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The Cutting Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #127 | 3.300 | 3.300 |
Music/Sound | #152 | 2.900 | 2.900 |
Overall | #181 | 2.820 | 2.820 |
Theme/Limitation | #188 | 2.800 | 2.800 |
Technical Implementation | #195 | 2.600 | 2.600 |
Fun/Design | #229 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The Cutting Edge applies limitation by engaging the player in the meta-narrative where "the boss" is, in fact, the player themselves playing the game. Our game applies the theme by giving the player the ability to "cut" through doors, leaving only the outline of an object - its edges. Thus the player quite literally is always walking "on the edge". The protagonist also gets more aggressive throughout the game, leading to them being "on the edge" at the ending.
Team Size
What main engine/tool/language did you use to construct the game?
Unity Engine w. Dungeon Architect and Effekseer.
Which diversifiers did you use, if any?
My Own Noise; Quick Run; Shapely
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Comments
Such a cool little story. Kinda creepy too at the end, especially since we just kinda vaporize the previous guy. I loved the effects and the weapon design. One thing I can think of that can be improved is adding some ambient lightning. Pure black shadows almost always look bad, adding some color to them would make the scene pop. Also I wished the doors dissapeared fully a bit faster, because I kept letting go off the mouse button too early.
The "previous" guy is actually supposed to be yourself. We wanted to do spatial audio effects so that if you played in headphones, you'd hear footsteps, gun and etc., coming from behind so that the player could build that connection better.
Thanks for the feedback. We spent quite a bit of time on lighting but I can see how it still can be improved. And yeah, currently I think it's a second - maybe we can make it 0.75 for the better feel of disappearing.
Wow! Very awesome! I loved the ending, for one moment I was a little scared that when I saw the guy's face it would show my true face HAHAHAHA How good that didn't happened. The thematic is really good and the atmosphere and graphics were simple but awesome. Really good for a jam. Great job!
Thank you! Well, watch out, soon enough it would be probably possible to put your face there ;) just kidding
Really great atmosphere, and really great effects! I especially love the ending, the way it cuts to the Title Screen is really spooky!
Great work! :D
Thanks, our guys who did art and sound are amazing. And glad you enjoyed the ending as well! The prey became the hunter ;)
fun game i like the art and the mechanics are good really liked it great job well done game
Thanks for the review!
Nice little first person puzzle, I got stuck on the 2nd level (like some others in the comments). Maybe add some more in-game hints early on for people like me who aren't that clever at puzzle games :)
Thanks for playing! You are right indeed: we didn't want to take away the joy of (little) discovery but there is always a chance to make people stuck that way. We should probably add a timer for the Moon level which prompts the player to use their right mouse button if they don't do anything.
Great visual effects and sounds on the gun! Nice vibes from the world too. I can't figure out what to do just after I take the teleporter and reach the gap with yellow boxes across it. I fall through them when I jump on them, and the gun does nothing. Could I have a hint?
Thanks, our art guys did an exceptional job and I am glad their work gets recognized!
About that second level (Moon) - I am not surprised you're having issues, as originally we wanted to make it a puzzle game so you could have some exploration but it ended to be arcad-y walking simulator kind of experience. The second level is actually a puzzle, in a way. All this time you used the gun for melting the objects - but what if it could also restore them back? If you noticed, every object, when melted fully, has an "edge", an outline around it. So second level consists basically of already melted objects. But there is a way to "reverse" the effect :)
Thanks for the hint. For anyone reading who got stuck: Try your other mouse buttons ;)
Melting and restoring objects is neat. I can definitely see the puzzle potential. And that ending... I played through the game twice just to check!
Loved playing this game. Wished there were more games like this on jams. Very cool atmosphere and graphics! (also very cool that the ending is cyclic)
Thanks mate! I am happy you caught that ending, we were afraid it would not be as obvious. I wish we had time to come up with a proper level design, but that's our backlog now. Glad you enjoyed it!
I do really like the inception shit in the end but it is very sad that there isn't more of this. I would definitely play!
Thanks for feedback! Haha, glad you liked the ending! We had grander plans for it to be more of a puzzle game but due to constraints we had to make it a walking simulator kind of experience. We'll probably expand on it now, that we're done with the jam.