Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Demyr

119
Posts
15
Followers
23
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Yeah I assumed that was likely what was going on haha
I'll say I don't even think the fact that it's so long is the worst thing (though it's far from ideal), it's moreso that after you reach a certain level and can't actually increase your stuff any more, percentage still increases soooo slowly that you effectively need to use time skips if you want to be done without waiting an actual year haha

And thank you so much!

(1 edit)

I think I might be the only person to have reached this point

Pretty fun! I wish the fast forwarding was faster though, at the end there it would legitimately take more than an hour to fast-forward a year

Thank you! 

Thanks for the warning! Glad you like it

(1 edit)

Urgh it was such a stupid thing and I'm not even sure why it does that, but I just removed the part that did this for now
It wasn't even for something that important lol it was the discord integration part. Wouldn't have added it if I knew it would do that.

Okay nevermind, for some reason it works fine, then the version I upload to itch has this issue....

I'll try to correct it swiftly

Oh I think you're not getting the dialogue that happens at the beginning of the game, but I really don't understand why that would happen for you. I'll look into it, sorry for the inconvenience!

Oh crap

I just made another quick update for an unrelated bug, but it works on my side, can you tell me if that fixed it for you?

Thank you so much you're too nice! There's a new updated version if you want to give it a try!

I didn't understand at first and thought there was a bug because my score wasn't going up, and then I understood I had to wait for them to sit down before throwing coffee at them lol

Very cute and well done simple arcade-type game, I really like it

Not the only game this jam with this concept, but I think the best one of those I played. It's simple but there's a very nice curve to it, you always feel like you're progressing and getting to a higher goal. Very nice game, thanks for sharing!

A bit sad I couldn't find the 16th recipe, but otherwise fun game.

With a bit more to do, perhaps even only dialogue with the vendors or them simply speaking while you buy from them, and perhaps giving them some of the stuff you cook, I would definitely come back to play more.

I like the polish that was put in the effects, the shaking, the extension of the land, clicking leaves, etc. 

But it's a little confusing, and the controls aren't intuitive. I read "this button to chop wood" so I tried and it did not work at all, and it took me checking if perhaps you had to change tools, and specifically scrolling the mouse wheel on the tool in the ui for it to change, and even then only scrolling up, which feels like the less intuitive one of the two options.

And like other people have said, at one point it all stopped working, not sure if it's a coincidence but for me it happened after I zoomed out and back in. Couldn't click leaves anymore and all my wood and leaves disappeared without me spending it.

Anyways, thank you for sharing, I'd love to try it again if you get back to it after the jam!

(1 edit)

This genuinely felt like I was playing a mario party game haha, too bad it's not multiplayer.

It's cute and well executed, nice job

Also love the blur shader

Very cute game,  it feels very polished too. Not much to say, I just really enjoyed playing it. Also I sent a link of where you might have heard the story on the game page haha

(1 edit)

I heard this story here https://www.facebook.com/reel/1357972009102636, and I just saw this post again not a week ago so it was a pretty funny experience.

Great game!

I can't wait to come back later and see what more you add to this, because it genuinely feels like a demo of a game I could buy on an old console. It's really really cute and the art is beautiful. In a world where you had a lot more time, I'd love to see a larger map with more characters and stuff to see, but just this is already really nice.

Congrats on your game, and thanks for sharing here!

Wow I'm not sure how you took such a simple concept and gameplay and made it so impactful, but I really liked it.

I think I had a bug where the chocolate bar disappeared on my first playthrough? I didn't give it to anyone, but I didn't have it, so I gave my wife nothing and she left me D:

I got the good ending on the next playthrough though.

I feel like there should be a different way to get the bad ending, so that you aren't locked into it after a single mistake. Though it's not really difficult to be fair, I probably feel this way because I was missing an item the first time around, it's probably fine.

Thanks a lot for sharing, really good game!

Haha no problem, I definitely wouldn't expect you to account for that for a jam!

My browser is configured in french, so yeah that might actually be part of it.

Thank you for trying it out regardless!

I'm playing on Mozilla Firefox, maybe that's why

I'm a sucker for games about watching a number go up, and this is a very well-made one!
I really like it, I don't really have any notes other than the completion percentage in the upper-left corner not registering and being replaced by a box, for me.

Great game, I'm gonna keep it playing while I'm looking at the other submissions haha

Thank you so much! Yeah the telegraphing could be better on some attacks, I've made the delay for the scythe attack longer, not really sure how but I'll try to improve the projectiles too.

Yeah it is kind of unfair, but that's kind of the point lol, your time is up!

(1 edit)

Yeah I wanted to add an effect on the score to show the effect of hitting (like a balatro kind of thing where you see the numbers acting up) and a particle effect when hitting her, but for now it's just the shader and a small stunlock if you hit her enough.
I might add that in the coming days though!

Thank you!

No need to be sorry :D

Thank you for playing!

I really like this conceptually, but I think it shouldn't be possible to get off the road if it's just gonna break the game lol, I just phased through the ground.
There also seems to be an issue where if I run into an obstacle I just get stuck permanently. I don't know if it's a collision issue or a velocity not resetting issue, or whatever else, but it didn't feel intentional.

Thank you for sharing

I like the visuals, sadly like the others I couldn't engage with the gameplay much.

I'll add on top of what they said that the mouse movement is way too fast, it's a little dizzying. 

Congrats on your first game!

Cute game!

I really like the band

That said I didn't really get how to fish either, I noticed at one point I had a normal debug fish (lol) in my inventory so I guess I managed it once, but it's not really clear in the moment how to fish nor if it worked.

Thanks for submitting

Simple concept but executed well for what it is. 

I would have liked a bit more variety, perhaps a difficulty increase, different falling speeds, different leaf behaviours, perhaps augments that make you larger or faster, anything in that vein could work I think, if you plan on adding more.

Anyways, thanks for sharing

(1 edit)

Oooh I actually replicated it, it's not an edge case it's actually a different bug I introduced fixing the other one. I'm fixing it right now

Oh yeah those are just particles with a leaf drawing

Maybe I just need to check if it's destroyed earlier than I currently am, I'll check that right now!

Hahaha in this version you reach the highest difficulty at... 4300 I think? so you're doing pretty well

There's gonna be a hard mode in the next version, if you're interested

Oh which animation do you mean feels laggy? I didn't use tweens for that, the one dancing around are cpu particles, and if you mean the one when you take damage that's just an animation.

I see what you mean for the cutscene text though.

Ah yeah, someone else had this.
There was a bug where if you broke one before she activated it, it would break the game, and I mostly fixed that but there seems to be an edge-case I missed

Thanks for playing!

It's a very simple concept but executed pretty well.

I did have a recurring bug where customers would leave if I wasn't fast enough, and then the next customer would pop for a half second and leave instantly, which was a little weird.

Other than that, great job! I think it would be quite good with a little more polish, and perhaps more coherent visuals (the emojis and the pictures felt like they didn't really belong with the cute art style and should have been like actual items on the counter, but I understand you probably didn't have time to concentrate on that)

Thanks for sharing

Simple concept but I think it's fun. The short cutscene was cute and I like the art

I agree with the others that it's a bit on the difficult side, but not in a way that feels like it's by design, because you're kind of just in an endless maze and don't really know where you are relative to anything at any point, which is a shame. 

Thank you for sharing your game.

(1 edit)

I really like the aesthetics of the game.

The frame rate wasn't great, but honestly what bothered me most at the beginning was that I didn't really understand the controls, despite having them under the game screen. I could build, but I couldn't. I could interact, but didn't know what with. Once I found stuff to interact with, I had to input the interact button, and then... I'm not really sure, click it with the mouse button, or click on the interact control again? Neither really worked the first time over, but it did when I spammed so I just did that.

Oh also, when you start the game you're very zoomed out and your character is underneath some terrain, so I truly misread the game and for a second I thought I was like in godmode and didn't understand I was actually controlling the little guy.

Thank you for sharing, I might get back to this game after the jam!

I really really liked this game! It's simple but well-made, has a good sense of humor and I can see in the animation you had fun making it haha.

I really like the visual storytelling, and how it's implemented

Thanks for sharing!

Yeah I noticed that, but admittedly it's not really super clear what wind or fire means in this context