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A jam submission

Where U @?View game page

U is hiding again, can you find him?
Submitted by LelulaGames (@crissymoss) — 1 day, 16 hours before the deadline
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Where U @?'s itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#33.8584.167
Music/Sound (or Tone/Language)#63.7034.000
Graphics/Animation (or Imagery/Style)#83.8584.167
Overall#83.5493.833
Fun/Design#103.5493.833
Theme/Limitation#232.7773.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
All of the graphics are made using text in text mesh pro.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
unity

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Comments

Submitted(+1)

really pretty, it was a bit of trouble figuring out where things were due to a lack of shadows but aside from that it was a lot of fun

Developer(+1)

Thank you. I tried simulating the shadows with the ice cicles but ya, it's tough without proper shadowing. 

Submitted(+1)

Wow! I am so impressed with this cute, clever, and well-constructed game. You had me at the apple. I am very bad at these sorts of games so I haven't beaten it yet but I am motivated to keep trying because it is so fun. I think that because of Text Only Jam, you have stumbled on a visual language that you do really, really well. I suggesting sticking with Text Mesh Pro for all your games and making it your signature style.

Submitted(+1)

really fun and the art was good

Submitted(+1)

I hit a tree and an apple fell out. who thinks of that. this game is hilarious and great, my only complaint is that you can't rotate the camera.

Developer

Lol, I thought about making the apples pick ups, but it was way more fun to use them as things you can bounce off of and get some air.

Submitted(+1)

Well done with the limitation and using 3D. Saw some pretty creative solutions in your game. The name is just great and the U in the game is just adorable. Was a bit difficult dodging some of the enemies because it was hard to tell the depth. I guess because of no shadows. Otherwise pretty relaxing game with relaxing music!

Developer

Yep, no shadows is definitely an issue. I haven't figured out a way to do shadows with text blocks though.