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A jam submission

Hyper XorView game page

Action platformer where it matters HOW you die.
Submitted by Zakroutil (@Zakroutil) — 4 hours, 48 minutes before the deadline
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Hyper Xor's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#434.3084.308
WOWIE!#1103.6923.692
Fun#1483.6543.654
Sound#2153.3463.346
Topic#2613.5383.538
Creativity#2973.4233.423
Simplicity#6453.0773.077

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
All music used in game comes from Mega Game Music Collection - https://www.unrealengine.com/marketplace/en-US/product/mega-game-music-collection

Credits
Zakroutil

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Comments

Submitted(+1)

Ahhh really awesome! Beautiful graphics, it may be a bit too easy to get upgrades, so maybe get them to start off with or slightly nerf them to be less OP. Anyway, great game, good job! :)

Submitted

Screenshots look awesome! but I ran into this error when trying to play the game "the procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library dxgi.dll" looks like others were able to play it so not sure whats wrong :/

Developer(+1)

I'm sorry to hear that this is happening to you, sadly I'm not sure how to fix this issue since from what I've seen it happens only to Steam games. This is the fix I found for Steam games (https://steamcommunity.com/app/2600/discussions/0/133262487498362725/), however I doubt it will work here, I'm sorry I couldn't be of more help :/ 

Submitted(+1)

very nice entertaining game, like the music and the effects a lot , but i didn't know how to win ,always lost it

Submitted

fun game, though i feel like very little would be lost if you just started with the powers instead of having to die for them

Submitted(+1)

Beautiful visuals, enjoyed earning power ups on death relevant to the thing that killed you. Controls felt good too, nice work!

Submitted(+2)

Would be cool if you could still do the normal jump when you have the flight power, because the jumping and running in this game feels really good. Feels satisfying to destroy things too. Good game feel.

Submitted(+1)

This is just amazing work. The visuals and sound effects are nearly perfect and the level design is really interesting. A bit more variety in enemies could push this even further, or giving limits to the laser. At some point I was just nonstop shooting lasers and the obelisk robots were no threat at all anymore. With a game that gives you abilities when you die, you might need to die more ;)

But that moment when you get flight was awesome. And destroying the terrain is so much fun. All in all it's really incredible for a weekend project!

Submitted (1 edit) (+1)

Brilliant game, Love how satisfying it is to destroy objects.  Visuals are amazing, something seemed slightly off with the depth, think it might be the lack of shadows from the player..? But not to sure. Generally amazing job, well done.

Submitted(+1)

Wow, addictive, on-point and looks great, awesome work!

Submitted(+1)

Looks amazing :)

Submitted(+1)

Pretty fun actually! Map design plays in well with your mechanic!

Submitted(+1)

A nice twist on the recurring death theme everybody seems to be going with (including me)! The abilities were quite fun to mess around with. (although couldn't you have given the player something less OP before flight?) Good job!

Submitted(+1)

Incredible graphics!!!

Submitted(+1)

The game looks very very good. The way you get your powerups is a cool idea and when you have them all, it's fun to destroy the terrain and kill the enemy's. Really enjoyed it!. Overall a very good game!

Submitted(+1)

Wow, this game looks incredible! I love all the light and mirroring effects, it really makes the graphics stand out. The destructible terrain is also a nice touch, it feels really fluid. The graphical style is really consistent and honestly there's not many flaws that come to mind with this game. I was kinda surprised that I could beat the game without the crouch ability, but I enjoyed my time in the game.

My game also uses the "adapt based on how you die" mechanic, it's really interesting though seeing how different our approaches to the same idea are!