The animations of the boss are good. All attacks are prepared, letting you time to dodge. The position of the hero from profile is strange, a top view would had been better I think. Nice particle effects on spears. Well done.
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Knockback Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #57 | 3.500 | 3.500 |
Theme/Limitation | #83 | 3.300 | 3.300 |
Overall | #92 | 3.340 | 3.340 |
Music/Sound | #109 | 3.200 | 3.200 |
Fun/Design | #112 | 3.300 | 3.300 |
Graphics/Animation | #114 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is a typical boss fight
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Game Maker Studio 2
Which diversifiers did you use, if any?
My Own Noise
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