Got to 100 orders filled! I think I can play indefinitely from here, or at least for a long time - I think the difficulty could be scaled to get harder more quickly. Holding a stack of food and being able to serve from any point in the stack ends up having interesting consequences - I ended up maintaining a huge stack so I could serve new customers quickly. It's also amusing to have such a big stack on top of a small robot, haha. Artistic carpets. Wish there was a trash can to dispose items, especially when my stack was small and I was learning to play the game, but it's also kind of nice not having one.
Play game
CyBit Cafe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #103 | 3.250 | 3.250 |
Theme/Limitation | #115 | 3.125 | 3.125 |
Overall | #129 | 3.087 | 3.087 |
Fun/Design | #132 | 3.188 | 3.188 |
Technical Implementation | #135 | 3.000 | 3.000 |
Graphics/Animation | #200 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Limitation: You work in a cafe that is owned by "The Boss." Theme: the time you have to deliver an order gets stricter, based on how much time was left over on previous orders; a valid strategy is to wait to deliver an order, perhaps until the last second, thus "On the Edge" of failing.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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