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Okay, I started to figure it out. Cut down trees, put the logs in the furnace, and kill the ghosts so they stop destroying your buildings. And if you walk on the snow it turns to ice which makes it more complicated. 

I like the idea, I think you might benefit from a new first level that acts like a tutorial and shows you how to play before just launching a person into it. The graphics and sound are good, the movement system is a bit slippy, but I think it's supposed to be. Trying to figure out where to add the log into the furnace is sometimes tricky. Some indication or pop up might be good for that too. Otherwise a good take on the theme. 

(+1)

Thanks for taking the time to play and leave a comment, Lelula!

I wanted some pick-up-and-playness so I opted against a proper tutorial in lieu of level design I thought I was enough to ease the player into experimenting, but that may have been a mistake on my part for the experience of some players. I value the feedback!

There is a pop-up visual on the character when you have a valid interact action such as depositing logs into the kiln, but if it wasn't enough to communicate what I intended that is valuable to know. Also, the snow tiles become depressed snow (not ice) upon walking over them/ impacting with a log, but I will fully admit the tiles are the aspect of the visuals that I am least satisfied with and if you thought they were ice that tells me I needed to make it clearer they were not.