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A jam submission

sunset-shapedView game page

an atmospheric and challenging platformer
Submitted by bucketfish (@bucketfish_) — 2 days, 10 hours before the deadline
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sunset-shaped's itch.io page

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Comments

Submitted (1 edit) (+1)

This was a little beyond my abilities to complete (some wall jumps over obstacles in levels 3 and 5 defeated me :D ), but I appreciated the level design, presentation, and writing a lot.

Hope you had a positive experience using Godot, and thanks for doing a Linux build. Always nice to see sources published too! Nice work!

Submitted(+1)

Awesome! to bad i suck at platformers like this! :P

Submitted (1 edit) (+1)

This is awesome! The bloom works really well with the dreamy look, and you really succeded in using those particles. ALSO MUSIC IS FRIGGIN INCREDIBLE. Feedback:

  • Controls are a bit too quick and it sometimes gets hard to control
  • The foreground particles feel a bit off

Edit: I'm speedrunning now mothercracker

Developer(+1)

aah thank you for the detailed feedback!! very excited to know that you're speedrunning now >:D speaking of which - we made it to speedrun.com! haha. https://www.speedrun.com/sunset-shaped so now you can be a True Speedrunner :)

Submitted

oh I’ll look into it!

Submitted(+1)

Very nice and cozy feeling. Playing felt great and music was soothing. Congratulations. Also one minor suggestion. The character appears jittery when moving. I found a way to fix it by forcing the game fps to 60 which is the default physics fps. Also the character movement was handled in _physics_process() in my case. This might be a solution to the jitter. Great job with the game!

Developer (1 edit) (+1)

thank you!! i thought i used physics_process in the game, but now that i think of it i might've forgotten to O.O thanks for pointing that out!

edit: checked the code and i did use physics_process haha

Submitted

Have you also tried using the same value for Project Settings->Debug->Settings->Force Fps and Project Settings->Physics->Common->Physics Fps? For example 60 for both of them. When I change one of them the movement jitter appears but when they are the same, it is buttery smooth. If you haven't tried this, maybe give it a go.

Submitted(+1)

Nice game :) Wall jumps over lava are quite hard, but got to the end

(+2)

That was really fun! It controlled really smoothly, and even when I made mistakes, it felt like I had good control over why they happened. Nice music too!

Submitted(+1)

WOW, WOW, WOW!! Extremely addictive game with very soft controls and beautiful with its simpliness!! 

Congratulations! Its a very fun game!

Developer

thank you!! i'm so glad you enjoyed it :D

Submitted(+2)

cute, great job, even tho i got no platforming skill whatsoever

Submitted(+2)

I can't compete with this... this is AWESOME!

Developer

aaaah thank you so much! >.<

Submitted(+3)

Finished it! (88 deaths haha)

A very polished game for a jam with a bunch of positives:

  • Lots of great use of particle effects, I especially liked the background (very moody).
  • Mechanics felt good, I felt like I had good control over the character.
  • Music was great.
  • The lighting around the character was cool. In general just a lot of great visual juice. 

As others have said it's got quite the difficulty curve and I got stuck right around the "How did you get up here?" section but I managed to get through. That being said, progression is challenging to get right in a jam. 

Awesome entry!

Developer(+1)

wow, thank you so much for the detailed feedback!! that's quite good for a first run :D

Submitted(+2)

My best time is 3:33. I just get stuck on that last level haha


Developer(+1)

oh NICE! if you get under 3min you can go onto the leaderboard too 👀 

(+1)

I quite enjoyed this platformer- more impressive than my own after a year with Godot. I loved the visuals



And I've never had a game grovel before.

Developer

aah, thank you!

(+1)

Difficulty curve a bit wrinkly but very good anyways

Submitted(+1)

Cute game with a responsive command. I really like the esthetic and the music. But I got stock at level 3 (before seing there is a walkthourgh to help me). Good job !

Developer

thank you!! i'm curious: did you end up managing to beat the game?

so many people are getting stuck at level 3, i'm planning to make a patch to shave a block off so people can get stuck at the actually difficult bits :p

Submitted

Nope I wasn't able, I was stuck at the wall jump with the damage zone. I try multiple strategie but it seemed a little bit to much "pixel perfect" if you get what I mean

Submitted(+1)

wa cool mute a