This is a game I can see myself playing for a while. Well made, love the glass shattering. If I had any quibbles it would be making the letters bigger, or having different font options so I could see better, otherwise it's great the way it is.
Play game
Letter Drop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #1 | 4.000 | 4.000 |
Technical Implementation | #2 | 4.111 | 4.111 |
Graphics/Animation (or Imagery/Style) | #4 | 4.222 | 4.222 |
Overall | #4 | 3.933 | 3.933 |
Theme/Limitation | #6 | 4.000 | 4.000 |
Music/Sound (or Tone/Language) | #10 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You start with a small stack of tiles and can build them up to the top. Letters higher in the stack are worth more points, but that comes with more risk.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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