WAIT, you're right, I didn't hit Space after clicking Confess. I just assumed the dialogue would move along by itself. My mistake!
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I'm not a rhythm game guy, but I very much enjoyed this game. I kinda wished the mochi directions were flipped on the arrow keys, so that red was -> and blue was <-, but I eventually got use to it. Other than that, I enjoyed the art, the sprites, the music, and the general gameplay concept. I kind of skimmed through the story though tbh
I like survival type games, so this was up my alley. I like the background art and the piano music was really nice, though I don't know if it's the best fit for this genre. I think a few more little sound effects could've gone a long way (ex. grazing, bomb). At first it felt slow, but in hindsight I think the difficulty curve makes sense. Overall, it was pretty fun
I'm glad you enjoyed the video! I think of myself as more of an action game guy who sucks at puzzles, so this one took me by surprise by how much I wanted to full-clear it. Thanks for making the game
I liked the game overall. I think because it took me awhile to figure out, I got weirdly invested and was quite happy when I finally figured out the puzzle, and spent the time to get both endings. I like the facial expressions for Alice. I didn't mind the difficulty of figuring it out too much since it's a short game
Felt good to play, and the art is really attractive. I liked the small touches, like SDM being blurry in the distance. The difficulty and length felt appropriate to me. I'm still a bigger Mokou X Kaguya fan tho
The art direction is definitely my favorite part about this game. It stands out in a very good way, not just compared to the competition, but just in general. The game controls very well, I didn't feel like I was fighting it at all. I wish it were a bit longer, but that's probably just a testament to the enjoyment I was having. It wasn't particularly hard, but it didn't feel like it had to be.
I really liked the look of the game. Shooting was fun. I made the mistake of initially played this on Opera GX, which has a CPU/RAM limiter on that might've been affecting performance, but it worked mostly fine of Chrome. Some parts do seem exploitable tho, like shooting enemies from a distance or around corners where they can't get you
Hard as nails, and really satisfying when you beat a level. The jump button working continuously if you hold it down kinda threw me off at first until I got use to just tapping it once. I didn't get to the end sadly, since I suck at these games ^^;
Not having played actual Celeste, I thought the game was a lot of fun. For some reason, I really sucked at dash jumping, but other than that I really enjoyed trying to solve the platforming puzzles and getting the timing down on the shooting. I think it would've been nice if there was a sound effect each time you successfully shot the boss though. Overall, really fun experience.
Pretty fun game. The puzzles felt pretty intuitive, and I didn't feel annoyingly stuck at any time. There were some spelling errors, but I consider that a trivial complaint. Reimu is a cute cat.
A short but surprisingly fun little game. I rarely get the chance to run into text-based adventure games (for obvious reasons) and I think they're pretty cool, so this was a nice surprise to run into when I was looking for Touhou games online.
Here's a full play (25 min) I recorded of the game: