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GooseStranger

508
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

THIS is the true message of the game.

This game is simply wonderful! I am amazed by how far you were able to go with the "hit chunks on a circle" mechanic (I couldn't think of a simpler term for it lol). 

My only small small gripe is that I didn't get much of a "roguelike" feel from the game. It didn't feel like I was creating a build while upgrading in the shop, I was simply buying whatever I could afford. Don't get me wrong, the game was still fun! From a new player's perspective, seeing "roguelike" may lead them to believe they will be creating a build with each run. That is up to each player's definition of roguelike though. Again, a microscopic gripe that doesn't take the fun away from the game at all!


Thanks a ton for sharing this game with the world! I have a lot of fun!

100% this is inspired by Jim's Computer. I have recently remastered this game because I felt it was too similar to Jim's Computer. Thanks for leaving a comment!

I'm even more happy you enjoyed Late Night TV Rerun as well!

I'm glad you enjoyed... and eventually found waldo. Thanks a ton for playing and leaving a comment!

If I get any new ideas for it, I don't see why not! However, as it stands, this looks like the end of the Albertverse.

I'm very happy you enjoyed the game! It's nice to hear that I improved from the first game. Thanks for playing and leaving a comment!

I'm very happy you enjoyed! Thanks for playing and making a video on the game!

Congrats on the dolla. Thanks for playing!

That is an incredible question that I dont even know the answer to. I'm assuming the direction the sword is swung is rotated towards the nearest enemy? Great question and please let me know the outcome if you test it! Thanks for playing and leaving a review! 

I'm very happy you enjoyed the game! Thanks for playing and leaving a comment!

That is very strange. Usually there is a whole win screen after you beat mission GOOSE. I'm sorry you experienced this bug! I unfortunately do not have the source file to this game anymore so I don't think I can fix it. Thanks for playing anyways!

I appreciate the feedback! Thanks for playing and leaving a comment!

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Died to explosions every time. very fun game. 10/10

Yea Godot's lighting is real weird. I'm happy it could add to your experience though! Thanks for playing and leaving a comment!

I got absolutely addicted to this! It was a lot of fun.

Like commenter TripleRainbowBaka suggested, I think it would be super cool to have different worlds to go to.

Following up commenter spiritbx, it would help a lot if the rocks had numbered health bars. When I first started playing, I thought the +10s popping up were how much resources I was getting. A health bar and changing the + to a - in the popup would help clear up any of that confusion. I agree with what they said about the space bar too. My hand started to hurt from pressing so much. It would be nice if I could hold down the space bar to mine. Maybe you could add a mining speed upgrade that determines how fast the rock is mined while holding space bar. 


I never found myself upgrading the shift length. I never saw the point considering I stayed in my previous position and kept all the resources. Maybe you could require the player to sell their resources before the shift ends to make their money? I feel like that would be a bit tedious though. Another reason I never upgraded the shift length was because it would mean I upgraded less frequently. You could add a bed so the player can end their shift early if they have the shift upgraded a ton.

I also never upgraded the speed stat. There was never a time crunch to get between the rocks and the sell stand. This could possibly be resolved by adding my suggestion in my shift length paragraph about losing the resources if you don't sell them. I think it would also be cool if the rocks despawned after being mined and they would randomly spawn in an area, incentivizing movement around the map. Out of all 3 rocks, I think I only ever mined the top one lol.

This game is super cool and incredible for your first game release. I am excited to see where this project goes!

I'm very happy you were able to enjoy the game through a video. Thanks a ton for commenting!

I have no idea what happened but I loved it. The writing, sound effects, art style, all of it. Wonderful little experience.



Is there anything after following the mysterious figure in the locked room back to the abstraction? It seems the game loops here but I want to make sure I'm not missing anything from this magical game.

I really appreciate all the feedback! I will keep this in mind if I make another game like this one. I'm glad you enjoyed the concept! Thanks for playing and leaving a comment!

You have done it again! I loved the movement of the bike and the concept of collecting pickups to increase speed and jump height was very novel! Like another commenter said, I really love how you have translated your art style into 3d. Thanks for sharing and keep up the good work!

HAHA What a wild coincidence! I'm very glad you enjoyed the game and it creeped you out! Thanks for playing and leaving a comment!

I'm very happy you came back to play! Thanks for playing and leaving a comment!

Sorry for the massive comment ahead!

Hallway before:

Hallway after: 

Living room before:

Living room after:

I'm glad to hear the game could keep you on edge. As for the environment assets, they are not 3d! I just took a bunch of images and edited them together. If I remember later, I'll update this comment with images of the before and after edited images. Thanks for playing and leaving a comment!

Oh jeez I'm sorry to hear about the controls trouble. Regardless, I'm glad you enjoyed what you could play given your limitations! Thanks for playing and leaving a comment!

i forgor 

Maybe ;)

We'll see if "I DIDN'T MEAN TO DO IT" will hold up in court. Thanks for playing and leaving a comment!

Thanks a ton for making a video on the game! 

DANGGGGGGG You are the real king of the server!

Thank you so much for the kind words! This comment means the world to me. I'm very happy you enjoyed the game! Thanks for playing!

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I never got into Balatro but I am straight up addicted to this game. My only feedback at the moment is that I wish I could see how many chips I will earn before ending my turn. I realize how lazy I sound as I type this because I can literally count the pips. Still, great game and I am about to lose hours of my life to this.

EDIT: OH MY GOODNESS I just now saw that it tells you how many chips you're getting on the left. My b.

It is not. It will stay free here on Itch and on Newgrounds!

Man, what a video! Thank you so much for making a video on my game, I really enjoyed watching it!

I'm very happy to hear you enjoyed the game! Thanks for playing and leaving a comment!

I'm very happy this game could be your introduction into such a wonderful genre! Thanks for playing and leaving a comment!

Thanks a ton for making a video on the game! Do you mind if I use your video as gameplay footage to be seen with the screenshots on the game page?

This was awesome! I have no notes. Thanks for sharing!

This was a ton of fun for a while! The art style and sound design reminds me of old flash games by Nitrome. I'm really curious what your process for getting/making these sound effects were, they were so juicy!

After a while, the receptiveness of the gameplay got to me and I ended up calling it quits. Great, simple roguelike shooter. Thanks for sharing!

I just went back to try and find the final crystal. The one I was missing was locating in the bottom right, second row from the bottom. I guess I was just dancing around that section of the map lol. Great game!