Alisa is 100% a different game
I personally didn't like McGee's Alice. So it's definitely not an inspiration for me
I did get a some inspiration from Svankmajer's Alice when I started this project.
Also, Alice in Wonderland is a public domain story, whatever someone makes that is based on this story (which for me is not the case even) can never be ripoff.
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Alisa is 100% a different game
No it's made in Unity : )
Also PS1 seems quite impossible to make games for nowadays.
The amount of homebrew ps1 3D games can probably be counted on 1 hand.
I looked into it and I only found 1 or 2 games.
But Alisa runs on Windows XP so that's a tiny bit "retro" already XD
Since I update both Steam and Itch at the same time, I didn't want to change the name of the zip file.
Otherwise I need to do waaay more steps insides Steam to get an update uploaded.
I know it's confusing on Itch....
But sure, next time I'll change the number. It's just going to take me an extra 10min for the upload XD
I would also love to play it with the usual Soulsborne controls.
My brain glitches when I have to think fast in this version of Bloodborne XD
I start to press all kinds of buttons (mostly R3 but yea. doesn't exist)
well, I just read this as an opinion XD
I heard a lot of people saying the opposite and all depends on play style.
Same as how people see armor sets/builds in Souls games.
You need to figure out what works best for you. A lot of my friends buys the saber and nothing else.
And you don't have to kill any enemy except the bosses. to complete the game. you don't even have to do the doll leg quest.
1. The black doll will be a nemesis type enemy until the other doll dies or gets taken away. That just a tiny story within the main story.
2. The mouth doors aren't accessible yet. There is a lot of content I had to cut from release but will be added soon.
3. There might be 1 DLC coming but not any time soon. I will first add all the remaining content.
4. The game currently has only 1 ending and will get 2 more endings.
5. The Blunderbuss? Yes it needs a rebalance because it only works fine if you are literally standing against an enemy.
6. When I made the second puppet shop, there will be an auto-aim feature. With possibly a setting to start with auto-aim enabled as "easy mode"
There will be no new bosses but I'm going to add 2 new enemy types to the game. And NG+ which makes you start with the weapons of your previous playthrough but stronger enemies and such.
Last update added new enemy placements around the map after every boss. Also by the end. Makes it less empty late game.
I saw those system requirements and though "wow that's crazy! what old engine did you use to make this?"
Downloaded it to eventually test it on a real win98 pc. Saw that it's made with a Unity engine above Unity5. No way this is running on something lower than win7... XD
thanks : )
And yes, there is still going to be some small balancing updates to prevent the player from accidently waste their resources too much.
Also going to implement better button mapping settings soon.
And more content will be added as well! : )
Wow! this is a beautiful review!
I'm happy to read a long review that for once didn't cover all the problems that came with the launch.
I indeed had to mention the high difficulty level since a part of the game is inspired by Bloodborne (brutal difficulty/dying a lot and the way of story telling)
The story might seem a little vague and definitely needs explanation.
But the story is scattered around within the small details. While the ending (end extra future endings) keeps things open for a sequel.
Thank you very much for playing and your review! ^^
You can currently listen to the demo soundtrack here:
After the launch, I will update this playlist with all the songs of the full game. : )
Edit: this link doesn't seem to support playlists on youtube, so you can just go to this youtube channel and find the music/playlist : )
Some are. Alisa will also be sold here on release.
But itch games doesn't support DLC so that's why most devs go for Steam.
And since Alisa might get some small DLC in the future, it's better to buy it on Steam if you'd be interested in that.
You will receive an email with your download for the Arrival Demo shortly after you bought a tier. (I try to check my emails as often as possible and I send these emails by hand)
On release you get your rewards send to the same email address.
In case you bought a tier with physical rewards, an email will be send to you to ask for your shipping details.