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Kir Mitrich

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A member registered Oct 17, 2021 · View creator page →

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Thanks a lot! Have fun and good luck with the jam!

Thanks! I guess it is because frames of animation are not kinda interaligned, so it gives some sort of handrawn cartoonish vibe.

I guess by "complexity" you mean the difficulty of the game? Yeah, it could be easier, I agree, I just didn't had much time left to test it out on the other people. The increased jump from a running start is actually not a mechanic - it's a bug, lol.

Thank you for the review and good luck with the jam!

Yeah, the level was built like in 5 hours on the last day, so, sadly, I hadn't much time to test it out on the other people. I agree that it is difficult to overcome. Anyway, I updated the game, so you could try again, since it became a little easier. 

Glad you've liked it in some way, good luck and have fun on the jam! 

Thanks! The artist was very pleased!

You mean faster in terms of acceleration or a midair control? Accidentally, the level was built in such a way, that there are not much space to pick up speed, but the character can actually go pretty fast.

Anyway, thank you for your attention and good luck with the jam!

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Could you please tell me what does "sf" means, lol. There is actually an end of the level, it looks like a little palace at the right end of the map. Narratively speaking, the delivery boy must deliver all sandwiches to the client.


Yeah, past games that are been made by me were not really much of the games, so I tried to do something more traditional. I like platformers, so I thought it would be cool to try do something like Super Mario, since at the surface it is kinda simple.
The game got pretty hard in terms of difficulty, I agree on that. Sadly, I hadn't enough time left for playtesting. But if you're interested a bit, I updated a game and it should be a little simplier now.


Nevertheless, thank you for your review, good luck with the jam!

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Thank you for the kind words! Glad that you liked it!

Yeah, guys, It looks like the game is pretty hard. I updated the game (as far as I understood, I could do this in two days after the submissions were closed), so the level should be a little bit tolerate.

By "floaty" you mean the controls? Yeah, it's hard to find the balance between small jumps on short press and a longer jumps on holding the button. Cut off graphics is a weird bug, indeed, but I was making the level on the last day of the jam and I weren't asleep for two days, so I apologize. Anyway, thank you for the review!

Thank you! This is very unexpected :D

I liked the approach of altering the shapes to match the theme making them look like leaves, this is creative! The game is... well it's a tetris, but the shapes and additional gameplay modifications makes player think slightly different than just in the OG tetris. The game is very polished and the vibey music makes you dive into the game. Great job!

Thank you for the kind words! Yeah, the not looping music is present in Web version of the game.

The game has very good visuals, it was cool to have different levels; and nice calm music, though it gets kinda repetitve quickly. I think the first mushroom I've collected was the trippy one and I thought that the game is mostly about tripping, lol. Though this effect was cool. I also hit the bug in Web version (maybe other version have it too) which doesn't really resets the score counter on a replay (it actually does, but until the first item picked it just gets back to your previous score + collected item score). In sum, good job!

This game is cute and the main music theme is chilly, but I wish it had more variety on planting seeds and some more concrete goal. Nethertheless, good job!

This game has a good potential. The leaf monster was impressive and I don't know what's the story, but I interpreted it as an escape from a leaf cult or something. This is fun! Although, I think some chases were a little overextended. I also liked a choice on the last level. I was like "you're must be kidding me, I'm outta here!". Thank you for making the game!

The game is charming! Intro cutscene made me laughing, I even started to ask "where the heck is that cat" too. The gameplay is nice, but I would make the push animation quicker, since you pushing the pumpkins the whole game and it's frustraing to restart after level softlock. Anyway, you did great!

That's the most action game I've played on the jam! I really like the usage of theme and the concept in general! Technically this is a very well perfomed game. It's not clear how to skip a cutscene, though, but I got it skipped once! Anyway great game, thank you for sharing it!

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I really like the game's music and how it's integrated, this is outstanding! The gameplay at first is really satisfying, because of the economic growth and once it gets a little boring to stare, you notice the music kinda reacts to what is happening! That makes it really relaxing to look at. I agree, though, that there should be more interactivity in times of waiting between upgrades. I also had a few technical issues.

I had game freeze a second on a completed branch, that's not a big deal at all. I also had a bug (or a feature) that ants cost has REDUCED once it got over a 1'000'000. The most unfortunate bug is that the ants are just got stuck in the branch at the endgame (I was in 4 branches from completion). Funny though, I actually found how to get around this  by switching in and out the game page, but they get stuck quickly again and at some point it stopped working.

Anyway, I was glad to put my time into playing this! Nice job!

I like the game's poetic artstyle and an interesting use of the theme and constraints! Also I found it's kinda fun to interact with mushrooms, except, I think in the miniquest with mushrooms each mushroom should have it's own fixed pitch since the narrative is about you trying to reproduce a melody. Anyway, your game is a strong entry. It was nice to dive into it.

I actually did that. I guess I've just set a small pitch rate. It was about 1.1 or something.

I agree that there are not that much voicelines than wanted. But the gibberish thing there is by design, I don't think that my bad english speaking would fit the game, LOL.

But I thank you for your notes and I'm happy that people enjoying the game.

Thank you for your feedback! Unfortunately, when it came to recording voices I haven't much time left and I was in hurry. This is surprisingly a little more time consuming than expected. I agree that there should be more voicelines and the ones that are there already could be slightly more diverse. Anyway, glad that you enjoyed it!

Very cool and cute cardboard artstyle with nice cutscene! Unfortunately, I haven't really get the gameplay. I saw that it is about automation, but I haven't figured out how to get any resources. Could you please tell me how to connect nodes?  As Mr. Dave Morris wrote, a tutorial would solve that problem. Also, I found cat managment kinda hard, as a short-term solution I think some RTS style units multiple selection would help that. The last thing I would like to notice is that a popup windows should have some close button, because closing it with an Escape button makes me go out the fullscreen mode in browser.

I really looking forward to see this game after some polishing, this looks great and promising! Thank you for making and submitting this game!

This is a great and solid game! It has kinda addictive gameplay and the forsaken ones are really spooky! And the intro is just nuts! The game perfoms really good and I haven't encountered any problems with it. Thank you for making and sharing it! You did great!

We are really appreciate you liked it! We worked really hard on this one!

The bug with the music that not looped is driving me insane, because I don't really know what causes it, since I exported the game for each platform in one hit and haven't encountered it in published Windows build. Because of that I'm not really sure how to fix this, since I don't really know what exactly causes this problem. A Godot Web export? A Web browser incompability/bug? The only solution that comes to my mind is to re-export it to Web again. I'll check that once the jam ends.

About audio lagging/cracking - I haven't encountered that actually.

Anyway, I feel bad for that bug came in Web build, since it's most played one. It's kinda disappointing that a player experience is spoiled with that one, because the music is really sets the mood of the game. I'm glad that you could enjoy it inspite this problem.

Thank you so much! Glad you liked it!

That is interesting. Thank you for your response. It is useful and inspiring to see how other people come to such interesting ideas during the jam, since it's really struggling to get one that is at least works, not speaking of fun.

I'm not sure how I would solve this. The only solution that comes to my mind is to make the pumpkin parts' images switching each other instead of spinning them, but I'm not sure if that would work. Maybe a compomise between these two would work, so you could see what part will be next. But predicting is not really a problem, since the parts always appear in the same order. Maybe the spinning effect is actually the right way to go, otherwise selecting the right one would be much easier. I hope this feedback is somewhat useful.

Great canonical platformer game with precise and careful level design! The controls feels very nice and the opening cutscene is very clever. At some point I got sucked into the flow. Thank you for making this!

Nice sandbox prototype! I hope you'll keep on developing the game!

That is such a beautiful game! I wonder how you came with the idea? It has a great potential as a relaxing puzzle game. As a bad reader I did a bunch of random moves, but once you get the system - you're vibing. Great job, thank you very much for making this!

That's brilliant! Visuals and music/sound design are top notch! The game feels complete and holds the quality. As a player you kinda get the game loop pretty quick. But the pumpkin roulette is something dizzying. I think I got a small vertigo. Thank you for making this game, it felt inspiring!

Thank you very much for these encouraging words! That means a lot to us! I even feel slightly guilty for not fixing that bug with Annie and Stu colliding, but in the end of the jam I felt kinda exausted to fix this in the latest minutes. Anyway, I really appreciate the feedback!

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Nice arcade game, I think that level arts has some classic Atari games spirit. Crows spawn algorithm could be probably improved, so that they would appear around the roses that left.

I forgot to put code in sliders for reading volume values, lol

Cool graphics, somehow I made it out of the level, but the game has some kind of weird nice drive.

Cool art and lighting, though the game is being locked

I didn't get how to play it (that's some real secret spell here), but the art is pretty cool. Nice policemen knight.

The raw platforming part seems not very balanced and it's a little buggy, but respect for implementing the time thing. Good job!