Thank you for your feedback! I will try to answer as many questions as possible.
Thanks for adressing some bugs where other people couldn't find the cause. This will indeed help to fix it.
Some bugs are probably already fixed, Because you can get out of the item menu pushing "cancel" since the first update.
Some stuff just didn't make it into the demo because I didn't have enough time to put them in. Like really small things (like the sounds of naked feet on the ground).
Also many of the animations were the first animations ever made and were going to be replaced with polished animations but didn't get there. The main pink doll has indeed very crappy AI. But this is because the animations were also temporary and I had to find a way to balance it for people that are bad at this game. Because 50% of the players die from this pink doll. So yea.
The dresses has soft attributes. But they are not clear in current version. I'm fixing that for the next update.
For the map: I can not put an exact location for the player because of the low resolution. an arrow would sometimes be the size of a room.
Right now, this map is exactly the same as RE1. So I guess it's fine for now.
The machine gun is for the demo. Will indeed be a later game weapon in the full version.
There will be melee weapons. Quit should work as normal. No idea why it restarts your game. But I will check again. It might be a bug.
I will also re-record the voices of Alisa. I guess Pol is alright for now.
The fact that she sometimes looks normal and going back to wounded-state is because there is an interaction-animation for doors and picking up stuff. this is why it looks this way.
If I wanted to make this demo perfect, I would have had to delay it with another half-a-year.
Remember that this is my first real game.
And I guess if people want to give something, then that's fine. I don't have anything to give in return really.
But I'm going to use the money for giveaways and possible ports to different platforms. So it goes to good cause for everyone.