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ilbini

86
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2
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A member registered May 28, 2017 · View creator page →

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I enjoyed it, really well achieved mood and atmosphere. I was expecting something bad could happen anytime so it kind of surprised me it didnt. 

I could not understand a lot of what was going in the game but at some point i left just jumping and reading the paragraphs, which was nice, the sounds and the aesthetic was really fitting.

Its a simple yet ejoyable experience. 

From a very personal point of view as a player i prefer to take some decisions while gaming and kind of missed that in this game. I read from another comments you wanted to do a less gamey game and it makes sense this is the end result and totally respect that. Me as a player would have enjoyed some more interaction, for example if the texts came from something i had to collect or if i could inspect the plants or the totems or the bodies. There were maybe some missing opportunities to achieve a deeper connection with the player, i tell you this because i tried a few times to press something on those things to see if i could understand more what was all that world. Maybe even add the possibility to jump into death and start from the last checkpoint (not too hardcore, only to prevent the idle jumping and advancing and keep the player engaged with whats on screen). 

But maybe i was not the target player for this, so i get that also and respect it. I hope my feedback could be useful to you!

Good job!

Awesome, had a lot of fun playing it! The music was great, the physics, and the levels, everything felt nice. Really well made, congratulations!

Nice entry overall, i read the about section of your itch page and understood the difficulty of learning and trying to deliver a game as i always try to do the same and it gets really challenging.

The vibe the game had was great for me, loved the PSX graphics and the fixed camera, something you dont see much often nowadays. The controls were sometime hard to handle but i understand it was part of the learning.

Loved the ambience and music, got me in the mood from the start. Just to aim to a max score i think adding SFX would've being great, at least the steps and interact sounds.

Sometimes text was too long and hard to read, but i engaged with the story. Too bad it seems unfinished. At least the game "ends" in a thank you screen and i think thats fair.

It seems that with the assets and the work you had until that very end, you needed a little more time to end at least a couple more loops to deliver the project perfectly with a story.

Besides all of this, you guys did a really good job!

Hello, that's strange, which browser you are using? Which OS you use?

I just read that this is the first game you guys made so congratulations! I hope you had a great time doing it, doing jams like this is a great way to learn a lot by doing from my experience so keep it coming.

I could not finish the game, i got stucked the two times i played it in different places, first i fell through infinity and second i got stuck between some green blocks.

The best advice i can give you is to try to complete the experience you want to give players. For a first jam, first game, this entry is totally awesome but keep in mind that making something from start to finish is a huge of a challange here, even if its only one single mechanic and a really short game. 

This project at first seems ambitious for its worldbuilding (even for experienced team i think), the place has to be huge to work out with the exploration and that leads to many assets and create cool spaces the player can go and dont feel monotone. Maybe next time, smaller better separated places, or maybe add more challange to move around (like obstacles or enemies) so the game dont focus only in exploration. Or try a smaller scope, try to think of the most simple game and try to make it to the end, there is a lot of learning there for sure in the polish and details.

Also there seems to be some debugging information and two playable characters for some reason, at first confused me a lot, i assume not intended.

The music was indeed wonderful so good job there, also the art i felt was nice seeing those screenshots in the game, but could not felt the same playing it.

Good job guys and congratulations for your first game! Thats the way to start, hope you can take something from my feedback, good luck!

Nice entry! I liked the feeling of walking through the unknown, really liked what you did with the lightning, and also the levels felt good. I find it a bit repetitive, i could not finish the game due to lack of battery and it was really too frustrating for me to go back in the maze to find another entrance when you have no lightning left. 

The game without battery is really hard (i assume thats intentional) but i felt there were no safe room, for example i knew i could return back to the fireplace if needed health, but with battery i had no option but going blind. I would suggest that improvements to make the game easier and let people finish the game.

Overall really well polished and fun game. Good job!

Sorry for that, always try keep your monster happy!

Hello! The idea is to have a 5-10 minutes experience, its really fun, give it a try!

We are doing a live test streaming for games selected if you want to come over specially for the hispanic community.

https://www.twitch.tv/teddyincdev

Nice game! I liked how you went through the theme, very original and i felt the chaos over the little poor guys. I felt i could play a few more levels with some variation, could be interesting to see this concept growing just a little more. The art worked well and the humor too. Well done!

Play my game if you like: https://itch.io/jam/brackeys-6/rate/1175472

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I liked the game, although i dont feel so fitting to the theme, i enjoyed the graphics and the asethetics design. The gameplay was not so entertaining i must say, i could not feel "satisfaction" after fixing the clocks and i would like to have more feedback when its close to be broken, maybe there was something missing to feel the scene "alive". Having to click on each clock also makes it difficult to focus on the surround and too many clicks at least for me (i could simplify some using space bar at the same time, but it felt weird). The "achievments" section was one of the things i liked most. Well job overall!

I made https://itch.io/jam/brackeys-6/rate/1175472 if you did't played it yet!