Great game! very fun!
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Hero's Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #114 | 3.147 | 3.147 |
Fun/Design | #126 | 3.206 | 3.206 |
Overall | #186 | 2.812 | 2.812 |
Graphics/Animation | #206 | 2.853 | 2.853 |
Theme/Limitation | #242 | 2.471 | 2.471 |
Music/Sound | #245 | 2.382 | 2.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You are the Boss of a Game that have the option of becoming the Hero of his own story while trying to escape a Lab and save his friend.
Team Size
What main engine/tool/language did you use to construct the game?
UNITY, Blender, Audacity
Which diversifiers did you use, if any?
Made my own models and coded the complete logic alone.
Comments
really like this game alot of fun and very well programmed good job well done game for 10 days impressive
Yess! Gamepad support :) Nice job, it was super fun and satisfying to hurl boxes at everything. I'm impressed with how much you got done in 10 days. 3d and modeling seems scary!
Oh yeah! I wanted to keep more than one way of playing it, you never know what people prefer and it makes it easier to test it.
The grab and throw happened halfway, I needed a fun mechanic to work around some challenges of my own, I think I should have explore that more, but I was running out of time. Initially it was a different game, by day 3 I decided to restart with a whole new game.
I enjoyed your game so much, I love how it looks, I wish I can draw that well, so I make basic models, next time I want to try making a 2D game, that scare me.
Nice game ! always love a nice blob ^^
the grab & throw mechanic works well. didn't really get how it fits the theme though.
Still good job :)
Glad you liked it! I love blobs too, they are just fun and very animated.
True, the grab and throw was design in the need of finding a fun mechanic that make the game more active. Funny thing, when the challenge started I thought Boss was the theme, then it was too late, I decided to make a different game and here's the result.
Nice job! I really enjoyed the grabbing and throwing! Reminded me a lot of Ape Out! I had a problem where my character just randomly died after getting a box after getting the blue door, but other than that the game ran great.
Firs toff, your game was amazing! The core loop is strong, the art very clean and the incentive for exploration is so well done. Thanks for taking time and leaving feedback.
Glad you like it! and happy you noticed! Ape out was the inspiration for the mechanic, so satifying and empowering. Adds a lot of decision making and interactiveness, I should have explored that mechanic more, maybe make the game around it.
Yeah that glitch, it start to happened 3 hours prior the jam end. I think I find the reason, must be a rebel collider or triggered that recognizes the box as part of the player and makes a double deduction. I doesn't happen all the time I wonder if there's more to it.
This game was fun. I enjoyed the mechanics and it's always nice to see a 3d game in a game jam. So happy you decided to include gamepad support as well. I think this game would have not been as fun on the keyboard. Good job!
Thank! Glad you liked it! Oh yeah! I was worried tha the controls were not clear enough, and I haven't noticed about the 3d games are far in between but I been playing some good ones. Your game was really awesome, demanded quite a bit of coordination but never stopped been fun! Good luck! I see you have a lot of raiting, well deserved.
This game was fun. I enjoyed the mechanics and it's always nice to see a 3d game in a game jam. So happy you decided to include gamepad support as well. I think this game would have not been as fun on the keyboard. Good job!
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