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A jam submission

Grassroots Rescue SquadView game page

A very angry wolf wants her waifish back.
Submitted by Kindvirus (@Kindvirus999) — 1 minute, 7 seconds before the deadline
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Grassroots Rescue Squad's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.9673.967
Overall#44.0784.078
Visuals#54.5004.500
Narrative / Writing#53.9673.967
Audio#54.2004.200
Use of LGBT Themes#73.8333.833
Concept#104.0004.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Kindvirus, Alice Latte

Streaming Permission

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Comments

A good brawler. The urban setting is interesting too.

I can hardly believe the care given to the animation. Y'all have seen Kagerou's frontflips and attack moves? The portraits and the music in here are real good too.

I don't know about the others, but Kagerou's moveset I felt is uh... slightly off? In the air, Dash and Heavy Atk are useless, the uppercut I thought is kind of useless since I found just mashing Z did a good job, and I didn't find a good use for Heavy Atk neither (or rather I didn't find a good excuse to prefer Heavy Atk over Light Atk) - to me it looks like the Light Atk string but with delay.
Other nitpicks: didn't find a way to use Heavy Atk synergistically with Light Atk; I find the physics weird: sometimes when you're hit you're outright propelled up high.

Being able to Cancel Dash from a grounded attack is a really good call though! I'd say I'm interested in a full version of this.

I've included this game in my Jam showcase video, here:
https://youtu.be/DgMV-QbPx7g?t=5466

Submitted

its super fouckin rad!!

aside from the only slightly weird binds i got nothing bad to say its all banger. hood cirno, fairy with knife, stylin kagerou, its great

hitting enemies has fat impact with cool lil vfx, z works for most things but you can charge the thing up or use z for some speedier kills and knockback, you die kinda fast but you also save frequently

the boss is rad and the pixelart is on point. if you continue updating this as the ending implies i will be around to check it out

(also i was on v1.1)

Submitted

These sprites and visual effects are awesome, and the music is rockin'. Some of the writing is pretty funny too. Very fun little beat 'em up.

This is probably the best submission for this game jam.

Good Job!

Submitted

(Disclamer: I might be biased towards the grassroot network gang, especially fish and wolf)

A really solid beat-em-up that is very fun. The writing is funny and adorable and the art is fantastic. I do dig the modern designs of the character. (and they thought kagerou would never drip)   The controls and gameplay are quite solid too with basic combos in place. My main gripe is that the Dash key is not in a ergonomic placement, I will have to put my fingers in a awkward position to be able to quickly access all keys. This would be a great game for controllers too. aside from that, very fun and solid game. (with a funny boss skip glitch)

Based on the ending, tt seems like there is more to the game and I would like to see more of the game. Especially more FISH.

Deleted 319 days ago
Developer

Right, the D to dash was my mistake and a placeholder button that I never remembered to change. I should really remap that or make it possible for players to remap. Also you press Z or the light attack button if you're on controller to respawn when you die.

Submitted

Super impressive effort for two weeks, and with some great writing. It reminded me of old NES beat em' ups. Only big complaint (which is really just a nitpick) is that the stage theme cuts off before the best part lol.

Developer(+1)

Technically one week because I didn't start or have any ideas on a jam game until after a week into it.

Oh the logistics of how to deal with multiple shooter fairies. That said, that was a fun challenge. The writing ain't bad either, I guess. ... (Continues laughing privately)

(+2)

BUSTER WOLF

Submitted (1 edit)

I floated into the air, softlocked myself in a wall, but it's okay because this was so much fun! I love how the attack strings feel especially

Have you considered controller compatibility? (Or does this have it and my controller just sucks)

Developer

There's controller compatibility in both versions but only port 0 in the jam version. I'm sure I included support for all controllers in version 1.1

Submitted

Ah, it seems like my controller is just odd them. Wouldn't be the first time

Submitted

In terms of style, this is top-notch, and I do like what the game is going for. But it was just a bit too buggy when I tried it. Gravity randomly got turned off, I kept running forward at the left side of the screen during the Cirno fight, not to mention the respawn abuse against Cirno (which isn't that bad). It's close to being one of the top jam-games, if not for these issues.

Submitted

I uhh touched the other floating head

(Not a full review but gonna try this again later in hopes of finishing it)

Developer(+1)

Right. This isn't the issue with any of the floating heads but a small mistake with the super move looking for enemies to hit. So uhh until I release a version with most of the bugs fixed, don't do it when all the enemies are gone.

(+1)

It's a fun game with nice art and music. My controls kept lagging though. Sekibanki was very entertaining. I don't know who the other disembodied head was a reference too, though. 

The modern aesthetic was well done regarding outfits.

Submitted(+1)

Controls are a bit wonky, both to physically use and 'cus they can be kind of buggy, but the presentation is solid and the game is full of style and energy.

Feels like you've got a pretty decent handle on making combat work (I noticed you've even got input buffering), and I'll recommend looking into how to implement controller support next if you haven't already. or maybe it's in and my controller just didn't work with it, idk

Less relevant extra nitpick: I really wish I could do the uppercut move at any time during the standard attack combo rather than only after the first jab

Developer(+1)

Thanks for the feedback~ The movement itself is pretty buggy and I'm pretty ashamed I shipped it knowing it was like that. There actually is controller support but I completely forgot to make it work with textbox interactions. And the uppercut buffer input was supposed to be in the 2nd hit of the combo too (but not the last one) but I must've forgotten to include it. 

Submitted (1 edit)

okay, I just tried it with both my controllers, and it seems it only works with the one that has a broken R button. no idea why both controllers would work with my gms games but only one works with this, but I guess I could try sending you my controller input code sometime after I've maybe cleaned it up a bit more someday and see if that helps any

Submitted(+1)

I see a lot of potential, but it's very unpolished in it's current state.
Would love to see more if it ever happens, I really loved the Banki heads and gangster Kagerou.