Man, what a video! Thank you so much for making a video on my game, I really enjoyed watching it!
GooseStranger
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This was a ton of fun for a while! The art style and sound design reminds me of old flash games by Nitrome. I'm really curious what your process for getting/making these sound effects were, they were so juicy!
After a while, the receptiveness of the gameplay got to me and I ended up calling it quits. Great, simple roguelike shooter. Thanks for sharing!
I really loved this game! The mechanic for getting different abilities was very cool to see. I got every star/crystal thing besides the last one. I could not for the life of me find where the last one was. I'm sure I just missed it but I walked in circles forever trying to find it. From what I was able to see, this game was awesome!
Sometimes you stumble upon a game that makes you realize not every game idea has been made before. That there's an infinite number of ways a game idea can be turned into a game because of how unique the developer's thought process, decisions, and inspirations are. That gives me hope and motivation to saddle up and make a game again, just for the fun of it. This is one of those games.
From the very start, the objective was clear without much tutorialization: eat food, sell food at the surface, buy stuff to eat better, do it all again. That loop in itself was a ton of fun. The game only gets better from there as it expands on what foods you should eat to make the most money, what food you should avoid to not LOSE money, and in what order you should eat them.
The gameplay never felt boring or repetitive. There was always something to spice up each dip into the ground for food. I loved finding each of the unique animals. It was honestly sweet to read "because they are one of a kind" in the bestiary after collecting them.
My only gripe with the game was that I couldn't see which foods were in what segment so I could properly dispose of the throw-up food, but there was an upgrade to fix this later in the game. Incredible game design and knowing what the player would be wanting next, Joex3.
The ending was both funny and bittersweet. I genuinely teared up when the shopkeeper's note appeared.
What an amazing experience you have gifted us Joex3. Great job on making a great game and thank you for sharing it with us all. This makes me want to go create something.
What a sweet, short point and click game! The puzzles were interesting without being to hard.
I felt the big monster guy randomly appearing in rooms was a bit detached from the game itself. I never ended up dying to it so I can't complain too much.
At the very end with the code from the bookshelf, I thought the cubbies of the bookshelf directly correlated with the buttons on the number pad. I eventually realized it was the books INSIDE the cubbies you had to look at. Clever puzzle!
Great game and thanks for sharing!

















































