Awesome that you used the "Own Noise" diversifier ... even if I didn't like hearing my coworkers be fired! This was well done, from the art, animation, sound and concept, but felt like it needed some refinement in the gameplay loop. I tried running from task to task as quickly as I could before I realized total defeat was inevitable.
It took me a moment to first realize the tasks were ready to do. The red overlay was easy to see once I was looking for it, but the art is all so nice and the animation lovely, I wonder if you couldn't have worked out a 2 or 4-frame loop that really called attention to the task.
I can't say enough nice stuff about how great this environment and the characters looked and moved, but the gameplay loop only interested me in staying in that world for a short time.
Overall, a fantastic solo dev effort.
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