The art looks super good and I'm enjoying the music and sfx. Unfortunately, the very first section with the ramp and jump I can't get across. Sometimes, the jump from the snowballs isn't really a jump, I just drop the snowball. The more jumps per snowball is a really neat idea. Reminds me of Yoshi. From the very little I saw, awesome work.
GooseStranger
Creator of
Recent community posts
This was honestly pretty fun. The graphics and gameplay were pretty simple but they kept me engaged for a bit. I ended up getting bored and dying with a score of 321. I liked the background pictures and they ended up giving me a reason to explore a bit (I wanted to see all the goofy images). With more upgrades and enemies, I could see this being a game I could sink HOURS into. Amazing work. And I always love to see other games made in Godot B)
Just read the part of the description where you made the music as well. I loved the beats. Somehow managed to combine action and chill into one song, perfect for this game. Real awesome stuff.
On my first playthrough, I chose Insanity mode and no tutorial. I got the hang of things pretty quickly. I ended up never using the explosion and got pretty far. The moment I found out I had an explosion, I used it, and that caused me to die. I did wish there was an indicator when I was getting hurt. I would look to the bottom left to find a little of my health had been scratched off and I had no idea what the source was. Pretty great game.
This was a super fun and short game! I can definitely see this becoming a fun mobile game. I loved the squishy blob fish.
One small complaint I have is that I had no idea the goal WAS to hit the fish. I assumed they were obstacles and tried dodging around them. You can guess how slow my starting upgrades were to get.
If you do plan on expanding this into a larger mobile game, I would suggest having some fun collectibles on the way up. (For example, a bubble that boosts you straight up with a lot of speed).
Other than that, this was fantastic for a 7 day game!
This was such a cozy, addicting game. The mechanics, art, and audio are all so simple but it kept me drawn in for so long. I got up to a score of 412 before I lost steam. With the 2-day dev time, this is an excellent game! If you plan on going further with this, I could absolutely see it becoming some sort of addicting mobile game. This was awesome. Thanks for making the game!
Howdy, Pizza Dog! Here are some of my games to check out:
My most recent game, Y I ATA (Why I Oughta): https://goosestranger.itch.io/y-i-ata
And here are some horror games
Memoirai: https://goosestranger.itch.io/memoirai
Late Night TV: https://goosestranger.itch.io/late-night-tv
Any feedback is appreciated!
I adored this game! I've seen a ton of other games that have the mechanic of "can't stop moving BUT you can still jump," however, this one really stands out. What really made the game for me was the graphics and level design.
I actually said "WOAH" out loud when I first saw the level melt transition. That was awesome. All the art was super well made. I really enjoyed the lava movement and death effect. Really brought everything together.
The introduction of moving multiple boxes at once was super cool to me. I had never seen something like that done in the "can't stop running jumper" genre before. That made this game unique to me.
Amazing work, especially for 48 hours!
Super fun game! I liked the start cutscene, the art, music and sfx, and the mechanic is super cool. I like how all the enemies spawning in are telegraphed, so I know what to expect. I didn't like how the enemies would immediately shoot when they spawned. That ended up getting me killed. There's some glitch once you die where you can only see the top left corner of what I assume is the restart screen. I was kind of forced to stop at that point. Other than that, great game!
I really love this concept of achieving the same goal, but every time there is a new way to achieve the goal. I liked the graphics, sfx, and music. I gave up on day 15 because the jump height not being the same made it infuriating to jump over the school door. If you need precise movements, like in day 15, you can't have unreliable movement as well. Up until that point, super fun! Great work.
This concept was super cool. I loved making little hooks out of myself and hanging onto ledges. With some touch ups to the graphics, I can see this being a big game. I did get a little stumped on level 8. I knew what I had to do, my worm guy just seemed like he wouldn't be able to reach what I needed to. After some brute force attempts, I got it. My worm guy did glitch out into the walls twice but I only had to restart the level once, so it was okay. Overall, super cool prototype.
This was so much fun. I didn't even realize it was your first game until scrolling down to the comments and seeing that other comment. This was great! The controls and environment were awesome.
I love how the storytelling was a side thing, nothing shoved in your face. You could have totally ignored it if you wanted. I read every line though.
In the end I got all the carrots and died 51 times. Even though I died a ton, it never felt unfair. I only had myself to blame. I would love to see where you go with the rest of this game.