I'm happy you enjoyed the game! Thanks for playing and leaving feedback!
GooseStranger
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Sometimes you stumble upon a game that makes you realize not every game idea has been made before. That there's an infinite number of ways a game idea can be turned into a game because of how unique the developer's thought process, decisions, and inspirations are. That gives me hope and motivation to saddle up and make a game again, just for the fun of it. This is one of those games.
From the very start, the objective was clear without much tutorialization: eat food, sell food at the surface, buy stuff to eat better, do it all again. That loop in itself was a ton of fun. The game only gets better from there as it expands on what foods you should eat to make the most money, what food you should avoid to not LOSE money, and in what order you should eat them.
The gameplay never felt boring or repetitive. There was always something to spice up each dip into the ground for food. I loved finding each of the unique animals. It was honestly sweet to read "because they are one of a kind" in the bestiary after collecting them.
My only gripe with the game was that I couldn't see which foods were in what segment so I could properly dispose of the throw-up food, but there was an upgrade to fix this later in the game. Incredible game design and knowing what the player would be wanting next, Joex3.
The ending was both funny and bittersweet. I genuinely teared up when the shopkeeper's note appeared.
What an amazing experience you have gifted us Joex3. Great job on making a great game and thank you for sharing it with us all. This makes me want to go create something.
What a sweet, short point and click game! The puzzles were interesting without being to hard.
I felt the big monster guy randomly appearing in rooms was a bit detached from the game itself. I never ended up dying to it so I can't complain too much.
At the very end with the code from the bookshelf, I thought the cubbies of the bookshelf directly correlated with the buttons on the number pad. I eventually realized it was the books INSIDE the cubbies you had to look at. Clever puzzle!
Great game and thanks for sharing!
I could totally have just misunderstood what word I was aiming for or how the mechanics work. If that's the case I apologize!
Sometimes, I wouldn't be able to push a wrong letter off because it is blocked by a correct letter on one side. In this hypothetical, let's say the correct letter was on the left and the incorrect was on the right. If I were to try and push the incorrect to the left, it can't move because the correct letter is on it's left. If I wanted to push the incorrect letter to the right, I cannot because the correct letter is on the incorrect letter's left side, blocking me. Whenever I tried to place a bomb on the correct OR the incorrect letter, I would get a message saying "I can't blow up a correct letter."
I hope this helps!
I was super interested in this game before getting stuck.
I've reset level 6 about 3 times now and every time the letters that I need are under correct letters I've already collected. This makes it so I can't blow up those letters to get to the ones I need.
I really wished I could have continued. The story, mechanics, music, and art were all super intriguing to me.
What a great game! The gameplay loop is really solid.
At first I thought "Dang, these reload times are super long" but, the more I played, the more I realized this forced you to use different guns. That is genius game design. I enjoyed how I would have to change my playstyle because one of the guns were reloading. Great work there!
I also super loved how the way the enemies behaved made you prioritize which enemies to shoot first. Again, genius game design. I will say, I had no idea the green targets were hurting me for the longest time.
At some point I was thinking, "this is cool, but the upgrades seem pretty repetitive." Yet again, my expectations were blasted by a shotgun when, towards the end of my run, I started getting a larger variety of upgrades.
This game has a ton of potential and I would love to see where you take it, if you end up continuing work on it. It's a great game as it is and I had a ton of fun! I made it to wave 13.
















































