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Corrupted Dread - VimJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #2 | 4.636 | 4.636 |
Overall | #81 | 3.545 | 3.545 |
Fun/Design | #95 | 3.545 | 3.545 |
Technical Implementation | #129 | 3.273 | 3.273 |
Music/Sound | #146 | 3.091 | 3.091 |
Theme/Limitation | #192 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
collect samples, travel to and from the upgrade machine to use them to make your weapons stronger. The game page has a more verbose description of why.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
A few of the samples (collectables) require an extra challenge to grab
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Comments
+ Awesome game
+ Very atmospheric
+ Fun to play
+ Diverse enemies
+ Cool level design
+ Great graphics and animations
- I think that the enemy hitboxes are a little small and hard to hit. I was literally point blank shooting enemies at one point and still missed somehow
- When an enemy kills you from off-screen because you had no idea that they're there, that's not fun
- I think that the UI needs some work
Overall I enjoyed the game, and feel that with a little work it could be really really cool! Good job!
Honestly, there are a lot of issues I have with balance, and some UI gripes, and some arbitrary item usage type issues, but holy cow man this is definitely in the top ten games this jam. The atmosphere is on point, the 2D lighting systems is utilized fairly adequately, the gun feels juicy, and enemy design is cute and creepy at the same time and I’m not even sure how that works. This is a jam game that could easily become a full released game.
My Gripes:
Amazing game! I was really getting Half-Life: Alyx vibes from this one. I was kind of confused at first and thought my health is tied to the amount of bullets in the magazine because the heart was so close to the ammo indicator. The only complaint would be the flashlight. I don’t think it was explained anywhere, it casted a shadow and turned off every time you reload. Would love to see you make a similar game or even expand this one
Listen. I don't wanna be rough on another Gdevelop user.... but...
Ok. Let me start with your art, music, and sound. They were all good. The visuals were a bit too dark in places, but good. It was interesting to be apart of that world for the 2 minutes before I got frustrated and rage quit. So apologies if this sounds rude, I'm genuinely just going to point out the things you wouldn't want to repeat in your later projects.
So here goes.
-The flashlight turned off whenever I reloaded, leaving me in the dark getting hit by enemies that I had no way of knowing were there.
-You have to touch doors to open them, which means you're almost immediately going to take damage because one of those slime balls is sitting still on the other side politely waiting for you to open the door for it.
-The bullets don't seem to hit those slime balls a good half of the time, I emptied a full clip in to one and it didn't die.
-Your laser sight should be bright neon red. If you can't find the thing you use to find things, something has gone wrong.
-You're able to fire while you're huddled on the ground in the respawning cutscene.
-You need more juice and sound design. I often took damage without realizing it, and I took a full 3 shots of damage from that first ranged enemy before I realized what was going on.
-Speaking of that ranged enemy, how do you get by him without taking damage?
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All in all,
I gave you top marks on your art and animations. If I could give you the atmosphere award, I would.
But the game is just not player friendly.
Firstly, the art on this game is really gorgeous! You should be super proud of that. The lighting effects were also great and set the mood of the game really well. In general, the gameplay was fun but there are a few things I would look into. I know parts of the game are dark on purpose to set a mood, but with the enemies being so dark it was often hard or even impossible to see them before they hit me, especially the spitter enemies, I died multiple times because one began shooting me offscreen and I didn't know what was happening before I died. I also think the gun upgrades could use a little work. The laser sight, quick reload, and 2x magazine were pretty useless because the laser wasn't visible in the dark and the reload was so fast already that it made the 2x magazine and quick reload unnecessary, so the triple shot was the only thing worth going for. There's also a glitch in the room after the elevator where once you fall down the right side and go through that passage, returning through it takes you to the door next to the elevator instead of where you just were. Overall, you should be really proud of this game! It's generally well put together and atmospheric as hell. Just a few little fixes and I think it'd be perfect!
thanks for the feedback! as much as i want to be a perfectionist, i dont think im going to work on the project any further and i'd rather just move on to bigger and better things. Your critique will help me spot things in future games however!!
The art is easily the standout feature! its fantastic! the game play is also enjoyable. Really great work!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
What a dangerous place :) I love the art style, very nicely done, The controls were simple to understand and worked well. I'd have loved a bigger more powerful weapon (but that's just me). Overall great job!