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Cheeseness

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A member registered Nov 08, 2014 · View creator page →

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Aww, thanks for checking in. I hope find it interesting! Good luck with your hive 🐝

Ah, E! I was trying modifier keys like Shift and Ctrl, but didn't think to try E. Awesome, thanks :D

Hmm, what window mode are you playing in (windowed, fullscreen, borderless), and what exactly happens? Does the OS capture a empty image, or does it look like the game is intercepting the screenshot shortcut before the OS receives it?

I'm inclined to say that that's an OS problem rather than a game problem, since screenshots seem to be behaving fine here on Linux, but if we can get a little more information, we might be able to come up with a workaround and/or implement an in-game screenshot funcion.

Thanks for your kind words :D

I've had this tab open since last year, and today's the first time where I've felt like I've had free time enough to play a game for fun. It is so nice to have another Pontifex game. I'm neck deep in cranes right now and loving every second.

I do wish that I had a shortcut to keep the focused node to speed things along a little (eg: when placing cables for a suspension bridge that all share a common anchor). Enjoying the copy/paste/mirror shortcuts!

Ah! Thank you for your kind words! I'm very happy to hear that your hive is progressing well and that you're having fun :)

Here's to a long line of happy, healthy queens who make good decisions for the hive \o/

ART for Snakes is a single player snake-ish game by Splerp, Cheeseness, and lcl. Be a snake, eat the most expensive paintings you can before the time limit runs out (or play in "zen mode" for a more relaxed experience). Use snake-like controls to move through and leap from painting to painting across a branching 4 course campaign.

Originally prototyped for Pizza Jam, ART for Snakes represents a polished, "full game" based on and building from our original vision.

https://splerp.itch.io/art-for-snakes/

We've shipped a big update that lets you pass through your tail, but also still lets you "surf" along it or bounce off if you hit it at a shallow angle. If you're interested, I hope you get a chance to check it out!

The update I mentioned has come out, and we've not only refined the controls/snake physics a bit, we've also added sound effects and particle effects for audio/visual feedback when you are travelling through something where you can control the snake (ground/paintings). If you get a chance to try, we'd love to hear what you think!

Good news! You don't have to play the same two levels anymore - we just done gone released a big big update with a whole bunch more levels. Hope you get a chance to check it out :D


We have a big new update out that lets you pass through your body when you're moving slow or coming at it perpendicular. Hope you get a chance to try it out!

Thanks for your kind words! Could you describe a little more about your experience of learning the control mechanics? We're working on a post-jam update, and I'm feeling like we'd benefit from having some in-game instructions to point players in the right direction, but I don't want to make assumptions about what the friction points are.

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Sorry to hear you're having trouble! You cannot control the snake when you are in the air. The snake is only controllable when you are in the ground or eating a painting. Does this match what you are experiencing?

It's nice to hear that what's there is engaging enough for that level of play - I had a chance to play for fun last night and was still enjoying myself after gobbling up $72m worth of delicious art.

"Surfing" your own tail is definitely fun, but getting stuck on your own tail is something we're aware can be a friction point too. We've been talking about possible approaches that would address the latter without sacrificing the former. We've got some ideas that might work.

Alas, we didn't have time for audio, but you're totally right, it would add a lot!

Thanks for your kind words!

Fulfilling the dreams you never knew you had :D

Avoiding one's tail is a part of traditional Snake style gameplay. Unfortunately, we don't have a way to detect when you're stuck - would have been cool to get a game over state for that in if we had time!

If it's helpful, you can use R to restart so you don't have to wait for the timer to elapse.

No worries. Glad to hear you're up and running!

Sorry to hear you're having trouble. Have you checked the "MacOS says the app is damaged!" section of the Technical Help section here on the Itch page? I have some suggestions that may help.

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Hi! Sorry to hear you're having trouble.

Can you give some more detail on what's happening? Are you seeing an error? Does the game start at all? Does it crash, or does it freeze up? Can you also tell me which downloads you have tried?

It'd be good to check whether the game has created a log (there are instructions on where to find it in the "Log, save, and config file locations" section here on the store page). If it has, could you email that to the address under the Technical Help section of the store page?

Hi again! I just wanted to follow up and check whether or not you'd sent through some more information. If you have, I haven't seen it arrive at this end. I would definitely like to be able to look into this, but currently, I am unable to reproduce the problem, so I don't have enough to go on.

Hi! Sorry to hear you're having trouble! Could you send a copy of a game log from a play session where this occurs to the address in the "Technical Support" section of the FAQ here on the game's page?

Just a quick note - you have your download marked as supporting Mac and Linux, but it's a Windows executable. You should untick the platforms you're not supporting.

No, the training all the images and metadata that the system has processed in order to build its models. It's how the system "knows" what "Ramirez from Highlander" means.

Are you certain it wasn't trained? I feel like you don't get the kind of almost-Sean-Connery or almost-handwriting in your cover image without using something that's been trained on Sean Connery and handwriting.

Oh, I completely forgot to touch on You also mentioned photobashing - if you weren't using stuff you created yourself, it's important to credit sources there as well.

I chose to not play this one, so I can't offer any feedback.

Regarding attribution/giving credit, given the rules of this jam and the intent behind it, there is a reason that we require participants to make all assets/content themselves unless it is existing Free/Open Culture licenced works. Signal boosting and celebrating the creations of people who have chosen to participate in the Free Software and Open Culture movements is important and valuable. We have disqualified submissions for making use of content that doesn't fit those requirements and/or for not providing proper credit/attribution.

With that in mind, I think it's reasonable to require that the authors and licences of all content that the machine learning synthesis platform you have used be credited as well. I understand that you may not be in a position to do this if you didn't train it yourself, and given that we didn't have explicit rules about AI/machine learning synthesised content, I'm not going to disqualify you here.

No worries ^_^

Your English is good enough for me! :D

If you've decided to embrace it intentionally, then that's valid! I feel that mechanic would be stronger if there were levels that benefit from "wall grabbing" - the ones that are there now don't offer a player much opportunity to use that effectively.

Best of luck!

You didn't make every effort possible to mention that site and the artists involved in the works you've used - you didn't even bother to mention that on the game's page as is explicitly required by the rules of this jam.

Looking at that site, it's very clear that there are some works hosted there that infringe upon the copyright of others and haven't yet received a DMCA takedown request. The onus is on you to prove that everything you have used has been licenced for that use by all copyright holders with stake in the work (not just the remix artist, and not just a website).

A) You haven't followed the requirements listed on that page, B) you seem to be using stuff that didn't come from there, C) there seem to be works on that site that are unlicenced derivatives - you would need to prove that you weren't using anything like that.

Glad to hear it's been a positive experience for you and in case it wasn't clear, I'm glad you were able to submit something too!

Best of luck!

The situation I've explained is not system-specific and will not vary for other users on other distributions. Since a focus of the jam is guiding participants toward engaging in best practices when supporting Linux, I'd love to invite you to explore this further and gain a better understanding of why it's relevant.

Firstly, if you to use a web browser to download your game from Itch on your Zorin OS install, you can confirm what kind of experience your users are going to have (if you save it to a drive mounted that automatically gives executable permissions to all files, which I've seen some people do for drives shared with Windows, be aware that that is not a typical or default configuration).

When you tested the game on your Linux distro, it would have had those executable permissions set one way or another. If it was the system you did your AppImage packaging on, then the file would have been given those permissions when it was created. You can verify right clicking the game's AppImage file in a file browser and viewing its properties (most file browsers' properties dialogs have a permissions tab), or by running ls -la in a terminal and looking for an "x" at in the 4th column of characters representing the different permissions flags that Unix style filesystems can hold.

The key thing here is that file permissions in general are not a part of the file itself. They're stored in the filesystem - as part of the data that tells your computer how to find and read files from the hard drive. Archive formats like zip or tar let us work around by keeping some metadata on file permissions inside the archive itself that the program doing the extracting can then use as a reference when creating the extracted file. The HTTP protocol doesn't include that information, so the browser doesn't know to give it anything but whatever the default permissions are on your filesystem (which I touched on earlier, but isn't really relevant here - if you want to read up on that, a good place to start would be over here).

Hope that sheds some light!

No worries! Good luck with tracking it down - if you need a hand, feel free to reach out.

No worries! Thanks for participating. I'm glad to hear it provided room for positive experiences :)

No probs! Thanks for sorting it out :)

Yep, I had audio! Not sure what the hurdle you've faced there is - I haven't heard of users encountering that with any of my Godot games. What audio server do you use? I'm running Pipewire here.

Oh cool, I'll make some time to check out those locations :)

No need to apologise

I'd be happy to read a post reflecting on your plans and experiences if you ever write one (Itch lets you write "devblog" posts for your project if you're super keen)

Brilliant! I've re-qualified your submission

Thanks, let us know!