I liked the movement and the art, really simple and well done (there's sometimes where the perspective didn't quite fit tho). I think the camera movement could improve: make it more zoom in into the player and maybe less responsive to its movement, to make it less shaky. Overall really good, keep it going!
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Worm Impending Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #273 | 3.786 | 3.786 |
Topic | #430 | 3.114 | 3.114 |
Sound | #441 | 2.900 | 2.900 |
Fun | #508 | 2.857 | 2.857 |
WOWIE! | #522 | 2.786 | 2.786 |
Creativity | #574 | 2.857 | 2.857 |
Visuals | #594 | 2.700 | 2.700 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
The music are credited in the game.
Comments
Its an interesting concept, but I think you go against the intrinsic design of Snake. In Snake the difficulty increases as you gain more pieces, so it actually becomes harder, whereas in this, difficulty decreases as you gain salt, as you decrease in length.
More fruit spawns, sure that makes it harder, but it would be interesting to make the snake faster or something as you lost more and more health.
Interesting game, it kind of reminded me of a game mode in google snake where you have to avoid the walls in the middle of the board. Except in this case you have to avoid the fruit.
Nice twist on the "snake games". The second level feels the right difficulty for me. And awesome music :)
control are pretty slow, hard to turn constanly like an epic gamer, nice try
The game is good but has a steep difficulty curve once i figured out that i was supposed to make the player tiny using the salt, which brings me to the next problem: It was hard to figure out what to do.
That was... Random... (But super appreciated, don't get me wrong here :/)
I'm going to be honest, the music is what it surprised me the most, i wasn't expecting a metal remix of For Elisa (if that's even the right music xD), and i wasn't expecting for sure the Coffing Dance meme xD
One question tho, game jam theme aside, how should the player know (or be incentivated to do so) that you should try to eat the salt, if you told them that the salt is deadly for the worm?? :/
Smart thematic twist on a classic game! Although it falls a little short in that there is no challenge, at least not in the early levels, stopping you from getting the salt. Perhaps if the fruit was arranged tighter around or in more of a subtle mazelike structure that would've made the game loop stronger.
Played the WebGL version.
I really like the idea and how it fits into the theme. It's like a reverse snake. I got stuck on the third level. The high speed of the worm and the frequency of the fruit was a bit too much.
It requires me to play perfectly to get all the salt and no food, which I feel is a bit unfair. Also, I don't know if it was intentional or not but you are able to turn around into your body when you only have 1 tail piece left. I don't feel that the music is the right fit and it's a bit loud and can't be turned down.
I did enjoy playing it, and for being made in 72 hours it's really good.
Short game and fun to play through. The intense dubstep music doesn't fit at all for a rendition of a relaxing snake game in my opinion, but it was pretty funny. Cute visuals, and good sound effects. I think it may be helpful to tell the player what the point of the game is at the start, I wasn't sure if I should eat the salt or not.
Top of the karma page and no ratings? That's not right, so here goes:
This is a nice take on the classic snake game. I like how the game embraces the fact that there is no way to win, and that you can only get a high score. The choice of music was excellent and all the visuals work well together.
It would have been nice to see some more player feedback when you eat something, and there could have maybe been some more salt
I'm a bit confused on the implementation of the theme, other than that pretty okay game
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