DASH WILL SPEND TEMPORAL ENERGY! Good luck, little girl. I'll see you soon.

Conversation 3

Aremi, you have great power inside you... Now is when the real adventure begins.... Time is a more malleable matter than you think. You just have to trust yourself. But, be careful. Your energy is limited, so use it with caution. And now listen to me carefully. KEEP TRACK OF HOW MUCH TEMPORAL ENERGY YOU HAVE LEFT! WHEN YOU USE IT, YOU WILL GO BACK IN TIME, AND YOU WON'T BE ABLE TO USE SPELLS WHILE DOING IT. IF YOU SPEND YOUR ENERGY, YOU'LL HAVE TO RECHARGE IT. Certain elements of the tower react to this power. Sometimes, you won't be able to advance if you don't use it correctly. Try casting a spell and go back in time!

Conversation 4

We'll see each other again! Little else I have left to teach you, little one (for now). The towers are immense, and each room contains a puzzle, a riddle, an enigma. But this has only just begun! We'll see each other sooner than you think (hehe)! Keep training, because the temporal orbs do not wait. It has been a pleasure to share these moments together!

End Splash Screen

Thanks for playing the Towerglass demo! We hope you enjoyed it! :) You can follow us at: @aftermindteam (twitter) Aftermind team (YouTube).

I wish they'd included an explanation of the purple flame. That took me a while to understand.


EDIT: Consistency and clarity.

24:16 for final run with routing commentary.

Oh, god. That first time you see the images morph to change the facial expression is so disconcerting.

No idea why YouTube is making some scenes blurry, but I enjoyed how amazingly weird this was. Sorry I didn't realize there were multiple endings until after recording.

I know it's boring that I just stop and listen to whatever's being said, but I've played too many games where advancing the story during a conversation either cuts off the current dialog or queues the next dialog right behind it so it plays after it's relevant and the conversation becomes disjointed.

No problem! Gotta say that extra glass shard came in handy, though.

Hope there's more like this in the future!

I honestly wasn't expecting much after the first couple of puzzles, but by the time I hit the tavern, everything was starting to click. The tavern music was amazing, and I definitely didn't see that twist coming.
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Thanks for making this. It was a surprisingly emotional experience, and there's so much detail in the attic, and even nonessential items have voiced flavor text. The amount of effort you put into this really shows.

Bonus: I'd love to see hidden Mr. Piggles references in whatever worlds she visits next, like crudely drawn cave art, or a real pig named Mr. Piggles, or an NPC with a name like Mr. Squiggles who snorts when they talk. He's just a cool little guy.

Edit: Ooh, what if the actual Mr. Piggles shows up and Sarah's just like "How did you get here?"

I think it hasn't been released yet (I know, we basically preordered DLC, and that wasn't clearly marked). It says it'll be available Q1 2019, the second one says Q2 2019, and the third one is Q3.

Hey, back again with the full version of The White Lady! I had questions about a couple of things, and google wasn't helping: Why does taking a bath at night invite spirits, and why do the sharp objects (nails, scissors) keep them away?

Have you considered building more game around thus concept? Like making a stealth game where you sneak around the house collecting tapes, or escaping after we've rendered the full video? Either way, cool concept.

Also, what the hell were they trying to do to those trees?

i had a lot of fun editing this one.

This was better than some AAA horror titles. Looking forward to whatever you do next, whether it's adding to this or something entirely new.
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Beat my times!

1 00:08:19
2 00:27:05
3 00:37:47
4 00:26:34
5 00:45:35
6 00:13:47
7 00:34:20
8 00:10:22
9 00:25:09
10 00:18:12
11 00:13:33
12 00:43:42
13 00:11:29
14 00:36:58
15 00:43:24

Thanks for making this. I haven't really played a "choose your own adventure" game since Until Dawn.

Well, I definitely didn't see that coming.

No revolution for me, thanks.

Getting to the bottom of Nakatomi and realizing I missed something wasn't fun. Everything else was, though.

Sorry, the tweet got cut off. Are there any causes or charities you'd like me to plug in the description or on a card at the end of the video?

Wait, really?! Maybe my controller was upside down on the floor. That's crazy.

Smash n Dab starts at 9:35. My high score is 15140, but I wanna know how far this goes. How big can the crowd get, and does the outfit change any more after the fire?

Thanks for making my day better by a mile. High score is 131m for me.

I like the concept. My only complaint is that the Baldr glowing thing is kinda tenuous. He's the god of the summer sun, so I'd have thrown that in, instead.

Can't wait to see what you do next.

How many endings are there altogether? I only found 6 (and a half?).

Really scratches that old Resident Evil/Silent Hill itch.

This has changed me for the weirder

Cool, glad to hear it!

Can't wait for the rest of it, man. Good job.

Are there any plans to add more levels?

What's the lowest total number of climbers you've been able to finish with? I'm assuming less than 174, but I'm curious, anyway.

Alright, I found the ghost, but this one still has legs and keeps screaming that he's just a mailman. Please advise.

I like how big the house is, because it makes the hide-and-seek concept work. Have you considered something like adding decoy statues to make finding the weeping statue harder?

So, I know the full game lets me use my limited coins to upgrade the box gun or buy things for the princess, but can I pay to let that albino guy out of his cage?

Sorry it took me so long to get to this one. Weird recording schedule. So, uh... What do I have to do to get the harder versions?
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The way you depicted the feeling of isolation was incredible. Keep making games.


EDIT: Also, forgot to mention the way you introduced us to the family. Most of the time, stuff like that is done through diary entries or something like that, but having family photos really made it hurt a little more.

I violated the protocol so many times.

I tried to see what happened if you ran toward her.