Great animations and artstyle! The visual effects are really pleasing and juicy, i love it.
Great job!
I'd love to know what do you think of my game.
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.485 | 4.485 |
Overall | #35 | 3.824 | 3.824 |
Fun/Design | #53 | 3.818 | 3.818 |
Music/Sound | #59 | 3.606 | 3.606 |
Technical Implementation | #68 | 3.576 | 3.576 |
Theme/Limitation | #100 | 3.636 | 3.636 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You must rescue a stranded astronaut. On the way there will be enemies, if you are to defeat them you must mine asteroids for resources.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Great animations and artstyle! The visual effects are really pleasing and juicy, i love it.
Great job!
I'd love to know what do you think of my game.
Great game and a very nice art style. It was challenging, but kept me engaged all of the way through.
Cool shoot-em up game. I really love the art-style. Reminds me of the Kurzgesagt youtube channels style. For me personally the bullet-hell aspects were a bit too extreme. It didn't feel very skill heavy to hit the enemies, there were just too many and their movement was too jerky for me. I ended up just trying to race from astroid-field to astroid-field and hope to get some missiles and shields (if I didn't make it, there was practically no way to finish the enemies). I love that my shots hone in on the enemy, with them being so many, I wonder if they need that feature though. Also having some indication as to how damaged the opponents are would be great.
Here is what I would try in terms of gameplay and see how that feels:
All in all a really nice entry though. Props to you!
Nice game, amazing art :-)
I would really appreciate if you will rank my game too https://itch.io/jam/vimjam/rate/767226
Really nice art style/animations and the mechanics are super smooth! I also feel like the distance of the distress call is a bit too far though
Nice shoting game, collectables maybe could increase more quick the fill circle to use the powerups, is really difficult to shoot at returning earth to the increase amount of enemies.
Maybe misile could damage several enemies.
the distance to the distress call feels really far, and maybe the there and back theme is not having the importance that it deserves, maybe could be several calls, and more close to earth, so you can save more astronauts.
Love the art, the effects and animations.
could you check out my Jam submission? i really appreciate it. Thanks!
Really cute art! Even with the fast passed movement you managed to make sure the player still feels in control and doesn't randomly get hit by stuff. Very impressive controls! Great Work!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
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