Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Levrault

90
Posts
156
Followers
52
Following
A member registered Apr 04, 2018 · View creator page →

Creator of

Recent community posts

Good job. Sad for all these young rats killed on the battlefield 

Graphics are good but I didn't manage to do any damage on the robot :(

Damn gorgonzola is expensive! Good job

the rat is really cute and bouncy. 10/10

Poor little fellas, I hope they gonna have the cure soon :'(

Graphics and music are really cool. The keyboard controls are quite stranges but the game is really well done. I manage to get 33 000 at first level, but I'm really bad at this kind of game and didn't manage to finished the second level. Good job!

Great concept! Cute hat! Cool nokia

I didn't expect that and it's was just awesome! Good graphics, great rat

I don't know how to feel about this. The concept is great but now I have this goddamn song stuck in my head and I can't stop it. 99/10

Great concept! You can "cheese" the game by using the rat on the top place to get an easy goal. 10/10 for all the rats.

Good job for you first 3D game. Controls were a little bit confusing, but the fun rats fact made me continue till the end.

I really like the meta joke in this one. Just don't put your volume to high while playing lol

Thanks! I'm glad you enjoy it

Thanks for pointing this out but we sadly cannot do anything about those folks on fiver.

I didn't do any art for this game, I listed every pack I used in the credit.

https://github.com/Levrault/margot-beatrice-adventure

Thanks!

thanks! Maybe a battle mode later so he could fight against his brother and sister.

The app generate a JSON files, you will have to develop your own dialogue system to read it.

Hi darling, getting credited is always cool and boost the ego. You can use the asset on any type of projects (free, commercial whatever). And don't be shy, share your project ! I want to see that shotgun in action

Thanks, it worked fine with ARES. Great job!

Strange, firefox should also supporrt sharedArrayBuffer. Could be related to itch.io. SharedArrayBuffer is still experimental. Did you tried with chromium or chrome ? Seems like those browsers work better with the export

Thanks for the feedbacks! For the control, I wanted to reproduce how some n64 have really bad control (just joking, I was sick of covid and was to tired to check those issues).

I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.

I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.

Hi alls, I was able to make the html export works (for all Godot 4 user, enable sharedArrayBuffer in the frame options of itch.io. I recommand chrome to make it works. The performance are slower than the application build, but it better than nothing.

I also re-export all using the new Godot 4 beta 10, so maybe it will works for mac user but since I don't have the material to test it.

Godot 4 beta was broken with a cross origin policy error but hey that why it's still in beta. I will tried a last export with beta-10 hoping it fixes those issues 

seems like Godot 4 beta didn't like mac :/ I will tried a new export with the beta10 version tomorrow 

Hi, I tried to launch the rom with project64 and I get the message "your emulator is not accurate enough". Is there a fix ? Thanks

Great job, it was fun and I really like the visual. The katamari game style is a good idea. 

I just have some issue with the character maintening is speed after getting caught. The camera is a little bit slower and my character ended up being to fast. I also have no sound on chrome (windows 10), is that normal ?

Overral, great job and great concept

The esthetic and the ambiance is really good. I got a strange graphical glitch with the HUD when I started the game in 2560x1600 (windows 10), where the image was just blurry and unreadable. With a lower resolution, it worked fine. Good job!

In theory, it should start but I don't have a macbook to test the game. I asked a friend with a macbook, and it's worked. I'm usingg Godot 4-beta-9 for this game, so it could be issue in the export itself. I can't even run it on my linux machine...while it worked for my coworker. I already create an issue in the Godot Engine github.

I will add it to my backlog, I just don't have the time at to moment to look at it sorry

The tools has made with Godot Engine and they support some more advanced font (chinese, Arabic). Made see how to setup a dynamic font for different languages but I never done such thing and don't know witch font could be the best since I don't know chinese. But, Here the souce code https://github.com/Levrault/LE-dialogue-editor, maybe you could check how to edit the font of the app to support every language you want

Thanks for the feedback. For the "air" level, I added a "coyote time" feature to help improve the timing of the jump. But if you got any trouble, you also have a sprint key (shift by default), should be way easier like that

thanks I mainly focus on the character movement. It isn't perfect but will make a good base for a real fps controller

Stylized, fun and design! Just have a random conflict (certains on my side and one of my chrome extension) where the D key isn't working.  Maybe a alternative mapping to the arrow key could be great ? (And prevent conflict for keyboard that aren't QWERTY). 

Good works on creating this whole 3D scene. I will now have the background music in my head for the next few hours :P

Nice little concept you here. I was able to do 9 but after that there were too much rock. Great works