Thank you! This is very unexpected :D
Kir Mitrich
Creator of
Recent community posts
I liked the approach of altering the shapes to match the theme making them look like leaves, this is creative! The game is... well it's a tetris, but the shapes and additional gameplay modifications makes player think slightly different than just in the OG tetris. The game is very polished and the vibey music makes you dive into the game. Great job!
The game has very good visuals, it was cool to have different levels; and nice calm music, though it gets kinda repetitve quickly. I think the first mushroom I've collected was the trippy one and I thought that the game is mostly about tripping, lol. Though this effect was cool. I also hit the bug in Web version (maybe other version have it too) which doesn't really resets the score counter on a replay (it actually does, but until the first item picked it just gets back to your previous score + collected item score). In sum, good job!
This game has a good potential. The leaf monster was impressive and I don't know what's the story, but I interpreted it as an escape from a leaf cult or something. This is fun! Although, I think some chases were a little overextended. I also liked a choice on the last level. I was like "you're must be kidding me, I'm outta here!". Thank you for making the game!
I really like the game's music and how it's integrated, this is outstanding! The gameplay at first is really satisfying, because of the economic growth and once it gets a little boring to stare, you notice the music kinda reacts to what is happening! That makes it really relaxing to look at. I agree, though, that there should be more interactivity in times of waiting between upgrades. I also had a few technical issues.
I had game freeze a second on a completed branch, that's not a big deal at all. I also had a bug (or a feature) that ants cost has REDUCED once it got over a 1'000'000. The most unfortunate bug is that the ants are just got stuck in the branch at the endgame (I was in 4 branches from completion). Funny though, I actually found how to get around this by switching in and out the game page, but they get stuck quickly again and at some point it stopped working.
Anyway, I was glad to put my time into playing this! Nice job!
I like the game's poetic artstyle and an interesting use of the theme and constraints! Also I found it's kinda fun to interact with mushrooms, except, I think in the miniquest with mushrooms each mushroom should have it's own fixed pitch since the narrative is about you trying to reproduce a melody. Anyway, your game is a strong entry. It was nice to dive into it.
Thank you for your feedback! Unfortunately, when it came to recording voices I haven't much time left and I was in hurry. This is surprisingly a little more time consuming than expected. I agree that there should be more voicelines and the ones that are there already could be slightly more diverse. Anyway, glad that you enjoyed it!
Very cool and cute cardboard artstyle with nice cutscene! Unfortunately, I haven't really get the gameplay. I saw that it is about automation, but I haven't figured out how to get any resources. Could you please tell me how to connect nodes? As Mr. Dave Morris wrote, a tutorial would solve that problem. Also, I found cat managment kinda hard, as a short-term solution I think some RTS style units multiple selection would help that. The last thing I would like to notice is that a popup windows should have some close button, because closing it with an Escape button makes me go out the fullscreen mode in browser.
I really looking forward to see this game after some polishing, this looks great and promising! Thank you for making and submitting this game!
We are really appreciate you liked it! We worked really hard on this one!
The bug with the music that not looped is driving me insane, because I don't really know what causes it, since I exported the game for each platform in one hit and haven't encountered it in published Windows build. Because of that I'm not really sure how to fix this, since I don't really know what exactly causes this problem. A Godot Web export? A Web browser incompability/bug? The only solution that comes to my mind is to re-export it to Web again. I'll check that once the jam ends.
About audio lagging/cracking - I haven't encountered that actually.
Anyway, I feel bad for that bug came in Web build, since it's most played one. It's kinda disappointing that a player experience is spoiled with that one, because the music is really sets the mood of the game. I'm glad that you could enjoy it inspite this problem.
I'm not sure how I would solve this. The only solution that comes to my mind is to make the pumpkin parts' images switching each other instead of spinning them, but I'm not sure if that would work. Maybe a compomise between these two would work, so you could see what part will be next. But predicting is not really a problem, since the parts always appear in the same order. Maybe the spinning effect is actually the right way to go, otherwise selecting the right one would be much easier. I hope this feedback is somewhat useful.




