Thank you for your feedback! Unfortunately, when it came to recording voices I haven't much time left and I was in hurry. This is surprisingly a little more time consuming than expected. I agree that there should be more voicelines and the ones that are there already could be slightly more diverse. Anyway, glad that you enjoyed it!
Viewing post in Treat Hunters jam comments
Small tip since I saw you are working in godot, you can create an audio randomizer resource which can contain any number of audio samples, and you can give it a random pitch shift as well (I did something like 1.04 or 1.08 for mine), and just that does a lot. It's not necessarily the best for everything, but it helps in a pinch.