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Casper Croes

A member registered Jul 04, 2018 · View creator page →

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Alisa is 100% a different game
I personally didn't like McGee's Alice. So it's definitely not an inspiration for me
I did get a some inspiration from Svankmajer's Alice when I started this project.
Also, Alice in Wonderland is a public domain story, whatever someone makes that is based on this story (which for me is not the case even) can never be ripoff.

glad it's not just me : p
tried it on a couple of devices and all had the same thing.

The last couple of days, the "New & Popular" tab gives the same results as "Popular" when browsing games.

Is this a bug?

No it's made in Unity : )
Also PS1 seems quite impossible to make games for nowadays.
The amount of homebrew ps1 3D games can probably be counted on 1 hand.
I looked into it and I only found 1 or 2 games.
But Alisa runs on Windows XP so that's a tiny bit "retro" already XD

somewhere this year, but I can't say exactly when.
If I do physical, it'll probably be a limited produced amount

yes, but I'm waiting until the next big update is done :)

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awesome! : D
I remember this being an issue. glad you could fix it!

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Since I update both Steam and Itch at the same time, I didn't want to change the name of the zip file.
Otherwise I need to do waaay more steps insides Steam to get an update uploaded.
I know it's confusing on Itch....
But sure, next time I'll change the number. It's just going to take me an extra 10min for the upload XD

thanks! : D I used an outdated Blender version and a lot of research in how the materials should look and the use of colours :)

I would also love to play it with the usual Soulsborne controls.
My brain glitches when I have to think fast in this version of Bloodborne XD
I start to press all kinds of buttons (mostly R3 but yea. doesn't exist)

well, I just read this as an opinion XD
I heard a lot of people saying the opposite and all depends on play style.
Same as how people see armor sets/builds in Souls games.
You need to figure out what works best for you. A lot of my friends buys the saber and nothing else.
And you don't have to kill any enemy except the bosses. to complete the game. you don't even have to do the doll leg quest.

1. The black doll will be a nemesis type enemy until the other doll dies or gets taken away. That just a tiny story within the main story.
2. The mouth doors aren't accessible yet. There is a lot of content I had to cut from release but will be added soon.
3. There might be 1 DLC coming but not any time soon. I will first add all the remaining content.
4. The game currently has only 1 ending and will get 2 more endings.
5. The Blunderbuss? Yes it needs a rebalance because it only works fine if you are literally standing against an enemy.
6. When I made the second puppet shop, there will be an auto-aim feature. With possibly a setting to start with auto-aim enabled as "easy mode"
There will be no new bosses but I'm going to add 2 new enemy types to the game. And NG+ which makes you start with the weapons of your previous playthrough but stronger enemies and such.
Last update added  new enemy placements around the map after every boss. Also by the end. Makes it less empty late game.

I used Unity

the solution is in a room close to the library ;)I hope it helps

I saw those system requirements and though "wow that's crazy! what old engine did you use to make this?"
Downloaded it to eventually test it on a real win98 pc. Saw that it's made with a Unity engine above Unity5. No way this is running on something lower than win7... XD

it's the same. But Steam updates automatically and this version you have to redownload every time there is a new update.

thanks : )
And yes, there is still going to be some small balancing updates to prevent the player from accidently waste their resources too much.
Also going to implement better button mapping settings soon.
And more content will be added as well! : )

Very soon! : )

you are playing the demo? if you mean the shop, just push the cancel button

this will be possible in a future update. hopefully very soon. but Im still busy fixing some bugs.

Ah there is currently a mistake in the game there. one pack of the Martin Ammo should be Bob Shells. A text component of one item is incorrect.

hey! I just uploaded the new one. maybe you were just trying to download when I swapped them. Can you try again?

aah no problem! : D thank you!

Wow! this is a beautiful review!
I'm happy to read a long review that for once didn't cover all the problems that came with the launch.
I indeed had to mention the high difficulty level since a part of the game is inspired by Bloodborne (brutal difficulty/dying a lot and the way of story telling)
The story might seem a little vague and definitely needs explanation.
But the story is scattered around within the small details. While the ending (end extra future endings) keeps things open for a sequel.

Thank you very much for playing and your review! ^^

in the button mapping menu> press enter, when it shows "..." press the button on the controller you want to link.
Do this for all the buttons. Normally this should work.

aah! thank you very much! ^^

Did you meet Pol? and do you have a spare Toothwheel? : )

Thank you! : D

Thanks you! : D

Probably not. Only when it becomes available on Xbox

Saves, yes : )

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You can currently listen to the demo soundtrack here: 

After the launch, I will update this playlist with all the songs of the full game. : )

Edit: this link doesn't seem to support playlists on youtube, so you can just go to this youtube channel and find the music/playlist : )

Thank you very much! ^^
Spanish will come to the game. Maybe not on launch but surely in an update in the first month(s) of release : )

Some are. Alisa will also be sold here on release.
But itch games doesn't support DLC so that's why most devs go for Steam.
And since Alisa might get some small DLC in the future, it's better to buy it on Steam if you'd be interested in that.

Thank you very much! ^^

Thanks! : D

Thank you very much! ^^

Oh and the Kickstarter Update blogs are free to read by anybody.
The first ones were not but most of that info is already known on social media anyway.

You will receive an email with your download for the Arrival Demo shortly after you bought a tier. (I try to check my emails as often as possible and I send these emails by hand)
On release you get your rewards send to the same email address.
In case you bought a tier with physical rewards, an email will be send to you to ask for your shipping details.

Kickstarter is over.
Now you can buy tiers on the website using Paypal. Also because Kickstarter still doesn't support Paypal.
From July 15th until July 31st.