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(+1)

Really excellent showing, I especially enjoy how dense the interior is! Keying is sharp, locations are evocative, and objectives/endings are really clear! A couple things I want to mention:

  • Just so its said, the header "A One Shot For MoSh" should not be used (that's TKG's banner, we get to use the 1E compatibility logo)!
  • Ship stats ala the Shipbreakers Toolkit would ball hard on a future printing! This is a great Class-V vessel imo!
  • I felt the impact of the Alert level got a bit muddy to me. Does it do more than add +1/level for random encounter rolls?
  • A statblock for the Watch members would be good in addition to the description given - the parameters given make sense but since I'd need to ballpark them anyway I think it'd be nice to have!

Huge props for this one, I really think it hits a sweet spot of dense dungeon crawl/weird culty stuff/cool spaceship/oh god its the Warp From Warhammer Now. Could easily see PCs joining up just as likely as they'd try to disrupt the rituals! I also really like the Patrons as a trio of ruling NPCs - immediately had a great sense of how to roleplay them and have that impact the crew.

(+1)

Thanks for the feedback. And yes, thanks for catching that. I used the header just as a placeholder when I initially started the design and forgot to swap it. Thanks again. Not sure if I can make the change right now that the voting has started. In general, I agree with all of your comments. I wish I had a bit more time to flesh things out, and I will definitely do that after the jam is over. Thanks again!