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(+1)

Thank you for your feedback! Unfortunately, when it came to recording voices I haven't much time left and I was in hurry. This is surprisingly a little more time consuming than expected. I agree that there should be more voicelines and the ones that are there already could be slightly more diverse. Anyway, glad that you enjoyed it!

(+1)

Small tip since I saw you are working in godot, you can create an audio randomizer resource which can contain any number of audio samples, and you can give it a random pitch shift as well (I did something like 1.04 or 1.08 for mine), and just that does a lot. It's not necessarily the best for everything, but it helps in a pinch.

I actually did that. I guess I've just set a small pitch rate. It was about 1.1 or something.

Oh? I feel like I should have heard that in that case. Maybe I just didn't notice it.