This was really cool! I felt the Flash flying around at mach-speed trying to save everyone from impending doom. I really like the concept of only having one small moment to make a split decision and change the course of history. The opening cutscene was really well done as well. Nice job!
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The Last Second's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.382 | 4.382 |
| Narrative design | #1 | 4.618 | 4.618 |
| Sound Design | #1 | 4.395 | 4.395 |
| Uniqueness/Creativity | #3 | 4.447 | 4.447 |
| Art | #5 | 4.342 | 4.342 |
| Fun Factor | #5 | 4.105 | 4.105 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Unity Affiliation
Comments
You are right 👍 the game is designed in such a way that it bearly gives you enough time to save everyone (until you use the Unity Infinity Cube to slow down the blast even further). You have to make a quick decision and choose the teammates to save before the blast spreads. You get different endings depending on who you save. For example, if you save only all 3 robots, then you get a different ending. If you only save yourself, then you get a different ending.
I love the opening scene and I love the level of work that you put into the initial concept. The mouse was super finicky for me for whatever reason, but hey, it was fun to play :)
Very solid game, I feel a lot of effort in the opening scene. Great concept and asset implementation. (My first try was putting everyone inside the explosion center lol)
Idea is nice, the cutscene is funny and explosion gives Half-Life 1 vibes.
For me the performance is abysmal. Web build straight up crashed my browser so hard that it won't open until PC restart. Windows build is extremely taxing on the CPU (Ryzen 5 4600G) causing constant unbearable lagging (not even low framerate, which is worse). Can't appreciate the experience properly because of that, won't be checking other endings. No idea what you could've done so bad in such scene, please investigate. My only guess is that you have many-many lights with shadows enabled and it spams "Reduced additional punctual light shadows resolution to make shadow maps fit" in logs
Seems like it's a Unity issue, as it happens in some other entries, I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...
Such an emotional feeling and the importance that the titles gives to oneself is amazing. Really felt connected and the burden of saving lives upon my shoulders. Great execution in very little time. I would love to play full story mode behind all these scenes that lead to this "Last Second" chaos. The slow motion mode just NAILED IT and I felt like Flash.
It's really entertaining. Super creative way to use the Unity assets.
Wow, now this is what I call a game! It was short but incredibly fun. If you add cinematic cutscenes for each ending later on, I think it would be a great game to stream!
Sweet you definetely get cool vibes on it! i played it a few times cause im heartless! always leaving them to die! would be cooler if during the slow mo time debri and things flew around suuuper slow. maybe its implemented? will re play! great work!








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