This had some really cute art! I found that the physics sim had a few of edge cases which worked against the intended experience, but these things happen.
I want to specifically say well done on scoping down at the start of the jam - to me, reigning scope in and rethinking things to match available time/resources is the most important skill you can develop across a game jam, and I think you should be proud of what you were able to accomplish!
I hope you had a positive experience using Godot, and thanks for doing a Linux build - exectutable permissions are indeed preserved inside zip files (unless you uploaded using Butler, which also preserves executable permissions)!
Comments
This had some really cute art! I found that the physics sim had a few of edge cases which worked against the intended experience, but these things happen.
I want to specifically say well done on scoping down at the start of the jam - to me, reigning scope in and rethinking things to match available time/resources is the most important skill you can develop across a game jam, and I think you should be proud of what you were able to accomplish!
I hope you had a positive experience using Godot, and thanks for doing a Linux build - exectutable permissions are indeed preserved inside zip files (unless you uploaded using Butler, which also preserves executable permissions)!
Good pong clone with a 2 players options. Good job. Just have some issues where the gem was stuck on the right/left side on the collision zone.