Nice game! I'll join Krafter in saying the 1v1 mode was impossibly easy , to the point where my goal ended up being covering 100% of the map lol (only got 96), but otherwise it's a pretty fun game, I could see having augments or something that would make it a fun party game
Demyr
Creator of
Recent community posts
No the ending is a little rushed, I didn't manage to make it that clear how to end it, but basically you deactivate the system and go back to your ship.
The z-mechanic is the fact that you're exploring a place where all maps are on the same plane, but because I had limited time I couldn't really go as far as I wanted and like have two actually up at the same time or two maps actually z-fighting and you not controlling on which one you are, so I guess you're not really incorrect, what's left is more narrative than mechanical, or I guess you could say it's more behind the scenes. Part of the plot that I couldn't really add but kind of implied is that rooms on different levels are actually kind of z-fighting in that sense, which is why the rooms you use to travel between planes are the only ones that are identical on both levels.
Anyway, thanks a lot for playing! I might get back to it after the jam and make the mechanic itself more involved and complete. And good luck in the jam
Thanks, I think that mostly answers it. To be clear I know what a point and click usually entails, I was moreso wandering like, are there certain mechanics you feelshould or should not be present in order to respect this limitation?
As in, if I have some top down pov with fancy movement, abilities or whatever that are not point and click, does that disqualify me or is there some liberty as long as most of the game can reasonably be called point and click?
I love this game! My only suggestions for improvements would be to add a way to automatically add a die (I just found out reading the other comments that there is a way to do it, maybe I missed it? or maybe it should be more obvious) and to slightly change the text for the cat, because I didn't use it for a long time because the wording of "eats" made me think it removed the face or something like this.
Edit: I lied, I have a couple more nitpicks I submitted a form
Yeah I assumed that was likely what was going on haha
I'll say I don't even think the fact that it's so long is the worst thing (though it's far from ideal), it's moreso that after you reach a certain level and can't actually increase your stuff any more, percentage still increases soooo slowly that you effectively need to use time skips if you want to be done without waiting an actual year haha
And thank you so much!
I like the polish that was put in the effects, the shaking, the extension of the land, clicking leaves, etc.
But it's a little confusing, and the controls aren't intuitive. I read "this button to chop wood" so I tried and it did not work at all, and it took me checking if perhaps you had to change tools, and specifically scrolling the mouse wheel on the tool in the ui for it to change, and even then only scrolling up, which feels like the less intuitive one of the two options.
And like other people have said, at one point it all stopped working, not sure if it's a coincidence but for me it happened after I zoomed out and back in. Couldn't click leaves anymore and all my wood and leaves disappeared without me spending it.
Anyways, thank you for sharing, I'd love to try it again if you get back to it after the jam!
I heard this story here https://www.facebook.com/reel/1357972009102636, and I just saw this post again not a week ago so it was a pretty funny experience.
Great game!
I can't wait to come back later and see what more you add to this, because it genuinely feels like a demo of a game I could buy on an old console. It's really really cute and the art is beautiful. In a world where you had a lot more time, I'd love to see a larger map with more characters and stuff to see, but just this is already really nice.
Congrats on your game, and thanks for sharing here!
Wow I'm not sure how you took such a simple concept and gameplay and made it so impactful, but I really liked it.
I think I had a bug where the chocolate bar disappeared on my first playthrough? I didn't give it to anyone, but I didn't have it, so I gave my wife nothing and she left me D:
I got the good ending on the next playthrough though.
I feel like there should be a different way to get the bad ending, so that you aren't locked into it after a single mistake. Though it's not really difficult to be fair, I probably feel this way because I was missing an item the first time around, it's probably fine.
Thanks a lot for sharing, really good game!
I'm a sucker for games about watching a number go up, and this is a very well-made one!
I really like it, I don't really have any notes other than the completion percentage in the upper-left corner not registering and being replaced by a box, for me.
Great game, I'm gonna keep it playing while I'm looking at the other submissions haha
Yeah I wanted to add an effect on the score to show the effect of hitting (like a balatro kind of thing where you see the numbers acting up) and a particle effect when hitting her, but for now it's just the shader and a small stunlock if you hit her enough.
I might add that in the coming days though!
Thank you!
I really like this conceptually, but I think it shouldn't be possible to get off the road if it's just gonna break the game lol, I just phased through the ground.
There also seems to be an issue where if I run into an obstacle I just get stuck permanently. I don't know if it's a collision issue or a velocity not resetting issue, or whatever else, but it didn't feel intentional.
Thank you for sharing



