neat game! i couldn't really figure out what the point was besides collecting coins, but i like the open world/exploratory feel to it. the pacing with the timer felt a bit off (a lot of the game i felt like i was just waiting for it to count to 10 again) and personally was expecting it to count down rather than up (sorry for nit picking). jumps felt a lil buggy too, not sure if that was intentional. music and graphics were great though! overall good job on creating a captivating piece!
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NoClip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Topic | #62 | 3.600 | 3.600 |
| Simplicity | #164 | 3.320 | 3.320 |
| Sound | #182 | 2.600 | 2.600 |
| WOWIE! (Overall) | #187 | 2.800 | 2.800 |
| Visuals | #187 | 2.800 | 2.800 |
| Creativity | #203 | 2.800 | 2.800 |
| Fun | #211 | 2.600 | 2.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good little platformer game. :) I think I have not played a game yet where it was important to keep track of the time or otherwise you'll get punished. I liked that mechanic! The only thing I would complain about is that you are stuck on the edge of the platforms. You used Unity right? If so there should be an easy fix for that: Create a new Physics Material in your Assets. Put its "Friction" and "Bounciness" to 0. Attach the Physics Material to the player collider where it says "Material". E voila your bug should be fixed. :=)
Cool concept of glitchy clipping levels, and that you get stuck on some walls haha. Only, every room should always have an exit no matter what state you're in so that you don't arbitrarily lock your player down.
Very well accomplished! I really like it, it would only improve the audio a bit. Good job!
The platforming controls are decent, but the robot can stay pushed against the sides of platforms (should be no friction, so he falls down). Some of the sound effects are also really loud compared to the music, rip headphone users. The mechanic could be quite interesting, but the levels don't seem to utilize it. Maybe just start off simple with normal walls and then have the player needing to glitch through one of the red walls, then build on from there.
Nice game, keep it up, in the next jams you’ll probably get better, in my first jam I also didn’t do so well [My first jam was a disaster, but yours is 10 times better], but what matters is participating and learning more and more.
I like the core mechanic! I think there may be a resolution/display issue because I saw arrows pointing towards a score and timer in the corners, but no score or timer... maybe they were offscreen? I noticed something similar when I first uploaded my game; I had to adjust the settings on my itch.io page to match the resolution that I had set in Unity to fix it.
Cool game. It's very simple but it is quite fun just to move around the level and collect some coins. Having walls with temporarily no clipping is really interesting. And I thought those things that give you and upwards boost were really cool.
Nice interpretation of the theme, like the robot, isn't that a default asset? Have seen that one before ;-)
nice controlls







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