Game would have been fun if the controls worked. Sadly the snake controls really weirdly for me.
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ART for Snakes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #13 | 3.266 | 4.000 |
Your personal opinion | #31 | 2.960 | 3.625 |
Overall | #52 | 2.807 | 3.438 |
Aesthetics (Art or music) | #53 | 2.654 | 3.250 |
Use of chosen theme | #81 | 2.347 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
Too many Snakes
Any pre-made / AI assets used (if applicable)
Many public domain art works used. Full list on game page + in credits.txt in downloadables
Comments
The update I mentioned has come out, and we've not only refined the controls/snake physics a bit, we've also added sound effects and particle effects for audio/visual feedback when you are travelling through something where you can control the snake (ground/paintings). If you get a chance to try, we'd love to hear what you think!
Having the score be property damage was really fun. The snake mechanic is tricky to get ahold of, but once I got it there were a lot of tricks that I enjoyed like using your own body as a platform. Overall really great entry
Thanks for your kind words! Could you describe a little more about your experience of learning the control mechanics? We're working on a post-jam update, and I'm feeling like we'd benefit from having some in-game instructions to point players in the right direction, but I don't want to make assumptions about what the friction points are.
This was a ton of fun. I didn't even realize the levels were just looping over themselves until I played through like 8 times.
I loved the added mechanic of colliding with your own body. It was awesome building my own "snake-bridge" between paintings. I also really loved the gradient on the snake.
I could totally have accidently had the game muted, but I didn't really hear any audio. Some music and sound effects would really give this gift of a game that final little bow it needs.
Real amazing work and I'm excited to see what else you make!
It's nice to hear that what's there is engaging enough for that level of play - I had a chance to play for fun last night and was still enjoying myself after gobbling up $72m worth of delicious art.
"Surfing" your own tail is definitely fun, but getting stuck on your own tail is something we're aware can be a friction point too. We've been talking about possible approaches that would address the latter without sacrificing the former. We've got some ideas that might work.
Alas, we didn't have time for audio, but you're totally right, it would add a lot!
Thanks for your kind words!
Never thought I will be a snake eating Van Gogh and Da Vinci, cool concept!
Controlling the snake is so cool I really liked it but when it gets bigger, it gets stuck on its own body
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