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That's brilliant! Visuals and music/sound design are top notch! The game feels complete and holds the quality. As a player you kinda get the game loop pretty quick. But the pumpkin roulette is something dizzying. I think I got a small vertigo. Thank you for making this game, it felt inspiring!

Oh, thanks for sharing this feedback! I'm curious if you'd have any feedback for me on how I could make it less dizzying from your point of view. If the answer is "use a different kind of puzzle mechanic", then that's OK, too!

I'm not sure how I would solve this. The only solution that comes to my mind is to make the pumpkin parts' images switching each other instead of spinning them, but I'm not sure if that would work. Maybe a compomise between these two would work, so you could see what part will be next. But predicting is not really a problem, since the parts always appear in the same order. Maybe the spinning effect is actually the right way to go, otherwise selecting the right one would be much easier. I hope this feedback is somewhat useful.