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LelulaGames

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A member registered Sep 18, 2019 · View creator page →

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That was so much fun.

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I might try some more, I still have it downloaded. A save system and the ability to download it on the itch app are the two thing it needs.

Scratch that... i just installed it via the itch app and it works perfectly!

Definitely needs footsteps. I think I'm going to learn how to do that now that the jam is over just so I can do that in future projects too.

Ya, I think head bobbing should be an option to turn off. If I ever do make a bigger game I'll have to figure that out. Thanks for playing!

I enjoyed exploring, and rescuing people. I really enjoyed seeing how far I could get up in the world jumping on floating stuff. But the running seemed inconsistent. Sometimes you got really slow and it was very annoying. Still. it was pretty fun. 

This is just so beautiful. The sound design is perfect. The gliding works beautifully. I only managed to get all the rings and find two of the runes, and I can already see this game jam game has a lot more content then I thought you could cram into two weeks. This is so good! 

Thank you!

It's okay... I've now noticed a bunch of people have RAR files now, I just might have to install winrar. 

Beautifully done. I would like to be able to control the camera with my mouse a bit, and flip the y axis, but otherwise everything worked really well together. 

Is it possible to put a winzip file up to download?

I love the fact that your character changes every time you die. Trouble is I died. A lot. But your game is good, I'm just bad at platforming, lol.

Well done. Good sound, mechanics were easy to figure out even without reading the rules, and nice style with the fog. Really well polished. Great job. 

Cute little robot. But sadly I couldn't get it to work right. The first try I couldn't activate the switch to open the door, and the second time the robot wouldn't let go of the box. But I thought it looked good and had a creepy vibe with the adorable robot moving around. 

Oh... when you come out of the cave there's a bridge on the beach. You were pretty close to the end. 
This was my first time working with someone else's assets, so I'm glad you enjoyed the experience. It was fun getting all the different pieces to work together.

A short but sweet game, with a nice ending. I enjoyed this.

This was challenging. And fun. I especially liked shooting the archers down. I think allowing to scale up from only giving mourners 1 item at the beginning to them requiring more to the end would make it feel more balanced. Also adding a symbol to your ledged might help because it took a bit to match the symbols to the ledged. But I think you have a great little game here that could be really good with just a couple of tweeks. 

I beat up some bad guys and ate some hamburgers. Then I found a really big dude that beat me up. Good times.

For your first 3d game you did an incredible amount of work. Good job! 

Thank you for playing!

Thank you!

Oh, thank you I'll have to check into that button. I also probably should have mentioned the jump key from the beginning, it's the best way of crossing the bridge. Thank you so much for playing.

Lots of barbed wire in this world without....

Simple but effective. 

Finally, a shooter game I can finish! Loved the ending... though... I did have to leave the game open a minute to see if it was really the end, or if there was a hidden thing like in a marvel movie.

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Okay, after seeing your comment about sprint being enabled I was finally able to get past the third car and onto the buildings. Nice way of making a platformer. 

Beautifully done. It reminds me of web fishing, or other social games like that. Could use more kites though, everyone was using the dragon when I was in there, lol. 

The basics seem to be there. Just need the oncoming waves. There was a bug when I first got into the game that made the ridicule stay in one spot, then I tabbed out and tabbed back in and it moved finally. Don't know what made that happen, but after that everything worked. You can move the ship, fire, and watch the sands roll by.

Thank you so much.

This is really cute. At times it became a "how close can I get to the bobber without touching it" simulator, but it was actually not stressfuly, just fun. I think the hit box for the boat or bobber should be a little bigger to help, but even with it as is it was fun rowing around the lake and catching a bobber now and then.

Love the way you built the city, and game play was fun. Loved trying to find ways vertically around the area. The only frustrating bit was the lock on mechanics. The mouse wanted to lock onto railings to jump and sometimes the railing was far off in the distance. It made turning around, or finding other paths sometimes hard to do. Otherwise a great start to a game. 

I do like the idea. The movement is a bit like being on ice though. It would take a fair bit of getting used to in order to get the runs done I think. Quite challenging. I could see it possible to grow this into more areas and add more abilities. 

I liked the no color theme too. I like the way you used shaders to make everything pop. I didn't really have to fight any of the werewolves, I just kept running around until I had all the flames. Combat was a little tough, but I did manage to kill a few of the weres. Still, I liked the idea, and the end was satisfying. 

A fun game. Kind of side scrolling vampire survivor like. I enjoyed it. First time I got 1100, and second time I was up to 3k. 

It's definitely supposed to be atmospheric. I wanted to add footsteps so that it was your only real sound to make it even more isolating. 

Yep, I had some issues with the x button. I'll have to work on that a bit more when the jam is over. Thank you!

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This is really well implemented. The mouse controls are a bit sensitive... I went in and played a second time and realized you could use the mouse wheel to zoom so that helped a lot. Was finally able to complete it. Loved the sounds when you clicked on the items, and the kiju growing. Was just a little sad that the dad didn't walk in after the final round to close the game up nicely. But that's a small thing. 

This is really well implemented. The mouse controls are a bit sensitive, and the hit boxes on some of the items are a bit too small, like the coke in the background. I couldn't click on it. But the story, and the intro to the game were great. I think with a few tweeks it would be perfect. 

You have to unlock the acorn to get a tree. If you feed a snail leaves you should get the missing ingredient.

It's a cute idea, but I couldn't figure out how to get across the water without tipping over. Probably needs a lot more practice to do so.

I think this is a beautiful game, with nice graphics and music. And the idea behind it is fantastic. I liked sifting through the items and trying to discover what was important to this person.

I did, however, have concerns. And this is probably because I used to work doing something similar. I worked in storage, and often things were left in a unit that went to auction. At that time we had to return specific types of items to the owner. And sometimes the owner would pass away and we would have to return everything to the next of kin. What is important to me isn't the same as what's important to them, so only being able to give three things to the next of kin was horrible. The game diaries, the diary, the award, and all of the "personal effects" should have been given to the family. I also felt bad about not giving them the expensive items like game consoles, or the PC with all the personal data on it. The expensive items could have been explained by saying they only want the personal effects, and the cleaner can take the other stuff to sell or something (that's what happens when a unit goes to auction after all). But I know I'd be upset if all my writing, or art just went into the trash without my family getting a chance to at least see it.

A couple of things I would also have liked... the ability to just chuck the trash in a trash can and have one trash bag at the end. And straightening the items, or cleaning them, if I am not removing them from the room. The bed should have been stripped of linen, the table and chairs straight, the floor mats straight, and every surface clean if my job is to CLEAN the place. It felt unfinished. Also a small quality of life thing at the end, some indication that you are supposed to move once you're under the lamp post because I thought it was a loading screen there for a minute. 

Overall a great game, and I would love to play it if there were more houses to clean, and stories to explore.