Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ilbini

57
Posts
2
Topics
33
Followers
11
Following
A member registered May 28, 2017 · View creator page →

Creator of

Recent community posts

I enjoyed it, really well achieved mood and atmosphere. I was expecting something bad could happen anytime so it kind of surprised me it didnt. 

I could not understand a lot of what was going in the game but at some point i left just jumping and reading the paragraphs, which was nice, the sounds and the aesthetic was really fitting.

Its a simple yet ejoyable experience. 

From a very personal point of view as a player i prefer to take some decisions while gaming and kind of missed that in this game. I read from another comments you wanted to do a less gamey game and it makes sense this is the end result and totally respect that. Me as a player would have enjoyed some more interaction, for example if the texts came from something i had to collect or if i could inspect the plants or the totems or the bodies. There were maybe some missing opportunities to achieve a deeper connection with the player, i tell you this because i tried a few times to press something on those things to see if i could understand more what was all that world. Maybe even add the possibility to jump into death and start from the last checkpoint (not too hardcore, only to prevent the idle jumping and advancing and keep the player engaged with whats on screen). 

But maybe i was not the target player for this, so i get that also and respect it. I hope my feedback could be useful to you!

Good job!

Awesome, had a lot of fun playing it! The music was great, the physics, and the levels, everything felt nice. Really well made, congratulations!

Nice entry overall, i read the about section of your itch page and understood the difficulty of learning and trying to deliver a game as i always try to do the same and it gets really challenging.

The vibe the game had was great for me, loved the PSX graphics and the fixed camera, something you dont see much often nowadays. The controls were sometime hard to handle but i understand it was part of the learning.

Loved the ambience and music, got me in the mood from the start. Just to aim to a max score i think adding SFX would've being great, at least the steps and interact sounds.

Sometimes text was too long and hard to read, but i engaged with the story. Too bad it seems unfinished. At least the game "ends" in a thank you screen and i think thats fair.

It seems that with the assets and the work you had until that very end, you needed a little more time to end at least a couple more loops to deliver the project perfectly with a story.

Besides all of this, you guys did a really good job!

Hello, that's strange, which browser you are using? Which OS you use?

I just read that this is the first game you guys made so congratulations! I hope you had a great time doing it, doing jams like this is a great way to learn a lot by doing from my experience so keep it coming.

I could not finish the game, i got stucked the two times i played it in different places, first i fell through infinity and second i got stuck between some green blocks.

The best advice i can give you is to try to complete the experience you want to give players. For a first jam, first game, this entry is totally awesome but keep in mind that making something from start to finish is a huge of a challange here, even if its only one single mechanic and a really short game. 

This project at first seems ambitious for its worldbuilding (even for experienced team i think), the place has to be huge to work out with the exploration and that leads to many assets and create cool spaces the player can go and dont feel monotone. Maybe next time, smaller better separated places, or maybe add more challange to move around (like obstacles or enemies) so the game dont focus only in exploration. Or try a smaller scope, try to think of the most simple game and try to make it to the end, there is a lot of learning there for sure in the polish and details.

Also there seems to be some debugging information and two playable characters for some reason, at first confused me a lot, i assume not intended.

The music was indeed wonderful so good job there, also the art i felt was nice seeing those screenshots in the game, but could not felt the same playing it.

Good job guys and congratulations for your first game! Thats the way to start, hope you can take something from my feedback, good luck!

Nice entry! I liked the feeling of walking through the unknown, really liked what you did with the lightning, and also the levels felt good. I find it a bit repetitive, i could not finish the game due to lack of battery and it was really too frustrating for me to go back in the maze to find another entrance when you have no lightning left. 

The game without battery is really hard (i assume thats intentional) but i felt there were no safe room, for example i knew i could return back to the fireplace if needed health, but with battery i had no option but going blind. I would suggest that improvements to make the game easier and let people finish the game.

Overall really well polished and fun game. Good job!

Sorry for that, always try keep your monster happy!

Hello! The idea is to have a 5-10 minutes experience, its really fun, give it a try!

We are doing a live test streaming for games selected if you want to come over specially for the hispanic community.

https://www.twitch.tv/teddyincdev

Nice game! I liked how you went through the theme, very original and i felt the chaos over the little poor guys. I felt i could play a few more levels with some variation, could be interesting to see this concept growing just a little more. The art worked well and the humor too. Well done!

Play my game if you like: https://itch.io/jam/brackeys-6/rate/1175472

(1 edit)

I liked the game, although i dont feel so fitting to the theme, i enjoyed the graphics and the asethetics design. The gameplay was not so entertaining i must say, i could not feel "satisfaction" after fixing the clocks and i would like to have more feedback when its close to be broken, maybe there was something missing to feel the scene "alive". Having to click on each clock also makes it difficult to focus on the surround and too many clicks at least for me (i could simplify some using space bar at the same time, but it felt weird). The "achievments" section was one of the things i liked most. Well job overall!

I made https://itch.io/jam/brackeys-6/rate/1175472 if you did't played it yet!

Thanks for playing! I spent the last days of the jam making the game easier, there were too many variables i wanted to keep some balance but i failed to give hints or help to the player and i understand it came out as a challenging game. I hope you enjoyed!

Enjoyed the game, i think the art and UI was the best, it didn't feel as a "text only" game in a good way. Liked the retro arcade vibe. The music was maybe too repetitive for me at least. Overall good work!

Thanks a lot, i had no time to make it easier (it was in some part of the backlog to improve the help and "tutorial") and i understand some of the things were not that intuitive. It was an ambicious project, at least for me but i hope you enojyed it. Thanks for playing!

Nice game! Really nice player loop there, i never thought working on that machine could be as fun as it was! The sound design and art overall was really good too.

Haha, those nobles are terrible, don't ever trust them. Thanks for playing!

Cool game, i enjoyed the humor there and design overall. Maybe some other sounds could be great. Some feedback missing on some actions and the ability to move holding the key :P

But i enjoyed it and i think its a good idea to develop further.

Thanks a lot! Thanks for playing!

Nice game! Really smart design and concept, didn't expect a tower defense of grammar game. Cool!

Well done, surprised about the controlls and movement, felt really good to be moving around that place. Nice work programming that.

Really cool game, loved the FEZ style. The animations of the character and the art in general are really good. The music kind of bored me, maybe not the music i would imagine with the game or maybe change track once in a while, maybe some sound effect missing too (shots, jump, walk, bird) but overall i enjoyed the game.

Thanks a lot for playing and the video! Really glad to see other people played it and complete it. Hope you enjoyed it!

Nice work! Anger management needed to survive the game. 

The flip of the character made me hard to climb stairs, maybe the pivot was not in the right place or after flipping the image you needed to adjust the X offset, don't know. 

Keep up!

Really fun, loved the humor it has. The music and art was really good.

Felt comfortable with controls also, really well idea and development!

Cool, that is a nice project! I don't know about the best way to do it but i can tell you what i did. 

For player movement i used CharacterController this is a nice starting point: 

And for world building i used an Unity Asset which is Pro Builder, another video reference from Brackeys:

With this two things you are almost ready to go. To check items, i used raycast (https://docs.unity3d.com/ScriptReference/Physics.RaycastNonAlloc.html)

At last, you will need some texture to add to the walls, but there are plenty for free.

If you have any doubt about building this just send me a message.

Good luck!

Really nice characters and art in general!

I felt confused about the objective but some of the dialogues were really good and entertaining.

Good job you all!

Haha, when you have assets you didn't use and are running out of time for a proper ending, just put the giraffes in the wall, close your eyes and submit the project, people will think it's a hidden message, maybe it is...

Thanks for playing and finish the game i hope you enojoyed it!

Thanks a lot for playing! I'm glad you enjoyed the room, interior design it's not my main career but at least you have somewhere to sit down and chill. TV and PC comes in the DLC :P

Yeah, exactly, you have other kind of challanges in 3D comparing to 2D, but if you are used to, it may feel safer to go 3D because you know what could happen wrong.

I hope you liked it! It was a "big" project for a 3 day jam indeed, but wanted to challange myself, i've been participating in jams since a year or so and i am most used to 3D development so 2D scared me most to be honest.

I am a programmer and this is the first time i solo in a jam without my art partner and the worst part was handling all the assets not having Blender or Maya background (i need to learn some stuff before next time doing this kind of project). Sometimes you have a model in mind but don't find any free like that, i think that challange is similar in 2D, but it may be easier to use paint instead of any 3D tool :P.

Have a nice day!

Sorry, there i included Video and Screenshots!

(1 edit)

Hi all! We created our first horror game for the SCREAMORTALITY game Jam.

In The Hunt you need to escape the human sacrifice you've been selected for, for that try to don't get kill by the monsters in the surrounds.

THIS IS THE LINK TO THE GAME

It could be great to have some feedback! Thanks!

Complete gameplay video:

Some screenshots:





Thanks for playing the game and give us feedback! Maybe we got a little far from UI things (for sprint or pick up for example) i totally agree with those points. I am glad you enjoyed it, congratulations over Watery Graves also, i enjoyed the experience there.

Thanks a lot for playing it! You are right about that ears monster, it was difficult for us to keep it "balanced", we wanted to give that chase experience but sometimes was a bit bugged when too close sorry about that. I am glad you enjoyed the game, i played and rated Watery Graves, awesome work!

Liked the game! Nice art and design overall. Really smart way to include roguelike game into the horror theme and the ambience worked well for me, the sounds and music was really fitting. 

Took me time to get used to the inputs, maybe there was some way to not need the mouse at all, just to keep more focus on the keyboard, dunno.

I had a nice experience anyway, congrats!

Thanks a lot for the video! Sorry you could not had the best experience. The light in the lantern starts to fade after some time, in your gameplay it was really dark so that makes it difficult, try to find small jars to recharge lantern. 

The key was a bit dark and hard to find to be honest, but it should be near some scary place for example skeletons or something like that :P.

Anyway thanks for playing it and i hope you give the game a second chance to have the experience we intended when people played it!

Tahanks a lot for playing the game and making a video! Its really great for us to see someone we don't know doing it. You could be able to finish it and it seems you had some chills in the way. 

I hope you had fun beside all the creepy stuff going around it was fun for us working in the user experience.

Thanks again for the video, hope you liked it!

Thanks a lot for playing and giving this review. Its really helpful this kind of feedback for future projects. Sorry for the bugs, we knew it was an ambicious project for a week of work but we went forward with this scope leaving some tests/details in the way. Totally agree with all of them, and specially about the death and sprint. 

The light is hard to match the taste, i assume that's why most known horror games have the dark calibration screen at the start (we had no time to do it).

Thanks again, and keep it up! See you next jam :D

I liked the concept, the dungeons feel dynamics. I would like to have different floors/ambience between levels to have some variations. Maybe less enemies also in the first levels just to players can get confidence with early mages and advance faster in the game. The animations also felt out of time in some characters but i know time is the real enemy in the jam for this details.

Anyway its a well done game, keep it up!

Please rate and give feedback of our game: https://itch.io/jam/brackeys-5/rate/923455

Played it and rated it! I liked the game. The movement was well made, and i found the ascii table far too late :P was using online conversion until i saw the screenshots. It was really original (and geek) using that as the keys to open doors. Really nice art and ambience. 

Please rate and give feedback of our game:
https://itch.io/jam/brackeys-5/rate/923455