I was really confused by the movement in the game. I also got an error when I tried to run it in the Project64 emulator, "Your emulator is not accurate enough to run this ROM. Specifically, it doesn't support accurate PI DMA". I got it to run using the Ares emulator you used to do the dev. Great job getting it to run on an actual emulator. I'm not convinced the game fits the N64 art style though, lol. It looks a lot more like the old DOOM game. I'm super impressed that you rolled your own engine on this game. I didn't get too far into the actual story unfortunately.
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Sub Mare Imperium: Derelict 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #6 | 3.753 | 4.333 |
How well did the game follow the theme | #8 | 3.753 | 4.333 |
Were game visuals true to the N64 style | #9 | 2.887 | 3.333 |
Overall | #9 | 2.742 | 3.167 |
Overall uniqueness of the game concept | #10 | 2.598 | 3.000 |
Unexpected or surprising elements in the game | #10 | 2.598 | 3.000 |
Quality and fit of sounds and sound effects to the game | #10 | 0.866 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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