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A jam submission

The Golden CrossingView project page

Passage Through the Sea of Souls
Submitted by GilgameshCro — 3 hours, 22 minutes before the deadline
Rated by 14 people so far

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The Golden Crossing's itch.io page

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Comments

Submitted

  • I'm not sure what the cover art is depicting - the ship? The NPC art is evocative!,
  • Great colours! Front page is too loaded with text. Despite squeezing every bit of space out of this trifold, it's still organised well. Could use some breathing room.,
  • The golden masks completely protect NPCs but only offer PCs extra help on checks?
  • (Renegade?) <- is this meant to be a question?
  • This scenario seems very labyrinthine (which seems to be the intent!), but not sure that will translate well to play, especially with PCs trying to track where they've been / where they want to go. More interesting/varied encounters might help.
  • If PCs have a map of the ship, I feel they should be able to find any place they want, not still have to roll randomly.
  • So dense! This definitely feels like a longer work condensed into a trifold - maybe too much to parse on one page. Lends itself to expansion (both scenario and space). But good work on getting it all on there!

(errors: emmits = emits)

Submitted

The vibe is excellent and it is full of cool ideas. I think it may be a little too overstuffed, and would better serve a Warden if it were pruned a little so that the more important parts can be emphasized more. The random encounter table is taking quite a bit of space for essentially being different combinations of 3 NPC types. The alert system doesn't appear to have a clear mechanical effect on the rest of the adventure.

I gave you very high marks for art, writing, game design, theme, and favorability, but I think layout and utility could be improved.

Honestly I would love to see you flesh this out into an adventure that is longer than a trifold. I think there is enough here that you could develop it into a really cool multi-page adventure.

Developer

Thank you very much for the feedback. I 100% agree with your remarks. After the jam is completed, I will definitely try to take a bit more time to improve the tri-fold and perhaps consider the multi-page adventure. As I started working on this, my ideas kept expanding, and I wanted to fit them all in to make the story and worldbuilding more coherent, but that definitely hurt the layout and utility. I would say it takes quite a lot of time for the GM to prep this. So perhaps it could be a multi-page adventure one day!

Submitted

This is such a huge work in a small package. I think the effect of that however is that it's very dense. A single area has many symbols and text formats that need to be kept in mind. Some small tweaks could be made to improve the readability, but overall I think it's excellent. If you had room, one tweak I might make is to just say "to B2" after the "Type" symbol. That way you don't even need to mention "To" in the key. 

Everything has had so much thought put into it. It's really an impressive accomplishment. I could easily see this being published and sold. One thing that is more of a personal preference, but I think it could use different cover/main art. Everything else is so polished, it just doesn't feel like it's up to the level of the rest of it. Not that it's bad, the rest of the package is just so good.

Developer

Thank you for the feedback. I agree with everything you said. It is a bit too dense, especially when I look at other people's submissions. They are all really clean and easily scannable. Mine is a little bit too much. This is the first time I designed one of these and working with such a format was interesting, but I need more practice to make sure I can adjust the scope of my ideas for the required task. As for the art, you are right. I'm not really a skilled artist. I did a few board game prototypes and things like that, but I always relied on people helping me with art or just grabbing stock images. But I decided to use this jam as an opportunity to try to expand as an artist and try to do some of it on my own. And I know it is a bit amateurish, compared to what I feel more comfortable with, such as charts, rules, and things like that. Thanks again for the feedback.

Submitted(+1)

To be clear, you did a great job. The keying is well thought out and clever,  it’s just dense.

Your art is good. I really like the art for the masked people (I’m not looking at the module right now, so I forget what they’re called). 

I hope you continue making modules. 

Submitted(+1)

Really excellent showing, I especially enjoy how dense the interior is! Keying is sharp, locations are evocative, and objectives/endings are really clear! A couple things I want to mention:

  • Just so its said, the header "A One Shot For MoSh" should not be used (that's TKG's banner, we get to use the 1E compatibility logo)!
  • Ship stats ala the Shipbreakers Toolkit would ball hard on a future printing! This is a great Class-V vessel imo!
  • I felt the impact of the Alert level got a bit muddy to me. Does it do more than add +1/level for random encounter rolls?
  • A statblock for the Watch members would be good in addition to the description given - the parameters given make sense but since I'd need to ballpark them anyway I think it'd be nice to have!

Huge props for this one, I really think it hits a sweet spot of dense dungeon crawl/weird culty stuff/cool spaceship/oh god its the Warp From Warhammer Now. Could easily see PCs joining up just as likely as they'd try to disrupt the rituals! I also really like the Patrons as a trio of ruling NPCs - immediately had a great sense of how to roleplay them and have that impact the crew.

Developer(+1)

Thanks for the feedback. And yes, thanks for catching that. I used the header just as a placeholder when I initially started the design and forgot to swap it. Thanks again. Not sure if I can make the change right now that the voting has started. In general, I agree with all of your comments. I wish I had a bit more time to flesh things out, and I will definitely do that after the jam is over. Thanks again!