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A jam submission

Lovely Fairy ActionView game page

Help a cool fairy score a hot date (and flirt with lots of other fairies)... with heart-bullets!
Submitted by Firecat1311 (@Firecat1311) — 9 hours, 22 minutes before the deadline

Play game

Lovely Fairy Action's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.5954.595
Challenge (Tough but Fair)#14.3514.351
Use of Theme (LGBT Pride / Identity)#14.2974.297
Gameplay#14.4864.486
Story/Writing#53.9463.946
Visuals#54.5954.595
Concept#64.1084.108
Audio#93.7033.703

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Fiore, RJM

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Comments

(+1)

"I was TOLD there would be NO MATH."

Submitted(+1)

really well done! Very cute integration of the theme and I'm digging the crayon-like art style

(+1)

Felt good to play, and the art is really attractive.  I liked the small touches, like SDM being blurry in the distance.  The difficulty and length felt appropriate to me.  I'm still a bigger Mokou X Kaguya fan tho

    
Submitted(+1)

This is rock solid. The writing made me laugh. Game was hard, but hey, that's what a (seemingly) infinite life bar is for! One thing I have to say though, the charge shot SFX was a bit grating to my ears.

Developer

it is rather loud and high pitched, isn't it? I'll get on tweaking that with the rest of the post-jam tweaks

(1 edit) (+1)

What a wholesome game

Now, I have a new perfect ship!

HostSubmitted(+1)

Hot damn. A+ juicing with incredibly solid gameplay and some twists on the usual shmuppage, great as always! This is the gayest thing ever and I love it.

Tiniest of nitpick: In Mokou's last attack the way her heart circles initially pulse out a bit doesn't quite match the angles they're in when they expand again, so that was a bit of an anti-telegraph imo.

Developer

those bullets aren't pulsing in and out, they come out and then curve back boomerang-style to come out  the other side. fair point, though

(+1)

So I absolutely, shamelessly love this even if I'm too bad at the game to actually complete it (checkpointing is generous, I'm just bad at moukou; the game felt fair despite my own incompetence).

Only real criticism is the shot/charged shot mechanic; it means bullet spam requires rapidly tapping the A button and it is hell on your thumb. If holding A just spammed bullets and the charged shot was on a different button.

Loved all the little details like the parallax backgrounds and the wave when you fly low to the water. So many unique fairies...

Developer (1 edit) (+1)

I totally understand, I hate having to mash the shot button in shmups too, but that's why I made it so pressing the button once makes cirno shoot for long enough that you can actually just wait a second or two between each button press without sacrificing firing speed, and just tap at a slow rhythmic pace if it's tiring for you.


Also in retrospect I really wish I went through with giving mokou a halfway checkpoint. I toned down her danmaku a lot, but I really wanted to make a game anyone could beat!

Jam HostSubmitted(+2)

You nailed it again! Took me quite a few tries to actually get to Mokou, but your checkpointing is generous. Mokou was also a bit rough (no innuendo intended), Jealously sign took me longer to figure out than it should have.

Your crayon drawings are fantastic, and your writing is adorable!