Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

vanAndesen

37
Posts
2
Followers
3
Following
A member registered Sep 10, 2021 · View creator page →

Creator of

Recent community posts

Simply a great game!

That was a beautiful game, yet again.

Very nice game, I enjoyed it a lot. There is room for some graphical improvements and polish to bring the game even higher, but in general it is a nice little game as it is.

HUD feels missing, when you look at all the other graphics. Music is a bit loud right of the bat.

In generel, lovely game and nice art.

Nice little game, but I am missing a charging bar.

First off, lovely music and I love the art. I did find it a tad hard to figure out, which element the enemies were as to plan for, which attack to use. Nice little game, was fun to play, but which engine did you guys use?

Yes, used my own noise, as I was honestly too lazy to look for something else. And I also thought, why not use that diversificer.

The blocks despawn time is not a bug, sadly. It is the way I coded it to make sure the sound played, I have an idea for a workaround fix, I will try to implement it before the deadline.

I should be able to create a simple end screen too.

Thank you for your feedback.

(1 edit)

You nailed it with the wildcards, very nice approach. Did not quite get how the game worked, but had to try it a few times anyway. Interesting concept.

Good ambient music, nice feel of the controls in general. Great little puzzle game, just had to finish all rituals.

Yeah, I used a “spawner” that I made some months ago to make the instancing of the missile, had to work a little extra on it to make it work correctly, but a fun experience.

I like to have an actual basic menu, and making it helps me get better at using the UI nodes.

I had planned for a health bar and a score based increase of spawning rate and monster movement speed, but could not get the UI to work. So in a sense it is an “endless” mode, of sorts.

Thanks for the feedback.

Overall fun little game, nice art and interesting take on a survival style game.

Love your splash screen. Cool feature on the Main menu.

Nice short game and the music lends a good feel to the kind of magical vibe.

Thanks for your feedback. Yeah I noticed the oddness of the magic missile Saturday, but decided to only look at it if I got time to spare and that did not happen.

“R” for restart does not seem to work. Other than that, nice little game.

The main issues you mention are the ones I noted on the game page. I did not get to make those work, sadly.

I will agree that the movement feels stiff, I need to code a base script with movement that feels better for the future. As they say: Problem for future me.

We had a few ideas for enemies and the snowman was a last minute addition, as the enemy, but I initially would have loved to have them melt if they got too close to a lit furnace. With more experience, more features will come, so need to crank up my learning speed.

Thanks for the feedback.

Thanks for your feedback, it really warms, since I was so annoyed that I could not get the attack to work and other small issues.

Best thing to come from this Jam so far is that I learned something new for future games. I will make sure to try your game on my next stream.

hmm, yeah.
Not sure why I did not think of setting the collisionshape like that.

Thanks for the feedback.

Nice little game. Good music choice and I like the graphics.

Thanks for your feedback.

Yes, I wish I had not waited over half of the given time to start working on it, got to learn to plan better.
I wanted to have more levels, but I run sour in making levels, more often than not. That is something I need to get better at and learn to do with procedural generation.

Thanks for the feedback.

I made the door invisible until the flashlight hits it, this was done to fall more in line with my original idea for the flashlight.
Would have liked to implement the flashlight better, but fell on time.

I did plan for the comment section to be comments from viewers, but just did not get around to it.

Could have placed the timer in the game-view, just did not think about it.
Thought it would fitted well in the current location, when I did the layout.

Thanks for the feedback.

I did consider switching to arrow keys, but that was late Sunday evening.
Some sound effects were planned, but I had an issue with the walking sound stuttering out. So opted to drop SFX all in all.

The pck should have been embeded, but it seems it does not work.
I have re-exported the game with exe and pck separate and will upload next week, once voting is finished.

Hmm, odd.
I will do another test of the exe after voting is done and re-upload it.

Thank you for your feedback.

The ground does scroll, but for some reason this did not work in the Web-version, so I replaced it with a static ground.
The Windows exe version does have ground scrolling.

Thank you for your feedback.
Yes, it is pretty barebone, but as I learn more I hope my future GameJam games will improve too, or that it the expectation :-)

Thanks for the feedback.

I did consider increase in speed. but did not get around to figuring out how to do it.

Thanks for your feedback.

I totally missed the outline on the cups.
I made the game as a last desperate move to submit something, so did not go into too many mechanics and such.

Hopefully I will have something better as time goes and I improve both my knowldge of Godot and my almost non-existing art skills.

(1 edit)

Since the Trick or Treat Jam ended, an updated version of the game is being developed.
Ideas, which did not make it into the final Jam version, are being implemented.
Some of which were also suggested in Jam feedback.

Changes to come:
- New options menu
- Localization in English, and Danish by M. Andersen
- Choose between 3 costumes
- Choose between Easy, Normal or Hard
- New game world graphic

I want to keep my Jam games separate from other games, so the new version vil be made available on its own page, replacing the current pure Danish version.

Thank you for your feedback.
Difficulties has already been added to my list of ideas, should I decide to further the game.
I am still a bit back and forth on how to do the time limited, as I also want to offer a pressure free experience, but ideas have been writen down.
I'll add player speed to a list of tweaks.

Nice little game, total retro vibes.
Love the music.

Thank you for your feedback.
A more diverse reward of candy was on my list, but in the end I got burned out and skipped a few ideas.
Maybe in the future I will redo parts of the game, but for now I am just learning and honing my skills.

(1 edit)

Thank you for your feedback.
I was considering a timelimit, but decided against it in order not to pressure the player.
I have some ideas I did not manage to fit in, but may, or may not, work on in the future.

(2 edits)

Simple casual fun, I like it.
Looking forward to see you make more games with Godot.

Very enjoyable game.
You may think it is easy, but it will surprise you.

Sadly not my art.
The artist is credited on the official itch page for the game.

Art Assets:
https://2dpig.itch.io/pixel-office

Thanks for your feedback.

I intentionally set the task timer high, instead of setting it lower and setting the meter higher. I like the idea you purpose of two workers each controlled by their respective mouse button.

The game was made just for VimJam2, and therefore I have no initial plans to return to it.