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A jam submission

Boss on the edgeView game page

Submission for VimJam2
Submitted by vanAndesen — 1 day, 6 hours before the deadline
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Boss on the edge's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#1433.0003.000
Graphics/Animation#1643.0833.083
Music/Sound#2172.5002.500
Overall#2202.6172.617
Fun/Design#2412.4172.417
Technical Implementation#2812.0832.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You start working a company, where the boss is on the edge. He will fire an employee, if he gets over the edge.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Engine: Godot (GDScript), Graphics: Gimp, Sound effect: Audacity

Which diversifiers did you use, if any?
My Own Noise and One Button

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Comments

Submitted

Awesome that you used the "Own Noise" diversifier ... even if I didn't like hearing my coworkers be fired! This was well done, from the art, animation, sound and concept, but felt like it needed some refinement in the gameplay loop. I tried running from task to task as quickly as I could before I realized total defeat was inevitable.

It took me a moment to first realize the tasks were ready to do. The red overlay was easy to see once I was looking for it, but the art is all so nice and the animation lovely, I wonder if you couldn't have worked out a 2 or 4-frame loop that really called attention to the task.

I can't say enough nice stuff about how great this environment and the characters looked and moved, but the gameplay loop only interested me in staying in that world for a short time.

Overall, a fantastic solo dev effort.

Submitted(+1)

Neat little clicker game ! Game loop could use some refinement, right now it's just a long wait until you lose, but for what is there, it's fully functionnal, 

Good job :) 

Submitted(+1)

Hey I watched you once or twice on your stream while you were doing this.
It's cool you had it finished.
Well done.

Submitted

Nice concept, it would be nice if doing the tasks had a bit more effect on lowering the angry meter of the boss or if the waiting wouldn't be so long. Well done.

Submitted

cool art i like the concept well done

Submitted

Love the art!

Developer

Sadly not my art.
The artist is credited on the official itch page for the game.

Art Assets:
https://2dpig.itch.io/pixel-office

Submitted (1 edit) (+1)

Funny but scary idea of your coworkers being health points, haha. I guess for companies, employees kind of are their health points...

Found the controls and interface a bit awkward and confusing to figure out. But once I did I think the game gets across what it's about. Unfortunately, my company went out of business when all employees were fired. I also accidentally clicked through the ending message because I was moving my character around.

Excellent game concept. Also I like games you can play without a keyboard. This is something where "Make Money!" meets "Among Us".

I would recommend to change the objects needs into graphics elements, instead of the red high lighting: for the example, the book shelves would get messy and need cleaning, and coffee makers coffee-pot gets empty, or bosses cat wets the floor...

Graphics are fine too, but the game play is not ready yet. Moving the character is messy; you should consider to make moving  on based the tiles. This kind of game could be played by the two or even for more players at the same time (shared keyboard or even console), where all players has an own "get fired"- meter.