That's a really great idea for a game. I think it should start slower and build up, but otherwise a great concept.
Play game
Guard the Grammar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound (or Tone/Language) | #3 | 4.000 | 4.000 |
Graphics/Animation (or Imagery/Style) | #12 | 3.500 | 3.500 |
Overall | #12 | 3.375 | 3.375 |
Fun/Design | #16 | 3.125 | 3.125 |
Theme/Limitation | #17 | 3.250 | 3.250 |
Technical Implementation | #19 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Everything was made with letters or mimicking letters/symbols, the theme is applied with the spawning starting with one enemy and gradually increasing
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, using C#
Which diversifiers did you use, if any?
Educational
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