Really excellent showing, I especially enjoy how dense the interior is! Keying is sharp, locations are evocative, and objectives/endings are really clear! A couple things I want to mention:
- Just so its said, the header "A One Shot For MoSh" should not be used (that's TKG's banner, we get to use the 1E compatibility logo)!
- Ship stats ala the Shipbreakers Toolkit would ball hard on a future printing! This is a great Class-V vessel imo!
- I felt the impact of the Alert level got a bit muddy to me. Does it do more than add +1/level for random encounter rolls?
- A statblock for the Watch members would be good in addition to the description given - the parameters given make sense but since I'd need to ballpark them anyway I think it'd be nice to have!
Huge props for this one, I really think it hits a sweet spot of dense dungeon crawl/weird culty stuff/cool spaceship/oh god its the Warp From Warhammer Now. Could easily see PCs joining up just as likely as they'd try to disrupt the rituals! I also really like the Patrons as a trio of ruling NPCs - immediately had a great sense of how to roleplay them and have that impact the crew.